Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.
"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring
East Road Ranger gets +2 while committed to a side quest.
"If you bring a Ranger with you, it is well to pay attention to him..."
–Gandalf, the Fellowship of the Ring
While the top card of your discard pile is an event, Sailor of Lune gets +1 and gains: "Cannot be damaged while committed to the quest."
"They are sailing, sailing, sailing over the Sea, they are going into the West and leaving us," said Sam, half chanting the words, shaking his head sadly and solemnly.
–The Fellowship of the Ring
Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 until the end of the phase. (Limit twice per phase.)
“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit
Response: After Mirkwood Explorer quests successfully, place 1 progress on it.
Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.
Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 until the end of the phase.
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).
Response: After Firyal commits to a quest, look at the top of the encounter deck. Then, you may discard that card.
If Firyal leaves play, you are eliminated from the game.
Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.
Forced: After this ally enters play, search the top 5 cards of the encounter deck for a non-unique location and add it to the staging area. If no location enters play by this effect, discard Dúnedain Pathfinder. Shuffle the encounter deck.
Response: After Hirgon quests successfully, play a ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1 and +1 until the end of the round.
"Hirgon I am, errand–rider of Denethor, who bring you this token of war."
–The Return of the King
While a side quest is in the victory display, Rider of Rohan does not exaust to quest.
"Who are you, and what are you doing in this land?" said the Rider, using the Common Speech of the West...
–The Two Towers
North Realm Lookout gets +1 and does not exhaust to quest while it has an Item attachment.
There were people on the look–out on the banks.
–The Hobbit
The first player gains control of Haldan while he is free of encounters.
While there is an active location, Haldan does not exhaust to quest.
If Haldan leaves play, the players lose the game.
While the active location has an attachment on it, Haldan does not exhaust to quest.
Response: When the active location is explored, draw 1 card for each attachment on it.
Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost.
Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)
Forest Road Traveler gets +1 +1 and +1 for each attachment on the active location.
Only on the Road would travellers be found...
–The Fellowship of the Ring
Action: Discard Rohirrim Scout to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this round.
Swiftly a scout rode back and reported that wolf–riders were abroad in the valley...
–The Two Towers
Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X where X is Aragorn's If this effect reduces the location's to 0, place 1 progress on it. (Limit once per round.)
Response: After Haleth quests successfully, search the top 5 cards of your deck for an attachment and add it to your hand. Shuffle your deck.
You cannot play Misty Mountain Journeyman from your hand unless you are engaged with an enemy.
Rangers passed at times beyond the hills, but they were few and did not stay.
–The Fellowship of the Ring
Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X where X is Aragorn's If this effect reduces the location's to 0, place 1 progress on it. (Limit once per round.)
You cannot play Misty Mountain Journeyman from your hand unless you are engaged with an enemy.
Rangers passed at times beyond the hills, but they were few and did not stay.
–The Fellowship of the Ring
Forced: At the beginning of the encounter phase, all copies of Snaga Scouts engage the player with the lowest threat. (The first player chooses in case of a tie.)
Forced: After Wolves from Mordor attack and destroy a character, shuffle Wolves from Mordor into the encounter deck.
Shadow: Deal 2 damage to the defending character.
Each damage dealt by Wainriders raises the defending player's threat by 1.