
Attach to the Ring-bearer.
Each hero gets +1
.
Forced: After a character is destroyed, discard Fellowship of the Ring.
"The Company of the Ring shall be Nine: and the Nine Walkers shall be set against the Nine Riders that are evil."
–Elrond, The Fellowship of the Ring

Attach to a Warrior hero or Gandalf. Restricted.
Attached character gets +2
.
Response: After attached character destroys an Orc enemy, draw 1 card.
"...at his side was the elven–sword Glamdring, the mate of Orcrist that lay now upon the breast of Thorin under the Lonely Mountain." –The Fellowship of the Ring

Setup: Attach to a hero in play.
Action: Add Three Golden Hairs to the victory display and remove it from the campaign pool, to lower each player's threat by 3. Then, each player draws 3 cards.
"...your hands shall flow with gold, and yet over you gold shall have no dominion." –Galadriel, The Fellowship of the Ring


When Revealed: Attach to the active location. (Countss as a Condition attachment with the text, "Limit 1 per location. No more than 3 progress can be placed on attached location each round.") If Snowdrifts is not attached to the active location, it gains surge.
Soon even Boromir found it hard to keep going. –The Fellowship of the Ring


When Revealed: Each player must choose: either discard each ally he controls, or raise his threat by 1 for each ally he controls.

Shadow: Attacking enemy makes an additional attack after this one.


When Revealed: Remove a character you control from the quest and discard the top card of the encounter deck. If that character's printed
is less than the discarded card's
discard that character.
...it was long before Pippin could summon enough courage to leap... –The Fellowship of the Ring


5
2
3
Toughness 2. Cannot have attachments.
Allies with fewer printed hit points than Uruk-hai Captain cannot defend against Uruk-hai Captain.

Shadow: Attacking enemy makes an additional attack after this one.


3
1
3
Surge. Toughness 1. Archery 1.
Uruk-hai Tracker gets +2
against characters with 2 or fewer printed hit points.

Shadow: Discard a non-objective attachment you control.


When Revealed: Attach to a non-
hero and move it to the first player's staging area. (Counts as a Condition attachment with the text: "Attached hero loses the hero card type and gains the enemy card type with
equal to its
and engagement cost equal to its threat cost. If Fallen into Evil is discarded, return attached hero to its owner's control")



3
3
5
8 ★
4 Cannot have restricted attachments.
Action: Deal 1 damage to Treebeard to give him +1
and +1
until the end of the phase. (Limit 5 times per phase.)
"I am not altogether on anybody's side, because nobody is altogether on my side..."
–The Two Towers

Play only if you control
Aragorn.
Quest Action: Choose 3 heroes committed to the quest. Ready those heroes. Until the end of the round, each of the chosen heroes gets +1
, +1
, and +1
.
"We shall makes such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men. Forth the Three Hunters!" –Aragorn, The Two Towers

Setup: Attach to a hero.
Attached hero gets +1
+1
+1
and cannot have treachery card attachments.
"Beyond all hope you return to us in our need!"
–Aragorn, The Two Towers

Quest Action: Exhaust Aragorn and Palantír of Orthanc to discard the top card of the encounter deck. If Aragorn's
is greater than the discarded card's
you may add Palantír of Orthanc to the victory display and remove it from the campaign pool to choose a player. That player reveals 1 fewer encounter card this phase (to a minimum of 0).


4
3
4
While Ent of Fangorn is in the staging area, it gains: "QuestAction: Exhaust a hero you control to discard the top card of the encounter deck. If that hero's
is greater than the discarded card's
place 1 resource here. Then, if there are 3 resources here, discard them to take control of Ent of Fangorn. Any player may trigger this effect."


When Revealed: Exhaust each damaged character. Until the end of the combat phase, treat each damaged character's text box as if it were blank (except for Traits).

Shadow: Discard a non-objective attachment you control.

1
2
2
4 ★
1 Action: Spend 1
resource and exhaust The One Ring to give Frodo Baggins +2
and +2
until the end of the round.
"It's my doom, I think, to go to that Shadow yonder, so that a way will be found." –The Two Towers

Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.
Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1
and -1
until the end of the phase.
He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... –The Two Towers

Action: Ready the Ring-bearer to choose an enemy engaged with you. If the Ring-bearer's
is greater than that enemy's
lower its
and
by the difference until the end of the phase.
For a moment it appeared to Sam that his master had grown and Gollum had shrunk... –The Two Towers


When Revealed: Either place the lowest
Harad enemy engaged with you facedown under The Black Gate or reveal the top card from under The Cross-roads and put it into play engaged with you.
"Always more people coming to Mordor. One day all the peoples will be inside." -Gollum, The Two Towers


When Revealed: Either place the lowest
Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you.
"Not nice; very cruel wicked Men they look. Almost as bad as Orcs..." -Gollum, The Two Towers


When Revealed: Make Blocked Tunnel the active location, returning any previous active location to the staging area.
Action: Exhaust a character with a Weapon attachment to place 3 progress on Blocked Tunnel. (Any player may trigger this effect.)
Across the width and height of the tunnel a vast web was spun, orderly as the web of some huge spider... -The Two Towers

Response: Exhaust a Weapon or Armor card attached to the defending character to cancel a shadow effect just triggered during combat.
"Do what you will; but I will hinder it, if I may."
–Éowyn, The Return of the King

Attach to a Rohan hero. Restricted.
Response: After attached hero is declared as a defender, exhaust Golden Shield to add attached hero's
to its
for this attack.
His golden shield was uncovered, and lo! it shone like an image of the Sun...
–The Return of the King

Attach to Aragorn.
While Aragorn is questing, each other questing character you control gets +1 ![]()
While Aragorn is attacking, each other attacking character you control gets +1 ![]()
Seven stars were about it, and a high crown above it, the signs of Elendil that no lord had borne for years beyond count.
–The Return of the King

Setup: Attach to a hero.
Attached hero gains the Gondor trait.
Attached hero gets +1
while commited to the quest with another Gondor character.
"Here do I swear fealty and service to Gondor, and to the Lord and Steward of the realm..."
–Pippin, The Return of the King


When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or each character you control gets -1
-1
and -1
until the end of the round.

Shadow: Attacking enemy gets +1
(+2
instead if undefended).


When Revealed: Each player deals 1 damage to a hero he controls. Until the end of the round, treat the printed text box of each damaged character as if it were blank, except for Traits.
...a great cloud streamed slowly westward from the Black Land, devouring light... –The Return of the King



"The enemy," men murmured. "The dike is down. Here they come pouring through the breaches!" –The Return of the King
When Revealed: Each player adds 1 set aside Wraith on Wings to the staging area and reveals an encounter card. Starting with the first player, each player discards cards from the top of his deck until he discards an ally that is not in play. Put the discarded ally into play in the staging area and treat its text box as if it were blank until the end of the phase.
"Where are our own folk?" –Men of Gondor, The Return of the King
X is the total cost of all allies in the staging area.
Allies in the staging area are treated as if their text box is blank, are immune to player card effects, and are under no player's control.
Forced: At the end of the round, assign damage among the allies in the staging area equal to the number of enemies in the staging area.

0
0
2
3 ★
7 Action: Exhaust Rosie Cotton to choose a Hobbit hero and an attribute![]()
![]()
Add Rosie Cotton's
to that hero's chosen attribute until the end of the phase. (Limit once per phase.)

Attach to a Rohan hero. Restricted.
Response: After attached hero is declared as an attacker, exhaust Gúthwinë to give that hero +2
for this attack. If this attack destroys an enemy, return a Rohan ally from your discard pile to your hand.
“Gúthwinë!” cried Éomer. “Gúthwinë for the Mark!”
–The Two Towers

Attach to a Hobbit hero. Limit 2 copies of Friend of Friends in play.
While another hero has Friend of Friends attached, attached hero gets +1
+1
+1
and +1 hit point.
"Come, Mr. Frodo!" he cried, "I can't carry it for you, but I can carry you and it as well"
–Sam Gamgee, The Return of the King


Attached hero gains the Ring-bearer trait and the
sphere. You cannot lose control of the first player token.
Action: Exhaut The One Ring and raise your threat by 1 to choose an enemy. Until the end of the phase, that enemy gets -X
where X is the attached hero's ![]()


Forced: After the players travel to Torch-lit Hall, discard cards from the top of the encounter deck until an enemy is discarded. If there is a copy of that enemy in the staging area, discard that copy as well. If there is not, add the just discarded enemy to the staging area.
It was dimly lit with torches flaring in brackets on the walls, but its distant end was lost in gloom.
–The Return of the King


While Waste of Dagorlad is the active location, treat the printed text box of each ally as if it were blank (except for Traits).
SO desolate were those places and so deep the horror that lay on them that some of the host were unmanned.
–The Return of the King


When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1
and cannot be healed.

Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.


When Revealed: Each player makes a Fortitude test. If you fail this test, deal 1 damage to each character you control. Until the end of the round, treat the printed text box of each damaged character as if it were blank (except for Traits).
(|) (|)

Shadow: If you failed a Fortitude test this round, this attack is considered undefended.



Against all odds, the Ring–bearer has found his way into The Black Land of Modor, but a dangerous journey still lies before him and The Eye of Sauron yet searches for the spies who escaped from Cirith Ungol.
Setup: Add Mount Doom and The Tower of Barad-dûr to the staging area. Make Brake of Thorns the active location. Each player searches the encounter deck for a different location and adds it to the staging area. Shuffle the encounter deck.
Fordo and Sam gazed out in mingled loathing and wonder on this hateful land. Between them and the smoking mountain, and about it north and south, all seemed ruinous and dead, a desert burned and choked.
–The Return of the King
Dire. This stage gets +4 quest points for each player.
The first treachery revealed each quest phase is immune to player card effects and gains surge.


6
6
11
Players cannot play attachments on The Witch-king.
While The Witch-king is in the staging area, each character gets -1
.
Forced: After The Witch-king attacks, he returns to the staging area unless the defending player raises his threat by 3.


1
0
2
Forced: At the beginning of the encounter phase, all copies of Snaga Scouts engage the player with the lowest threat. (The first player chooses in case of a tie.)


If the players have crossed the Anduin, Pelennor Fields gains:
When faced with the option to travel, the players must either travel to Pelennor Fields or raise each player's threat by 3.


1
1
2
Forced: After the players travel to The Stone of Erech, the first player gains control of Derufin.
Dusk. Derufin gets -1![]()
Midnight. Derufin gets -2![]()
If Derufin leaves play, the players lose the game.


6
3
9
Spectral. Cannot have attachments.
While you are engaged with The Lord of the Dead, treat all printed text boxes on characters you control as if they were blank (except Traits.)


Immune to player card effects. X is twice the number of players in the game.
While The Stone of Erech is that active location, characters with less than 2
cannot ready.
Travel: Exhaust each character with less than 2![]()


When Revealed: All characters get -1
until the end of the round.

Shadow: Dusk/Midnight. Attacking enemy makes an additional attack after this one. Midnight. This effect cannot be canceled.


When Revealed: The first player attached Driven by Fear to a hero he controls. Counts as a Condition attachment with the text: "Attached character's
is reduced to 0. Treat attacked character's text box as if it was blank (except for Traits.)"


When Revealed: Deal 1 damage to each character with less than 2
(Dusk. less than 3
insread. Midnight. less than 4
instead).




If unattached, the first player claims Sword of Belegost and attaches it to a hero he controls.
Attached hero gets +4 ![]()
Response: Exhaust Sword of Belegost to cancel a shadow effect just triggered.


While Stone Ring is in the staging area, each Wight enemy engaged with a player gets +1
and +1
and applies the first sentence of its game text to each player at this stage as if it were engaged with him.
Stone rings grinned out of the ground like broken teeth in the moonlight. –The Fellowship of the Ring