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Scenario Encounter
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Resource Threat Engagement
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Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
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Results: 301 - 350 of 773 Cards
Core Set (x2/x1)
35 2 3 1 5
Dol Guldur. Orc.

Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.

Core Set (x1/x0)

When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game.

Shadow: Deal X shadow cards to this attacker. X is the number of players in the game.

Core Set (x3/x1)
3
3
Marshland.

Forced: While Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase.

"On a time they took a boat and went down to the Gladden Fields, where there were great beds of iris and flowering reeds."
–Gandalf, The Fellowship of the Ring

Core Set (x1)
Stage
1 A

The Lady Galadriel of LĂłrien has asked you to investigate the area in the vicinity of Dol Guldar. While doing so, one of your allies was ambushed by Orcs, captured, and is now held in a dungeon cell...

Setup: Search the encounter deck for the 3 objective cards, reveal and place them in the staging area. Also, place the Nazgûl of Dol Guldur face up but out of play, alongside the quest deck. Then, shuffle the encounter deck, and attach 1 encounter to each objective card.

1 B
9

When Revealed: Randomly select 1 hero card (among all the heroes controlled by the players) and turn it facedown. The hero is now considered a "prisoner", cannot be used, cannot be damaged, and does not collect resources, until it is "rescued" (as instructed by card effects) later in this quest.

The players, as a group, cannot play more than 1 ally card each round.

Players cannot advance to the next stage of this quest unless they have at least 1 objective card.

Core Set (x1)
Stage
2 A

Reveal 1 additional card from the encounter deck each quest phase. Do not make engagement checks during the encounter phase. (Each player may still optionally engage 1 enemy each encounter phase.)

After defeating the Troll, you are able to board the raft and embark upon a river voyage. As you depart, your enemies pursue, harassing the small vessel as you attempt to navigate the river...

2 B
16

As your enemies harass the raft, it is difficult to maintain balance and effectively fight them off.

Two-Player Limited Edition Starter (x1)
2 2 1 0 2 4 ★ 7 
Gondor. Ranger.

Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area

"But still we will not sit idle and let Him do all as He would."
–The Two Towers

Two-Player Limited Edition Starter (x2)
48 2 2 0 2
Goblin. Orc.

During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.

Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.

The Hunt for Gollum (x1)
9 1 1 2 2 4 ★ 3 
Hobbit.

The first player draws 1 additional card in the resource phase.

"Well, my dear fellow," said Bilbo, "now you've heard the news, can't you spare me a moment? I want your help in something urgent."
–The Fellowship of the Ring

The Hunt for Gollum (x3)
1
9 
Signal.

Attach to a hero.

Attached hero gains +1 Attack

Action: Pay 1 resource from attached hero's pool to attach DĂșnedain Mark to another hero.

The Hunt for Gollum (x2)
3
3
Riverland.

While The East Bank is the active location, ally cards cost 1 additional matching resource to play from hand.

Shadow: If you do not control at least 1 hero with a Clue card attached, return this enemy to the staging area after its attack resolves.

The Hunt for Gollum (x2)
3
3
Riverland.

While The West Bank is the active location, attachment and event cards cost 1 additional matching resource to play from hand.

Shadow: If you do not control at least 1 hero with a Clue card attached, double this enemy's base Attack for this attack.

Conflict at the Carrock (x3)
1
10 
Signal.

Attach to a hero.

Attached hero gains +1 Defense

Action: Pay 1 resource from attached hero's pool to attach DĂșnedain Warning to another hero.

A Journey to Rhosgobel (x3)
2
4 
Signal.

Attach to a hero.

Attached hero gains +1 Willpower

Action: Pay 1 resource from attached hero's pool to attach DĂșnedain Quest to another hero.

The Hills of Emyn Muil (x2/x0)
4
2
Emyn Muil.

While The East Wall of Rohan is the active location, non-Rohan characters cost 2 additional matching resources to play.

Return to Mirkwood (x1)
- - - 5
Creature.

Damage from undefended attacks against you must be dealt to Gollum. If Gollum is destroyed, or if the player guarding Gollum is eliminated, the players have lost the game.

Forced: At the end of each round, raise the threat of the player guarding Gollum by 3. Then, that player may choose a new player to guard Gollum.

Khazad-dûm (x3)
2 1 1 1 1 2 ★ 9 
Dwarf.

Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck. If at least one of those cards has cost equal to the named number, choose a hero you control. For each card that matches the named number, add 1 resource to that hero's resource pool.

Khazad-dûm (x1)
7
7
Gate.

Immune to card effects.

Players cannot optionally engage enemies and no engagement checks are made.

Forced: After East-gate leaves play as an explored location, add First Hall to the staging area.

Khazad-dûm (x4/x1)

When Revealed: The last player deals damage equal to The Nameless Fear's Attack to a hero he controls. This effect cannot be canceled.

Shadow: Deal damage equal to The Nameless Fear's Attack to the defending character.

Khazad-dûm (x2)
48 2 1 3 1
Goblin. Orc.

Players cannot optionally engaged Goblin Archer.

Characters with ranged are eligible to attack Goblin Archer while it is in the staging area.

Forced: After an enemy is revealed from the encounter deck, the first player must deal 1 damage to 1 character he controls.

Khazad-dûm (x2/x0)

Doomed 1.

When Revealed: Reveal X additional cards from the encounter deck and add them to the staging area. X is the number of players in the game.

Shadow: attacking enemy gets +X Attack. X is the number of players in the game.

Khazad-dûm (x2/x1)
3
2
Mountain.

While Turbulent Waters is the active location, players cannot optionally engage enemies.

Khazad-dûm (x3)
37 3 1 0 2
Goblin. Orc. Scout.

Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.

Khazad-dûm (x1)
Stage
1 A

You have discovered the fate of the Dwarven colony, and seek to leave Moria. But exiting may not be as simple as entering...

Setup: Prepare the quest deck. Add The Nameless Fear to the staging area. Remove all copies of A Foe Beyond from the encounter deck. Then, shuffle 1 copy of A Foe Beyond per player back into the encounter deck.

1 B
-

As you leave the Seventh Level, the air grows thick and drums begin to roll from the deeps. A man-shape shadow, yet greater, masses at the end of the hall, and begins to head straight for you.

When Revealed: Reveal 1 encounter card per player, and add it to the staging area. Then, add A Presence in the Dark to your victory display.


The Watcher in the Water (x3)
4
10 

Secrecy 3.

Attach to a hero you control.

Attached hero collects 1 additional resource during the resource phase each round.

The Watcher in the Water (x1)
48 4 5 7 9
Creature. Tentacle.

Regenerate 2. While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged.

If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

Foundations of Stone (x3)
1
2 

Response: After a Dwarf deals X damage to an enemy during combat, deal an additional X damage to that enemy. (Limit once per phase.)

"Beside them Gimli stood with his stout legs apart, wielding his dwarf–axe." –The Fellowship of the Ring

Foundations of Stone (x4)

Doomed 1. Surge.

When Revealed: Attach 1 card from the top of the first player's deck to each Nameless enemy in play, if able.

Shadow: If attacking enemy is Nameless, the defending player must discard his hand.

Heirs of Númenor (x3)
3 1 0 1 1 1 ★ 1 
Gondor.

Action: Exhaust Master of Lore to name a card type. Lower the cost for you to play the next card of that type by 1 until the end of the phase (to a minimum of 1).

"If Cirith Ungol is named, old men and masters of lore will blanch and fall silent." –Faramir, The Two Towers

Heirs of Númenor (x3)
2
9 
Trap.

Play Ranger Spikes into the staging area unattached.

If unattached, attach Ranger Spikes to the next eligible enemy that enters the staging area.

Players do not make engagement checks against attached enemy. Attached enemy gets -2 Threat.

Heirs of Númenor (x1)
Scroll.

If unattached, return Alcaron's Scroll to the staging area and it gains:

Action: Exhaust a hero to attach Alcaron's Scroll to that hero.

Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.

Heirs of Númenor (x4)

When Revealed: Discard 2 cards from the top of the encounter deck. Discard an additional 2 cards for each copy of Collateral Damage in the discard pile. Then, raise each player's threat by 2 for each location discarded by this effect.

Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron’s Scroll attached, if able.

Heirs of Númenor (x3)
17 2 3 2 2
Brigand.

Forced: When Zealous Traitor engages a player, that player must deal 1 damage to each ally he controls. (2 damage instead if Zealous Traitor was not optionally engaged.)

Heirs of Númenor (x1/x0)
40 4 5 1 5
Brigand.

Archery 2.

Forced: When Umbar Assassin engages a player, that player must deal 3 damage to a hero he controls. (Discard that hero instead if Umbar Assassin was not optionally engaged.)

The Steward's Fear (x3)
0
9 

Action: Name a sphere. Until the end of the phase, you can spend resources of any sphere when paying for cards that belong to the named sphere.

The townlands were rich, with wide tilth and many orchards, and homesteads there were with oast and garner, fold and byre, and many rills rippling through the green from the highlands down to the Anduin. –The Return of the King

The Steward's Fear (x1)
10 3 5 3 5
Gondor. Villain.

Daughter of BerĂșthiel cannot be optionally engaged.

Forced: After Daughter of BerĂșthiel attacks, return her to the staging area. The engaged player may raise his threat by 4 to prevent this effect.

The Steward's Fear (x1)
Plot.

Reveal 1 additional card from the encounter deck and add it to the staging area during the staging step each round.

If a hero is destroyed by an enemy attack, the players have lost the game.

Encounter at Amon Dîn (x3)
1
3 
Trap.

Play Ithilien Pit into the staging area unattached.

If unattached, attach Ithilien Pit to the next eligible enemy that enters the staging area.

Any character may choose attached enemy as the target of an attack.

Assault on Osgiliath (x3)
1
1 
Artifact. Item.

Attach to a Noble hero.

Planning Action: Exhaust Palantir and attached hero to name a card type and look at the top 3 cards of the encounter deck. For each of those cards that matches the named type, draw a card. For each of those cards that does not match the named type, raise your threat by 2.

The Blood of Gondor (x3)
2
5 
Trap.

Play Poisoned Stakes into the staging area unattached.

If unattached, attach Poisoned Stakes to the next eligble enemy that enters the staging area.

At the end of each round, deal 2 damage to attached enemy.

The Morgul Vale (x1)
Stage
1 A

Set aside Lord Alcaron, Nazgûl of Minas Morgul, and The White Bridge. Add To the Tower, Murzag and 1 copy of Morgul Vale to the staging area.

Lord Alcaron and Faramir have been captured by forces from Minas Morgul. You pursue their captors eastward into the dreaded vale.

1 B
-

Murzag cannot leave play unless destroyed. If Murzag is defeated, advance to the next stage.

You are betrayed! Lord Alcaron has revealed himself as in league with the Enemy. A large Uruk, Murzag, has been left in charge of finishing you off while Faramir is rushed ahead to the Dead City.

The Morgul Vale (x3)
40 4 1 0 3
Orc. Mordor.

Forced: When Morgul Tracker is optionally engaged, place 1 progress token on To the Tower.

Shadow: Attacking enemy gets +1 Attack. If undefended, place 1 progress token on To the Tower as well.

The Morgul Vale (x1)
10 3 4 3 5
Gondor. Traitor. Captain.

Forced: When Lord Alcaron attacks, place 1 progress token on To the Tower.

Forced: When Lord Alcaron is dealt a shadow card with no shadow effect, he makes an additional attack after this one (deal and resolve another shadow card).

The Morgul Vale (x2/x0)

When Revealed: The first player either places 3 progress tokens on To the Tower or reveals X additional cards from the encounter deck and adds them to the staging area. X is the number of players in the game.

The air above was heavy with fog, and a reek lay on the land about them.
–The Two Towers

The Voice of Isengard (x3/x1)
35 2 3 1 3
Orc.

When Revealed: Either reveal an additional encounter card, or remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.

The Voice of Isengard (x2)

Surge.

When Revealed: Attach to a location in play. Counts as a Condition attachment with the text:

Limit 1 per location. Attached location gets +2 quest points and gains: 'Forced: Remove an additional time counter from the current quest at the end of each refresh phase, if able.'
The Voice of Isengard (x1)
Stage
1 A

You've captured the Orc captain, Mugash, in the mountains above Isengard. But as you make your way down Methedras, your captive escaped and flees east into Fangorn.

Setup: Add Edge of Fangorn to the staging area and attach Mugash to that location. Shuffle the encounter deck. Reveal X additional encounter cards where X equals the number of players in the game minus 1.

1 B
9

Time 4.

Forced: After the last time counter is removed from this stage, shuffle Mugash into the encounter deck and advance to stage 3.

The players cannot advance to stage 2 unless Mugash is attached to a hero.

You pursue Mugash into the ancient forest to find that the trees themselves seems to be attacking him. Without thinking, your at the tree branches to rescue your captive. That is when you first sense your own peril...

The Three Trials (x1)
Item. Key. Boar.

If unattached, the first player must claim Key of the Boar and attach it to a hero he controls.

If Key of the Boar is discarded, add it to the staging area.

Shadow: Shuffle Key of the Boar back into the encounter deck.

The Three Trials (x1)
Item. Key. Wolf.

If unattached, the first player must claim Key of the Wolf and attach it to a hero he controls.

If Key of the Wolf is discarded, add it to the staging area.

Shadow: Shuffle Key of the Wolf back into the encounter deck.

The Three Trials (x1)
Item. Key. Raven.

If unattached, the first player must claim Key of the Raven and attach it to a hero he controls.

If Key of the Raven is discarded, add it to the staging area.

Shadow: Shuffle Key of the Raven back into the encounter deck.

The Three Trials (x1)
4
6
Barrow. Forest. Hills.

Forced: When a Guardian enemy attacks, deal it 1 additional shadow card.

They heard of the Great Barrows, and the green mounds, and the stone–rings upon the hills and in the hollows among the hills. –The Fellowship of the Ring