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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 201 - 250 of 852 Cards
Assault on Osgiliath (x2/x0)
40 2 6 2 3
Orc. Uruk. Mordor.

When Revealed: Add the topmost Orc enemy from the encounter discard pile to the staging area.

Shadow: Defending player discards an attachment he controls. (All attachments he controls instead if undefended.)

Assault on Osgiliath (x4)
30 1 4 1 2
Orc. Uruk. Mordor.

Forced: After Uruk Soldier attacks and destroys a character, that character's controller returns a location he controls to the staging area, if able.

Shadow: Defending player raises his threat by 1 for each location he controls.

Assault on Osgiliath (x3)
25 1 1 2 3
Harad.

While engaged with a player, Southron Phalanx gets +1 Attack for each location that player controls.

Shadow: Attacking enemy gets +1 Attack for each location the defending player controls.

Assault on Osgiliath (x2/x0)
37 3 5 3 6
Harad.

When Revealed: Southron Commander makes an immediate attack from the staging area against each player who controls at least 1 location.

"...the Southrons were bold men and grim..."
–The Return of the King

The Blood of Gondor (x1)
35 X 5 3 5
Mordor.

X is the total number of hidden cards in the game.

Forced: At the end of the round, each player must raise his threat by 1 for each hiddien card in his play area.

The Blood of Gondor (x4/x2)
10 2 3 1 3
Orc. Mordor.

Forced: After Orc Ambusher engages you, discard 1 non-objective ally you control, if able.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if undefended.)

The Blood of Gondor (x3/x1)
20 3 4 1 5
Orc. Uruk. Mordor.

Forced: After Brutal Uruk attacks and destroys a character, that character's controller turns all hidden cards in his play area faceup. Deal a shadow card to each enemy turned faceup by this effect and resolve their attacks as normal.

The Blood of Gondor (x2)
5 1 1 0 2
Creature.

Forced: When Evil Crow engages a player, that player takes 1 hidden card.

Shadow: Take 1 hidden card.

The Morgul Vale (x4)
35 1 2 2 6
Mordor.

Any damage that would be dealt to a Captain enemy is dealt to 1 Morgul Bodyguard instead.

Shadow: Attacking enemy engages the next player and makes an immediate attack, if able.

The Morgul Vale (x2)
5 1 3 1 3
Mordor.

Forced: After any number of progress tokens are placed on To the Tower, deal Morgul Sorcerer a shadow card.

Shadow: Defending player must place 1 progress token on To the Tower or treat this attack as undefended.

The Morgul Vale (x3)
40 4 1 0 3
Orc. Mordor.

Forced: When Morgul Tracker is optionally engaged, place 1 progress token on To the Tower.

Shadow: Attacking enemy gets +1 Attack. If undefended, place 1 progress token on To the Tower as well.

The Morgul Vale (x1)
30 2 5 2 7
Orc. Uruk. Captain.

Forced: After Murzag attacks, reveal the top card of the encounter deck. If that card is an enemy, put it into play engaged with the defending player.

The Morgul Vale (x1)
10 3 4 3 5
Gondor. Traitor. Captain.

Forced: When Lord Alcaron attacks, place 1 progress token on To the Tower.

Forced: When Lord Alcaron is dealt a shadow card with no shadow effect, he makes an additional attack after this one (deal and resolve another shadow card).

The Morgul Vale (x1)
1 4 7 4 5
Nazgûl. Captain.

Cannot have attachments.

Reduce any amount of damage dealt to Nazgûl of Minas Morgul to 1.

"Come not between the Nazgûl and his prey!"
–The Witch King, The Return of the King

The Voice of Isengard (x1)
1 4 7 4 8
Orc. Uruk.

Cannot have attachments.

Forced: After Mugash is defeated, the first player attaches him to a hero he controls and exhausts that hero. Counts as a Captive attachment with the text:

Attached hero cannot ready. If attached hero leaves play, the players lose the game.
The Voice of Isengard (x3)
40 3 6 3 6
Orc. Uruk.

While a player controls a hero with Mugash attached, Mugash’s Guard engages that player.

Forced: After Mugash’s Guard destroys a character, if Mugash is attached to a hero, return Mugash to the staging area.

The Voice of Isengard (x3)
30 3 5 3 5
Orc.

Forced: When Methedras Orc attacks, the defending player shuffles 1 random card from his hand into his out-of-play deck.

Shadow: If this attack destroys a character, remove 1 time counter from the current quest.

The Voice of Isengard (x4/x3)
1 2 4 4 5
Huorn.

Hinder.

Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player must raise his threat by 2.

"There is a great power in them, and they seem able to wrap themselves in shadow..." –Merry, The Two Towers

The Voice of Isengard (x3/x2)
38 3 5 4 8
Huorn.

Hinder.

Cannot have attachments.

Forced: At the beginning of each resource phase, Angry Huorn attacks the engaged player.

"I should be terrified of meeting them, if there were no true Ents about to look after them." –Merry, The Two Towers

The Voice of Isengard (x3/x2)
34 2 3 4 6
Huorn.

Hinder.

Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player must deal 3 damage to a character he controls.

"We could not see them, of course, but the whole air was full of creaking." –Merry, The Two Towers

The Voice of Isengard (x3)
33 3 4 2 4
Orc.

Forced: After Orc Skirmisher engages a player, that player must either deal 3 damage to a character he controls, or remove 1 time counter from the current quest.

Shadow: Attacking enemy gets +1 Attack.

The Voice of Isengard (x3/x1)
35 2 3 1 3
Orc.

When Revealed: Either reveal an additional encounter card, or remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.

The Voice of Isengard (x2/x1)
20 1 2 1 2
Creature.

Surge.

Forced: After Orc Hound engages a player, that player must exhaust a character he controls.

The Voice of Isengard (x3)
30 1 2 3 3
Dunland.

While any player has 3 or more cards in hand, Dunland Prowler gains Surge.

While any player has 5 or more cards in hand, Dunland Prowler gets +1 Threat.

...the wild men of the Dunland fells. –The Two Towers

The Voice of Isengard (x2)
33 2 1 2 4
Dunland.

While engaged with a player, Dunlending Bandit gets +1 Attack for each card in that player's hand.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player has at least 3 cards in his hand).

The Voice of Isengard (x2/x0)
35 3 5 3 5
Dunland.

Forced: After Dunland Raider engages a player, that player must deal X damage divided among characters he controls where X equals the number of cards in his hand.

Shadow: Discard an attachment you control.

The Voice of Isengard (x2)
37 0 4 2 3
Dunland.

When Revealed: Each player draws a card.

Forced: After a player draws any number of cards, Dunland Tribesman gets +1 Threat until the end of the round.

Shadow: Attacking enemy gets +1 Attack.

The Voice of Isengard (x2/x0)
35 3 5 3 6
Dunland.

Forced: After Dunland Chieftain engages a player, discard X cards from the top of the encounter deck where X is the number of cards in the engages player's hand. Put the topmost Dunland enemy discarded this way into play engaged with that player.

The Voice of Isengard (x3)
25 2 2 1 4
Dunland.

Forced: After the engaged player draws any number of cards. Dunland Berserker makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.

The Voice of Isengard (x3)
28 3 1 1 3
Creature.

While engaged with a player, Prowling Wolf gets +1 Attack for each location in the staging area.

Shadow: Defending player exhausts a character he controls.

The Dunland Trap (x1)
50 3 5 3 5
Dunland. Boar Clan.

Cannot have attachments. Cannot leave play.

Chief Turch engages the first player.

Forced: After an enemy engages a player, remove 1 time counter from the current quest.

The Dunland Trap (x3/x2)
28 3 0 0 5
Dunland. Boar Clan.

Boar Clan Stalker gets +1 Attack and +1 Defense for each resource token on it (limit +4).

Forced: After the engaged player draws any number of cards, put a resource token on Boar Clan Stalker.

The Dunland Trap (x4)
20 2 3 1 4
Dunland. Boar Clan.

Forced: After the engaged player draws any number of cards, deal Boar Clan Warrior a shadow card.

Shadow: Attacking enemy gets +1 Attack for each shadow card on it.

The Three Trials (x1)
50 1 4 4 10
Guardian. Boar.

Time 2.

Cannot have non-Key attachments.

Forced: After the last time counter is removed from Boar’s Guardian the engaged player must discard an ally he controls. Place 2 time counters on Boar’s Guardian.

The Three Trials (x1)
50 2 5 3 12
Guardian. Wolf.

Time 3.

Cannot have non-Key attachments.

Forced: After the last time counter is removed from Wolf’s Guardian it makes an immediate attack against the engaged player. Place 3 time counters on Wolf’s Guardian.

The Three Trials (x1)
50 3 3 5 8
Guardian. Raven.

Time 4.

Cannot have non-Key attachments.

Forced: After the last time counter is removed from Raven’s Guardian deal 1 damage to each character controlled by the engaged player. Place 4 time counters on Raven’s Guardian.

The Three Trials (x5/x4)
28 1 1 2 4
Undead. Spirit.

Cannot have attachments.

Spirit of the Wild gets +1 Threat and +1 Attack for each Key objectives the players control.

Shadow: Attacking enemy gets +1 Attack for each Key objective the players control.

Trouble in Tharbad (x1)
50 X 5 4 7
Mordor. Spy.

X is the number of players in the game.

Orc and Creature enemies get -30 engagement cost and +1 Threat.

Forced: When Bellach is destroyed, shuffle him into the encounter deck.

Trouble in Tharbad (x4)
40 2 3 2 4
Mordor. Orc. Spy.

Forced: When Spy from Mordor attacks, remove 1 time counter from the current quest.

"Some spying breed of Orc, I guess, or a creature of theirs." –Faramir, The Two Towers

Trouble in Tharbad (x2/x1)
30 3 5 4 5
Orc.

While Bellach’s Marauder is engaged with a player, it gains:

Forced: After a time counter is removed from the current quest, deal Bellach’s Marauder 2 shadow cards.

Shadow: Remove 1 time counter from the current quest.

The Nîn-in-Eilph (x1)
45 3 6 4 9
Creature.

Cannot have attachments.

Ancient Marsh-dweller gets +1 Threat and +1 Attack for each resource token on it.

Forced: After any number of time counters are removed from the current quest, place a resource token here.

The Nîn-in-Eilph (x4/x3)
35 3 3 3 6
Creature.

Cannot have attachments.

Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.

There were also abominable creatures haunting the reeds and tussocks... –The Fellowship of the Ring

The Nîn-in-Eilph (x3)
20 2 1 1 6
Creature. Insect.

Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.

Shadow: Deal 1 damage to the defending character.

Celebrimbor's Secret (x1)
50 X 5 4 7
Mordor. Spy.

X is the number of cards underneath The Orcs’ Search.

Scour: Each player must search the encounter deck and discard pile for an Orc enemy and add it to the staging area.


Celebrimbor's Secret (x4/x3)
40 2 3 2 4
Mordor. Orc.

When Revealed: Either place 3 damage on the active location, or reveal an additional encounter card.

Scour: Place 1 damage on the active location.

Shadow: Place 1 damage on the active location.

Celebrimbor's Secret (x2/x1)
45 3 5 3 5
Mordor. Orc.

Forced: After Prowling Orc attacks, place 1 damage on the active location.

Scour: Prowling Orc engages the player with the highest threat and makes an immediate attack.

"Garn! You don't even know what you're looking for." –Orc, The Return of the King

The Antlered Crown (x1)
15 4 5 5 9
Dunland. Raven Clan.

Cannot have attachments. While Raven Chief’s Camp is in play, Raven Chief cannot be damaged.

Forced: When Raven Chief attacks, remove 1 time counter from the active location, if able.

The Antlered Crown (x4/x3)
36 3 4 2 5
Dunland. Raven Clan.

Forced: After Raven Warrior engages a player. remove X time counters from locations in play. X is the number of cards in engaged player's hand.

Shadow: Defending player discards an attachment he controls.

The Antlered Crown (x3/x2)
26 2 3 2 2
Dunland. Raven Clan.

When Revealed: Either remove 1 time counter from the active location, or reveal an additional encounter card.

Shadow: Attacking enemy gets +X Attack where X is the Time X value on the active location.

The Lost Realm (x3/x1)
40 3 6 3 6
Orc.

Cannot have attachments.

While Orc War Party is in the staging area, enemies in the staging area cannot take damage.

The players cannot win the game while Orc War Party is in play.

They kept no order, thrusting, jostling, and cursing; yet their speed was very great. –The Two Towers