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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 151 - 200 of 981 Cards
Two-Player Limited Edition Starter (x2)
3
6
Forest.

Travel: Reveal the top card of the encounter deck to travel here.

Response: When Goblin Trail leaves play as an explored location, place 6 progress on the current quest.

Two-Player Limited Edition Starter (x1)
2
2
Underground.

While Cracked Pillar is in the staging area, it gains: "The first player may declare an attack against Cracked Pillar during the combat phase as if it was an enemy engaged with him. Use Cracked Pillar'sThreat as itsDefense during this attack."

Travel: Remove 4 damage from Cracked Pillar to travel here.

Two-Player Limited Edition Starter (x2)
2
7
Underground. Dark.

While Goblin Tunnels is in the staging area, it gains:"Forced: After a Goblin is revealed from the encounter deck, remove a progress token from the current quest card."

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if attacking enemy is a Goblin.)

Two-Player Limited Edition Starter (x2)
4
4
Underground. Dark.

Travel: Players must exhaust a Cave Torch to travel here.

Shadow: Cancel all combat damage dealt to attacking enemy.

Two-Player Limited Edition Starter (x2/x0)
1
3
Underground. Dark.

While Branching Paths is in the staging area, each Dark location gets +1 Threat

Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.

Two-Player Limited Edition Starter (x2)
2
6
Underground. Dark.

While Collapsed Mine is in the staging area, no more than 4 progress can be placed on the quest each round.

Shadow: Raise your threat by 1 for each point of damage dealt by this attack.

Two-Player Limited Edition Starter (x2)
3
5
Underground.

Travel: Reveal the top card of the encounter deck to travel here.

Response: After Goblin Dungeon leaves play as an explored location, the first player searches the top 5 cards of his deck for an ally and puts it into play under his control. Shuffle the rest of the searched cards back into his deck.

The Hunt for Gollum (x2/x0)
X
2
Riverland.

X is the number of ally cards in play.

Shadow: Discard from play all allies with a printed cost lower than the number of Riverland locations in play.

The Hunt for Gollum (x3)
2
2
Forest.

While The Eaves of Mirkwood is the active location, encounter card effects cannot be canceled.

By the afternoon they had reached the eaves of Mirkwood, and were resting almost beneath the great overhanging boughs of its outer trees. –The Hobbit

The Hunt for Gollum (x2)
2
4
Riverland.

While River Ninglor is the active location, remove 1 progress token from it and from the current quest at the end of each round.

Shadow: Remove 1 progress token from the current quest. (2 progress tokens instead if this attack is undefended.)

The Hunt for Gollum (x2)
3
3
Riverland.

While The East Bank is the active location, ally cards cost 1 additional matching resource to play from hand.

Shadow: If you do not control at least 1 hero with a Clue card attached, return this enemy to the staging area after its attack resolves.

The Hunt for Gollum (x2)
3
3
Riverland.

While The West Bank is the active location, attachment and event cards cost 1 additional matching resource to play from hand.

Shadow: If you do not control at least 1 hero with a Clue card attached, double this enemy's base Attack for this attack.

Conflict at the Carrock (x1)
2
6
Riverland.

Immune to player card effects.

Players cannot travel to The Carrock except through quest card effects.

While The Carrock is the active location, Troll enemies get +1 Attack and +1 Defense

Conflict at the Carrock (x4/x2)
2
3
Riverland.

While it is in the staging area, River Langflood gets +1 Threat for each Troll enemy in play.

Conflict at the Carrock (x3)
1
2
Wilderlands.

Response: After you travel to Bee Pastures, search the encounter deck and discard pile for Grimbeorn the Old and add him to the staging area. Then, shuffle the encounter deck.

Conflict at the Carrock (x3)
2
1
Forest.

While Oak-wood Grove is the active location, resource tokens from any sphere may be spent as resource tokens.

A Journey to Rhosgobel (x1)
X
4
Forest.

X is the number of players in the game.

While Rhosgobel is in the staging area, Wilyador cannot be healed.

Travel: Players must complete stage one of this quest before they can travel to Rhosgobel.

A Journey to Rhosgobel (x4)
2
3
Forest.

Response: After the players explore Forest Grove, search the encounter deck and discard pile for 1 Athelas objective, and add it to the staging area. Then, shuffle the encounter deck.

The Hills of Emyn Muil (x1)
X
5
Emyn Muil.

X is double the number of players in the game.

While Amon Hen is the active location, players cannot play events.

The Hills of Emyn Muil (x1)
X
5
Emyn Muil.

X is double the number of players in the game.

While Amon Lhaw is the active location, treat all attachments as if their printed text boxes were blank.

The Hills of Emyn Muil (x2/x0)
4
2
Emyn Muil.

While The East Wall of Rohan is the active location, non-Rohan characters cost 2 additional matching resources to play.

The Hills of Emyn Muil (x2)
3
3
Emyn Muil.

Forced: After traveling to The North Stair, move the top card of the encounter discard pile to the staging area. Resolve any "when revealed" effects on that card.

The Hills of Emyn Muil (x2)
2
4
Emyn Muil.

While Rauros Falls is the active location, all characters must commit to the current quest during the quest phase.

Shadow: After this attack resolves, return attacking enemy to the staging area.

The Hills of Emyn Muil (x3)
2
2
Emyn Muil.

Travel: The first player must discard 1 event card from his hand to travel to this location.

Shadow: After this attack resolves, return attacking enemy to the staging area.

The Hills of Emyn Muil (x3)
2
2
Emyn Muil.

While The Outer Ridge is the active location, each location in the staging area gets +1 Threat.

Shadow: After this attack resolves, return attacking enemy to the staging area.

The Hills of Emyn Muil (x4)
1
1
Emyn Muil.

Travel: In order to travel to The Highlands, the players must reveal the top card of the encounter deck, and add it to the staging area.

The Dead Marshes (x4/x2)
1
12
Dead Marshes.

When Revealed: Place 1 resource token on Gollum for each location in the staging area.

Escape: 2


The Dead Marshes (x4/x2)
3
4
Dead Marshes.

While The Heart of the Marshes is the active location, all cards dealt from the encounter deck for escape tests get +1 Escape. (Cards receive this bonus even if they do not have a printed escape value.)

Escape: 1

The Dead Marshes (x4)
2
2
Dead Marshes.

Forced: After the players travel to this location, place 1 resource token on Gollum for each location in the staging area.

Escape: 2

Return to Mirkwood (x4/x2)
3
2
Forest.

While The Spiders’ Ring is the active location, the player guarding Gollum cannot change.

Shadow: If this attack is undefended, return any current active location to the staging area. The Spiders’ Ring becomes the active location.

Return to Mirkwood (x3)
2
2
Forest.

While Dry Watercourse is the active location, all treachery card effects that target the player guarding Gollum also target each other player.

Return to Mirkwood (x3)
2
2
Forest.

Travel: The player guarding Gollum must exhaust a hero he controls to travel to Woodman’s Glade.

Response: After exploring Woodman’s Glade, reduce the threat of each player not guarding Gollum by 2.

Return to Mirkwood (x3)
1
3
Forest.

Response: After the players travel to Wood Elf Path, the player guarding Gollum may choose a new player to guard him.

Khazad-dûm (x1)
7
7
Gate.

Immune to card effects.

Players cannot optionally engage enemies and no engagement checks are made.

Forced: After East-gate leaves play as an explored location, add First Hall to the staging area.

Khazad-dûm (x1)
2
2
Underground.

Travel: Each player must raise his threat by 3 to travel here.

Forced: After First Hall leaves play as an explored location, add Bridge of Khazad-dûm to the staging area.

Khazad-dûm (x1)
3
3
Underground. Bridge.

While Bridge of Khazad-dûm is the active location, players cannot play cards.

Khazad-dûm (x2)
2
4
Underground.

Travel: The first player must exhaust 1 character he controls to travel here.

Shadow: Defending player must choose and exhaust 1 character he controls.

Khazad-dûm (x3)
3
4
Underground.

Doomed 2.

Khazad-dûm (x2)
3
2
Underground.

While Plundered Armoury is in the staging area, enemies get +1 Attack.

Response: After Plundered Armoury leaves play as an explored location, each player may attach a Weapon or Armour attachment from his hand to 1 character he controls.

Khazad-dûm (x3/x1)
1
3
Underground. Dark.

While Branching Paths is in the staging area, each Dark location gets +1 Threat.

Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.

Khazad-dûm (x2/x1)
4
4
Underground. Dark.

Travel: Players must exhaust a Cave Torch to travel here.

Shadow: Cancel all combat damage dealt to attacking enemy.

Khazad-dûm (x3/x1)
5
5
Underground. Dark.

Action: Raise each player's threat by 1 to place 1 progress token on Zigil Mineshaft.

Khazad-dûm (x3)
X
X
Underground.

X is the number of players in the game.

Shadow: attacking enemy gets +X Attack. X is the number of players in the game.

Khazad-dûm (x1/x0)
2
X
Underground. Hazard.

When Revealed: Immediately travel to Dreadful Gap. If another location is currently active, return it to the staging area.

X is the number of characters in play.

Khazad-dûm (x3)
3
5
Underground. Dark. Hazard.

When Revealed: Each player may choose and discard 1 card at random from his hand. If all players did not discard 1 card, Fouled Well gains Surge.

Khazad-dûm (x1)
2
3
Mountain.

While Knees of the Mountain is in the staging area, it gains:

Forced: After an enemy engages a player, it gets +1 Attack until the end of the round.
Khazad-dûm (x2/x1)
3
2
Mountain.

While Turbulent Waters is the active location, players cannot optionally engage enemies.

Khazad-dûm (x2)
1
3
Mountain.

When Revealed: Search the encounter deck and discard pile for 1 copy of Mountain Warg and add it to the staging area, if able. Shuffle the encounter deck.

Response: After Warg Lair leaves play as an explored location, each player draws 1 card.

Khazad-dûm (x2)
2
7
Underground. Dark.

While Goblin Tunnels is in the staging area, it gains:

Forced: After a Goblin is revealed from the encounter deck, remove a progress token from the current quest card.

Shadow: attacking enemy gets +1 Attack (+3 Attack instead if attacking enemy is a Goblin.)

The Redhorn Gate (x1)
3
9
Mountain. Snow.

While Caradhras is the active location, questing characters get -1 Willpower.

Players cannot travel to Caradhras except by quest card effects.