





Response: After Firyal commits to a quest, look at the top of the encounter deck. Then, you may discard that card.
If Firyal leaves play, you are eliminated from the game.



While Towering Dunes is in the staging area, progress cannot be placed on locations in the staging area not named Towering Dunes.
Forced: After Towering Dunes becomes the active location, reveal the top card of the encounter deck.






Cannot have player card attachments or be optionally engaged.
While the engaged player is engaged with another Orc enemy, Uruk Chieftain cannot take damage.
Forced: At the end of the encounter phase, Uruk Chieftain engages the player engaged with the most non-unique Orc enemies.



“Soon there will be battle on the fields. A sortie must be made ready.”
–Gandalf, The Return of the King
Limit 1 copy of Prepare for Battle in the victory display.
While this quest is in the victory display, the first player draws an additional card during the resource phase.






Cannot be optionally engaged.
Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.






Immune to player card effects.
Damage from undefended attacks against you must be assigned to Tamed Mûmak.
If Tamed Mûmak leaves play, the controlling player is eliminated.


When Revealed: The first player attaches an ally he controls to an unattached enemy or location in the staging area. If he cannot, Taken Prisoner gains doomed 2.

Shadow: Attacking enemy gets +1 If this attack destroys an ally, reveal the top card of the encounter deck.


Orcs spring from a secret passage and pull your friends inside!
When Revealed: Each player loses control of an ally he controls and attaches it to this stage. If no allies are attached to this stage, discard it and reveal an additional encounter card.
Forced: When this stage is defeated, each player reduces his threat by X, where X is the cost of the ally he controls that was attached to this stage.



Setup: Set Uruk Chieftain aside, out of play. Add The Captives of Cirith Gurat and 1 copy of Dungeon Cell to the staging area. Attach Abaan to Dungeon Cell. Each player searches the encounter deck for a different Orc enemy and adds it to the staging area. Shuffle the encounter deck. Starting with the first player, each player discards cards from the top of his deck until an ally that is not in play is discarded and attaches that ally to an unattached enemy in the staging area.
Posing as The Black Serpent's men, you have infiltrated the Orc stronghold of Cirith Gurat in order to rescue the prisoners there.
Each enemy and location in the staging area that is guarding an objective is immune to player card effects.
Forced: After any number of characters are rescued, reveal an encounter card.
This stage cannot be defeated while a guarded objective is in play.



One of the captives stumbles for exhaustion, and the noise alerts the guards.
When Revealed: The first player adds Uruk Chieftain to the staging area. Each player chooses a hero he controls, discards all tokens and attachments from it, and attaches it to an unattached enemy in the staging area as a captive. Then, the players make a standard series of engagement checks against each enemy in the staging area. Reduce the engagement cost of each enemy not guarding an objective to 0 during these engagement checks.
Horns echo through the dungeon, and the Orcs come running with weapons drawn. You will have to fight past them to escape.
Forced: At the beginning of the quest phase, discard cards from the encounter deck until an enemy is discarded and add that enemy to the staging area.
The players cannot defeat this stage while a guarded objective is in play. If the players defeat this stage, they win the game.



Play into your play area unattached.
While unattached, attach to the next eligible enemy that engages you.
While attached enemy is engaged with you, reduce the total in the staging area by X, where X is attached enemy's printed






The first player gains control of Poros Garrison.
Immune to player card effects.
You can optionally engage an additional enemy during the encounter phase.
If Poros Garrison leaves play, the players lose the game.


Attach to a hero.
Attached hero gets +2 and collects an additional resource during the resource phase.
...the necklace of Girion, Lord of Dale, made of five hundred emeralds green as grass, which he gave for the arming of his eldest son...–The Hobbit






Surge. Cannot be optionally engaged.
While Stray Goblin is in the staging area, it gains:"Forced: After a player engages an enemy, Stray Goblin engages that player."

Shadow: Add Stray Goblin to staging area.






Forced: If Pack of Wargs is dealt a shadow card with no effect, Pack of Wargs makes an additional attack after this one. (Do not deal it a shadow card.)

Shadow: Return attacking enemy to the staging area after this attack.







Response: After Long Lake Fisherman enters play, name a number. Then, search the top 5 cards of your deck for a card whose printed cost is equal to that number and add it to your hand. Shuffle your deck.






Surge. Cannot be optionally engaged.
Forced: When the encounter phase begins, Hunting Eagle engages the first player.

Shadow: Attacking enemy gets +1 (+2
instead if attacking enemy has the Creature trait).



Play into your play area unattached.
If unattached, attach to the next eligible enemy that engages you.
Response: After attached enemy resolves its attack, ready the defending character.


The Goblins of Mount Gundabad follow Dagnir in her assault on Hrogar's Hill. Their attacks spread the defense thin across the outer wall.
While Defend the Town is the current quest, reveal an additional encounter card during the quest phase.
Forced: At the end of the encounter phase, deal 1 damage to Hrogar's Hill for each enemy in the staging area.


If unattached, the first player claims Old Lantern and attaches it to a hero he controls.
Action: Exhaust Old Lantern to choose a player to look at the top X cards of his deck, where X is the Discover value of the active location. He adds one of those cards to his hand and places the rest on the bottom of his deck.


If unattached, the first player claims Scatha's Teeth and attached it to a hero he controls.
Action: Exhaust Scatha's Teeth and attached hero to choose a player. That player reduces his threat by 2.



Action: Count the number of cards in your hand and shuffle your hand into your deck. Then, draw an equal number of cards. Draw 1 additional card if you control a unique Hobbit character.
Ho! Ho! Ho! to the bottle I go
To heal my heart and drown my woe.
–The Fellowship of the Ring







Cannot attack, defend, or have attachments.
Refresh Action: Return Messenger Raven to it's owner's hand and name a card type. Choose a player to look at the top card of his deck. If that card is the named type, add it to its owner's hand. If it is not, discard it.



When Revealed: Either place 1 progress on The Goblins' Assault, or reveal an additional encounter card.

Shadow: Attacking enemy cannot take damage this phase.


Restricted. Immune to non-Master card effects.
Setup: Attach to a hero you control and search your deck for a Master card. Add it to your hand and shuffle your deck. Your threat elimination level is reduced by 5.
If The One Ring leaves play, the players lose the game.


Combat Action: Exhaust The One Ring and raise your threat by 1 to choose a non-Nazgul enemy engaged with you. Until the end of the phase, that enemy cannot attack you.
“He vanished. I have never seen such a thing happen before...”
–Boromir, The Fellowship of the Ring



While River Running is in the staging area, enemies cannot be optionally engaged.
Travel: The first player engages the highest engagement cost enemy in the staging area.
...below them were trees that looked like oaks and elms, and wide grass lands, and a river running through it all.
–The Hobbit






Rider of Rhûn gets -10 enagement cost for each Easterling attachment it has.
When Revealed: Search the encounter deck and discard pile for an Easterling Horse and attach it to Rider of Rhûn. Shuffle the encounter deck.






Immune to player card effects.
Cannot be optionally engaged.
Forced: After Priest of Sauron attacks and destroys an ally, raise each player's threat by 2.


Sauron Worship enters play with 1 damage token on it.
Each player's threat elimination level is reduced by 1 for each damage token here.
Forced: At the end of the round, place 1 damage token here.


When Revealed: Attach to the highest attack ally in play. (Counts as a Condition attachment with the text: "Attached ally loses the ally card type, gains the enemy card type, and engages its owner. Treat attached ally's text box as if it were blank. If Secret Cultist is discarded, or the attached ally's owner is eliminated, discard attached ally.")


When Revealed: Place 1 damage token on Tribute to Mordor. Then, either place 1 additional damage token on Tribute to Mordor or Place of Evil gains surge.

Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 damage token on Tribute to Mordor.






Immune to player card effects.
Kham–l the Easterling engages the first player.
Only the engaged player can declare attackers or defenders against Kham–l the Easterling.



Immune to player card effects.
The player cannot travel here.
Each player's threat elimination level is reduced by 5.
...wall upon wall, battlement upon battlement, black, immeasurably strong, mountain of iron, gate of steel, tower of adamant, he saw it: Barad–d–r, Fortress of Sauron. All hope left him.
–The Fellowship of the Ring



While The King's Lawn is in the staging area, each player must raise his threat by 1 additional point during the refresh phase.
Travel: Place 1 resource on the main quest.



Attach to a hero. Limit 1 per hero.
Attached hero can have 1 additional restricted attachment.
The lady bowed her head, and she turned to Boromir and to him she gave a belt of gold...
–The Fellowship of the Ring



While Ravine Ledge is in the staging area, each racing test requires 1 additional matching result.
Travel: The first player makes a racing test. To pass requires 1 TURN result. If the players pass the test, each player draws 1 card. If the players faill the test, each player discards 1 random card from his hand.



Guarded (location). Restricted.
Attach to a hero. Attached hero gets +2
You draw 1 additional card during the resource phase.
Looking up he saw before him a tall white tower, standing alone on a high ridge. A great desire came over him to climb the tower and see the Sea.
–The Fellowship of the Ring


When Revealed: Until the end of the phase, add 2 to the staging area. Add 2 additional
for each Castle side quest in the victory display.

Shadow: Exhaust a character you control.



Attach to a hero. Limit 1 per hero.
Attached hero can have 1 additional restricted attachment.
The lady bowed her head, and she turned to Boromir and to him she gave a belt of gold...
–The Fellowship of the Ring







If you control at least 5 Dwarf characters, add 1 additional resource to Thorin Oakenshield's pool when you collect resources during the resource phase.
"I am Thorin son of Thrain son of Thror, King under the Mountain!" –Thorin, The Hobbit



Setup: Shuffle the Over the Misty Mountains Grim and Western Lands encounter sets into one encounter deck and make it the active encounter deck. Then, shuffle the The Great Goblin and Misty Mountain Goblins encounter sets into a second encounter deck and set it aside, inactive.
After a refreshing stay in the House of Elrond, Bilbo and his companions resumed their quest for the Lonely Mountain. But to reach Erebor, they first had to climb the high pass over the Misty Mountains.
When Revealed: Each player may search his deck for 1 treasure card and add it to his hand, then shuffle his deck. Advance to stage 2A.



Out jumped the goblins, big goblins, great ugly–looking goblins, lots of goblins, before you could say rocks and blocks. – The Hobbit
When Revealed: Shuffle all encounter cards back into the encounter deck and set it aside, inactive. The second encounter deck becomes the active encounter deck. Search the encounter deck for The Great Goblin and add it to the staging area. Then, shuffle the encounter deck.
Players cannot defeat this stage unless The Great Goblin is in the victory display.
When Revealed: Reveal 3 encounter cards per player, Bilbo Baggins may spend X resources to reduce the total number of encounter cards revealed by X. (To a minimum of 1.)
If the players defeat this stage, they have won the game.




If Troll Key is discarded, add it to the staging area.
If Troll Key is unattached and in the staging area, attach it to a Troll enemy, if able.
Response: After attached Troll enemy takes damage as the result of an attack, the first player may exhaust Bilbo Baggins to claim this objective and attach it to him.


When Revealed: Each player must choose one: increase his threat by 4, or reveal an additional encounter card from the encounter deck and add it to the staging area.

Shadow: The defending player raises his threat by 2.