

When Revealed: Attach We Hates It! to Gollum. (Counts as a Condition attachment with the text: "If the players are on stage 3, Gollum gets +2
.")
Riddle: The first player names a Trait, shuffles his deck, and discards the top card. For each card that has at least 1 matching Trait, place 1 progress on stage 2.


You are playing Nightmare mode.
The objective cards Troll Key and Troll Purse gain surge.
A nice pickle they were all in now: all neatly tied up in sacks, with three angry trolls (and two with burns and bashes to remember) sitting by them, arguing whether they should roast them slowly, or mince them fine and boil them, or just sit on them one by one and squash them into jelly... –The Hobbit

Begin with the standard quest deck and encounter deck for the We Must Away, Ere Break of Day scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x A Suspicious Crow
1x Lone-lands
1x Dreary Hills
2x Hobbit-lands
2x A Nice Pickle
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard We Must Away, Ere Break of Day encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
Play Tip: The treachery card, Night Wanes Slow, has a Forced effect that triggers when it is discarded from the encounter deck as a result of stage 2B's effect. When discarding cards from the encounter deck at stage 2B, discard them one at a time in case Night Wanes Slow is one of them.

Action: Exhaust X Dwarf heroes to add X resources to a hero's resource pool and draw 1 card.
"You should see the stone–paved roads of many colours! And the halls and cavernous streets under the earth with arches carved like trees; and the terraces and towers upon the Mountain's sides! Then you would see that we have not been idle." –Glóin, The Fellowship of the Ring


When Revealed: Each player assigns X damage among characters he controls. X is the number of exhausted characters he controls.

Shadow: Assign X damage among characters you control. X is the number of enemies engaged with you.

Action: Until the end of the phase, Rohan characters do not exhaust to commit to quests.
"But we must ride more warily; for war is abroad, and the Rohirrim, the Horse–lords, do not sleep, even if it seems so from afar." –Gandalf, The Two Towers

Action: Exhaust X Dwarf heroes to add X resources to a hero's resource pool and draw 1 card.
"You should see the stone–paved roads of many colours! And the halls and cavernous streets under the earth with arches carved like trees; and the terraces and towers upon the Mountain's sides! Then you would see that we have not been idle." –Glóin, The Fellowship of the Ring


When Revealed: Each player assigns X damage among characters he controls. X is the number of exhausted characters he controls.

Shadow: Assign X damage among characters you control. X is the number of enemies engaged with you.

When Revealed: Until the end of the phase, add X
to the staging area, where X is the number of characters controlled by the player with the most characters.

Shadow: Assign X damage among characters you control, where X is the number of enemies engaged with you.


5
4
6
Forced: After an event card is played, deal 1 shadow card to Werewolf of Angmar.
Forced: If there are 3 shadow cards dealt to Werewolf of Angmar and it is in the staging area, it engages the first player and makes an immediate attack (do not deal it a shadow card for this attack).

4
1
4
Werewolf gets -10 engagement cost while there is an active location.

0
0
1
2 ★
10 Response: After you play West Road Traveller from your hand, switch the active location with any other location in the staging area.
The dark world was rushing by, and the wind sang loudly in his ears.
–The Return of the King

0
1
1
1 ★
6 Action: Discard Westfold Horse-Breaker to choose and ready a hero.
"Your own valour has done more, and the stout legs of the Westfold–men marching through the night." –Gandalf, The Two Towers

0
0
1
1 ★
8 Response: After Westfold Horse-breeder enters play, search the top 10 cards of your deck for a Mount attachment and add it to your hand. Shuffle your deck.
"They love their horses next to their kin." –Boromir, The Fellowship of the Ring

2
0
2
4 ★
2 Response: After Westfold Lancer quests successfully, discard it to choose a non-unique enemy in the staging area. Deal 2 damage to the chosen enemy.
...the white fury of the Northmen burned the hotter, and more skilled was their knighthood with long spears...
–The Return of the King

2
1
2
4 ★
6 Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.
"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers

1
0
2
3 ★
Response: After Weather Hills Watchman enters play, search the top 5 cards of your deck for a Signal card and add it to your hand. Shuffle the other cards back into your deck.
"Rangers use runes, and they come here sometimes." –Aragorn, The Fellowship of the Ring

2
2
3
6 ★
Cannot have restricted attachments.
Enters play exhausted.
Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.

Attach to a Ranger character. Limit 1 per character.
While attached character is commited to the quest, Weather-stained Cloak gains:
Response: Exhaust Weather-stained Cloak to cancel 1 point of damage just dealt to attached character.
They were clad in warm raiment and heavy cloaks...
–The Return of the King


Immune to player card effects.
While Weathertop is in the victory display, each enemy in play gets -1
.
Travel: The first player must exhaust The One Ring to travel here.
"It was burned and broken, and nothing remains of it now but a tumbled ring..."
–Strider, The Fellowship of the Ring

0
1
1
1 ★
6 Action: Discard Westfold Horse-Breaker to choose and ready a hero.
"Your own valour has done more, and the stout legs of the Westfold–men marching through the night." –Gandalf, The Two Towers

0
0
1
2 ★
10 Response: After you play West Road Traveller from your hand, switch the active location with any other location in the staging area.
The dark world was rushing by, and the wind sang loudly in his ears.
–The Return of the King


Action: If there is no active location, search the encounter deck and discard pile for an Osgiliath location, reveal it and add it to the staging area. Then, make West Gate the active location. Shuffle the encounter deck.
Forced: After the player who controls West Gate lets an attack go undefended, return West Gate to the staging area.


While West Quarter is the active location, the current quest gains Siege.

Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest
to the staging area.


Western Road gets +5 quest points while it is in the staging area.
Travel: The first player must take 1 hidden card to travel here.
...he saw, beyond an arch of boughs, the road to Osgiliath running almost as straight as a streched ribbon down, down, into the West. –The Two Towers

2
1
2
4 ★
6 Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.
"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers

0
0
1
1 ★
8 Response: After Westfold Horse-breeder enters play, search the top 10 cards of your deck for a Mount attachment and add it to your hand. Shuffle your deck.
"They love their horses next to their kin." –Boromir, The Fellowship of the Ring

1
0
2
3 ★
3 Response: After Weather Hills Watchman enters play, search the top 5 cards of your deck for a Signal card and add it to your hand. Shuffle the other cards back into your deck.
"Rangers use runes, and they come here sometimes." –Aragorn, The Fellowship of the Ring


Weathered Hilltop gets +1
for each resource token on it.
Forced: After a Weather treachery is revealed from the encounter deck, place 1 resource token here.
"There is little shelter or defence here..." –Aragorn, The Fellowship of the Ring

2
2
3
6 ★
9 Cannot have restricted attachments.
Enters play exhausted.
Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.

Attach to a Ranger character. Limit 1 per character.
While attached character is commited to the quest, Weather-stained Cloak gains:
Response: Exhaust Weather-stained Cloak to cancel 1 point of damage just dealt to attached character.
They were clad in warm raiment and heavy cloaks...
–The Return of the King


While Weather Deck is in the staging area, each other Deck location in play gains:
Travel: Each player must exhaust a character he controls to travel here.

Shadow: Exhaust a character you control.


X
X
5
X is the tens digit of the temperature.
Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)

Shadow: Attacking enemy gets +1
(+2
instead if the temperature is 40 or higher).


When Revealed: Attach to the hero with the most attachments without Weighed Down attached. Then, exhaust attached hero. (Counts as a Condition attachment with the text:"Forced: After attached hero readies, choose and discard an attachment from it. You cannot choose Weighed Down unless attached hero has no other non-objective attachments.")


2
1
8
Werewolf gets +1
for each damage on it.
Forced: After Werewolf is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.

Shadow: Deal 1 damage to the defending character.


When Revealed: Each exhausted character gets -1
until the end of the phase.

Shadow: Deal 1 damage to the defending character.

2
0
2
4 ★
2 Response: After Westfold Lancer quests successfully, discard it to choose a non-unique enemy in the staging area. Deal 2 damage to the chosen enemy.
...the white fury of the Northmen burned the hotter, and more skilled was their knighthood with long spears...
–The Return of the King


When Revealed: Until the end of the round, exhausted characters get -1
, -1
, and -1
.

Shadow: If the defending character is destroyed by this attack, its controller must raise his threat by 5.


Response: When Western Slopes leaves play as an explored location (choose one): the first player draws 2 cards, or remove 1 progress token from Smaug the Golden.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's sphere.


Immune to player card effects.
While Weathertop is in the victory display, each enemy in play gets -1![]()
Travel: The first player must exhaust The One Ring to travel here.
"It was burned and broken, and nothing remains of it now but a tumbled ring..."
–Strider, The Fellowship of the Ring


When Revealed: Each player deals 1 damage to a hero he controls. If that hero is questing, remove it from the quest. Until the end of the round, treat each damaged character's text box as if it were blank (except for Traits).

Shadow: Attacking enemy gets +1
(+2
instead if the defender is damaged).

When Revealed: Exhaust each character with an attachment. If no character is exhausted this way, Weighed Down gains surge.

Shadow: Discard an attachment from the defending character.

4
2
4
When Revealed: Either no more than 4 progress can be placed on the current quest this phase, or Web-spinner gains surge.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.


3
2
5
9 When Revealed: The player guarding Gollum must either exhaust a hero he controls or Web-spinner gains surge.

Shadow: The player guarding Gollum must exhaust a character he controls.


Each Goblin in play gets +1
for each resource on it. This ability does not stack with other copies of Western Hall
Away beyond the shadows at the western end of the hall there came cries and horn–calls.
–The Fellowship of the Ring


Forced: When you take control of Western Quarter, discard the highest cost attachment you control.
While a player controls Western Quarter it gains:"Forced: After the 'when revealed' effect of a treachery is canceled, return Western Quarter to the staging area."


X is the number of cards in the first player's hand.
While Western Shore is in the staging area, each enemy gets -X engagement cost.

Shadow: If you have 5 or more cards in your hand, this attack is considered undefended.


Progress cannot be placed on Weather-torn Valley while it is in the staging area.
While Weather-torn valley is active location, Weather cards cannot be canceled.
...suddenly a light came in the sky, and there was a noise of thunder.
–The Fellowship of the Ring


Immune to player card effects.
The Witch-king cannot be damaged.
Forced: After Weathertop becomes the active location, exhaust The One Ring. The One Ring cannot ready while Weathertop is the active location.



