Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.
...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers
Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.
"Indeed deep in the wood they dwell..." –Aragorn, The Fellowship of the Ring
Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lórien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.
"We allow no strangers to spy out the secrets of the Naith..." –The Fellowship of the Ring
While Mirkwood Runner is attacking alone, the defending enemy does not count its .
"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.
"...I shall lead you well..." -Haldir, The Fellowship of the Ring
Forced: After a character leaves play, discard Silvan Refugee from play.
"The Elves have their own labours and their own sorrows..."
–Gildor, The Fellowship of the Ring
Response: After Hirgon quests successfully, play a ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1 and +1 until the end of the round.
"Hirgon I am, errand–rider of Denethor, who bring you this token of war."
–The Return of the King
Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.
"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers
East Road Ranger gets +2 while committed to a side quest.
"If you bring a Ranger with you, it is well to pay attention to him..."
–Gandalf, the Fellowship of the Ring
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.
"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring
Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 until the end of the phase. (Limit twice per phase.)
“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit
Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X , where X is Argalad's . If this effect reduces the enemy's to 0, deal 1 damage to it. (Limit once per round.)
Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 until the end of the phase.
While the top card of your discard pile is an event, Sailor of Lune gets +1 and gains: "Cannot be damaged while committed to the quest."
"They are sailing, sailing, sailing over the Sea, they are going into the West and leaving us," said Sam, half chanting the words, shaking his head sadly and solemnly.
–The Fellowship of the Ring
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).
Response: After Mirkwood Explorer quests successfully, place 1 progress on it.
Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.
When Calaerion leaves play, remove him from the game.
Action: Spend 3 resources and exhaust Calaerion to ready the Dream-chaser and give it +1 +1 and +1 until the end of the phase.
When Calaerion leaves play, remove him from the game.
Response: After a card is discarded from the encounter deck, shuffle it into that deck. (Limit once per round.)
Action: Spend 2 resources and exhaust Calaerion to ready another ally and give it +1 +1 and +1 until the end of the round.
X is half the level of Starla, rounded up.
Response: After Starla is discard from your hand or deck, play her.
Response: After Starla exhausts, place 1 progress on a location.
Surge. Ranged. When Gavin leaves play (other than by his ability), remove him from the game.
Planning Action: Shuffle Gaving and 1 random set-aside Send for Help into the encounter deck.
When Revealed: Put Gavin into play under any player's control commited to the quest. Add 1 resource to Lanwyn's resource pool, if able.
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While the active location has an attachment on it, Haldan does not exhaust to quest.
Response: When the active location is explored, draw 1 card for each attachment on it.
North Realm Lookout gets +1 and does not exhaust to quest while it has an Item attachment.
There were people on the look–out on the banks.
–The Hobbit
Forest Road Traveler gets +1 , +1 , and +1 for each attachment on the active location.
Only on the Road would travellers be found...
–The Fellowship of the Ring
Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.
...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers
Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.
"Indeed deep in the wood they dwell..." –Aragorn, The Fellowship of the Ring
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait.
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.
"I shall lead you well..."
–Haldir, The Fellowship of the Ring
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.
"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..."
–Aragorn, The Fellowship of the Ring
While Mirkwood Runner is attacking alone, the defending enemy does not count its .
"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring
Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.
Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location.
"They made their first camp on the western side of the great southern spur, which ended in a height called Ravenhill." –The Hobbit
Trollshaw Scout does not exhaust to attack.
Forced: After Trollshaw Scout attacks, either discard it from play or discard 1 card from your hand.
Forced: After a character leaves play, discard Silvan Refugee from play.
"The Elves have their own labours and their own sorrows..."
–Gildor, The Fellowship of the Ring
Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.
"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.
"...I shall lead you well..." –Haldir, The Fellowship of the Ring
"Elrond is sending Elves, and they will get in touch with the Rangers, and maybe with Thranduil's folk in Mirkwood." –Gandalf, The Fellowship of the Ring
You may give Greyflood Wanderer doomed 2 when you play it from your hand. If you do, it gains:
Response: After you play Greyflood Wanderer, place 1 progress token on each location in play.
...others had gone west, and with the help of Aragorn and the Rangers had searched the lands far down the Greyflood... –The Fellowship of the Ring
Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lórien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.
"We allow no strangers to spy out the secrets of the Naith..." –The Fellowship of the Ring
Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.
In two days going they rowed right up the Long Lake and passed out into the River Running... –The Hobbit