Forced: After Man of Harad engages you, discard 1 random card from your hand.
Shadow: Discard 1 random card from your hand.
Forced: After Captain of Harad engages you, each Harad enemy gets +1 and -10 engagement cost until the end of the round.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
Cannot have attachments or take more than 3 damage each round.
Forced: After Oliphaunt engages you, exhaust each ally you control.
Shadow: Attacking enemy gets +3
Forced: After Haradrim Soldier engages you, it makes an immediate attack.
Shadow: Attacking enemy makes an additional attack against you after this one.
Archery X. X is the number of players in the game.
Forced: After Haradrim Archer engages you, assign X damage among characters you control.
Shadow: Deal 1 damage to the defending character.
Cannot have attachments or be attacked by more than 1 character at a time.
When Revealed: The Black Serpent makes an immediate attack agai
...he was filled with a red wrath and shouted aloud, and displaying his standard, black serpent upon scarlet, he came... -The Return of the King
Cannot have attachments or take more than 3 damage each round.
Forced: When War Mûmak is defeated, reduce each
Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional a
Shadow: Deal 1 damage to Minas Tirith
X is the number of players in the game.
Shadow: Attacking enemy gets +1 (+3 instead if it has the Harad trait.)
Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.
Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)
No attachments can be attached to Mûmak.
Mûmak cannot take more than 3 damage each round.
"His upturned hornlike tusks were bound with bands of gold and dripped with blood." –The Two Towers
While engaged with a player, Southron Phalanx gets +1 for each location that player controls.
Shadow: Attacking enemy gets +1 for each location the defending player controls.
When Revealed: Southron Commander makes an immediate attack from the staging area against each player who controls at least 1 location.
"...the Southrons were bold men and grim..."
–The Return of the King
Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2 for this attack.
Umbar remained at war with Gondor for many lives of men...
–The Return of the King
Response: At the beginning of the planning phase, add 1 resource to a hero's pool.
If Kahliel leaves play, you are eliminated from the game.
Response: After Firyal commits to a quest, look at the top of the encounter deck. Then, you may discard that card.
If Firyal leaves play, you are eliminated from the game.
While Southron Captain is in the staging area, each other Harad enemy gets +1
While Southron Captain is engaged with you, each other Harad enemy engaged with you gets +1
Forced: After Southron Soldier engages you, either remove 2 progress tokens from the main quest, or Southron Soldier makes an immediate attack.
Shadow: Choose an enemy in the staging area. Engage it and deal it a shadow card.
Forced: After Southron Archer engages you, either remove 2 progress tokens from the main quest, or discard an ally you control.
You may use resources from Kahliel's resource pool to pay for Harad ally cards of any sphere.
Action: Discard a Harad ally from your hand to ready a Harad character in play. (Limit once per phase.)
...the Southrons were bold men and grim...
–The Return of the King
Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.
Action: Exhaust Kahliel's Tribesman to choose another Harad character. That character gets +1 +1 and +1 until the end of the phase.
But the Haradrim, being now driven to the brink, turned at bay, and they were fierce in despair...
–The Return of the King
Action: Exhaust Southron Refugee to reduce the cost of the next Harad ally you play this phase by 1.
...to the land of the Haradrim came only a tale from far off...
–The Return of the King
While Banner of the Serpent is attached to an encounter card, each Harad enemy gets +1
Action: Exhaust Banner of the Serpent and raise your threat by 1 to give each Harad enemy engaged with you -1 until the end of the phase.
Attached encounter card gets +2 and is immune to player card effects.
Action: Exhaust The Serpent's Garb and raise your threat by 1 to give a Harad enemy in the staging area -2 until the end of the phase.
While Summons from Mordor is attached to an encounter card, each player's threat cannot be reduced.
Action: Exhaust Summons from Mordor and raise your threat by 1 to add 1 resource to attached hero's pool.
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X +X and +X
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.
Forced: After The Serpent's Guard engages you, either remove 2 progress from the main quest, or enemies engaged with you cannot take damage until the end of the round.
Shadow: Either remove 2 progress from main quest, or attacking enemy cannot take damage this round.
While Abaan is free of encounters, the first player gains control of Abaan.
Response: After Abaan exhausts, choose a Harad character to get +1 +1 and +1 until the end of the round.
If Abaan leaves play, the players lose the game.
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X +X and +X
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an attack against the first player.
Forced: After Southron Outrider engages you, either place a random enemy from the set aside Harad Soldiers set into the encounter discard pile, or Southron Outrider gets +3 this round.
Shadow: Exhaust a character you control.
Forced: After Man of Harad engages you, discard 1 random card from your hand.
Shadow: Discard 1 random card from your hand.
Forced: After Captain of Harad engages you, each Harad enemy gets +1 and -10 engagement cost until the end of the round.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
Cannot have attachments or take more than 3 damage each round.
Forced: After Oliphaunt engages you, exhaust each ally you control.
Shadow: Attacking enemy gets +3
Forced: After Haradrim Soldier engages you, it makes an immediate attack.
Shadow: Attacking enemy makes an additional attack against you after this one.
Archery X. X is the number of players in the game.
Forced: After Haradrim Archer engages you, assign X damage among characters you control.
Shadow: Deal 1 damage to the defending character.
Cannot have attachments or be attacked by more than 1 character at a time.
When Revealed: The Black Serpent makes an immediate attack against the first player.
...he was filled with a red wrath and shouted aloud, and displaying his standard, black serpent upon scarlet, he came... –The Return of the King
Cannot have attachments or take more than 3 damage each round.
Forced: When War Mûmak is defeated, reduce each player's threat by 4.
Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional attack after this one.
Shadow: Deal 1 damage to Minas Tirith
Cannot have attachments. Archery X.
X is the number of players in the game.
Mûmak Elite cannot take more than 3 damage each round.
While the current quest has battle, Haradrim Marksman gets +2 and gains archery 2.
While the current quest has siege, Haradrim Marksman gets +2 and allies cannot be declared as defenders against its attacks.
Each Harad enemy in the staging area gains archery 1.
Each engaged Harad enemy gets +1
Shadow: Attacking enemy gets +1 (+3 instead if it has the Harad trait).
Damage from each round's achery total may be assigned to Battleground locations, as well as characters.
X is the number of locations controlled by the first player.
Forced: After Haradrim Warrior engages a player, it gets +X and +X until the end of the round.
Shadow: Deal 1 damage to defending character.