

You are playing Nightmare mode.
Setup: Place 1 progress on To the Tower.
"If a man must needs walk in sight of the Black Gate, or tread the deadly flowers of Morgul Vale, then perils he will have. –Aragorn, The Return of the King

Begin with the standard quest deck and encounter deck for the The Morgul Vale scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Forest Bat
1x Watcher in the Wood
3x Orc Arbalesters
1x The Power of Mordor
2x Morgul Sorcerer
2x Morgul Tracker
3x Morgul Road
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Morgul Vale encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.


You are playing Nightmare mode.
Forced: When the players advance to stage 2A, add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player).
There was a deep silence, only scraped on its surfaces by the faint quiver of empty seed plumes, and broken grass–blades trembling in small air–movements that they could not feel. –The Two Towers

Begin with the standard quest deck and encounter deck for The NŒn-in-Eilph scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
1x A Weary Passage (Stage 1B)
1x Impassable Marshland (Stage 2B)
3x Neekerbreekers
1x Hidden Eyot
3x Finger of Glanduin
2x Off Track
1x Low on Provisions
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Nin-in-Eilph encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.


6
1
7
1 Grapple (fewest enemies grappled).
Forced: After Crashing Arm is detaced from a location, deal it 3 shadow cards.

Shadow: Attacking enemy makes an additional attack after this one.

1
1
3
7 ★
10 Action: Discard 1 card from your hand to give Éowyn +1
until the end of the phase. This effect may be triggered by each player once each round.
Slender and tall she was in her white robe girt with silver; but strong she seemed and stern as steel, a daughter of kings.
–The Two Towers

1
2
3
5 ★
10 Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1
until the end of the phase.
"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers

Attach to a hero. Restricted.
Attached hero gains +2 ![]()
If attached hero is Aragorn, he also gains a
resource icon.
"You needn't," said Bilbo. "As a matter of fact it was all mine. Except that Aragorn insisted on my putting in a green stone. He seemed to think it important. I don't know why."
–The Fellowship of the Ring

Attach to a hero. Restricted.
Attached hero gets +1
when attacking an Orc.
Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.
It was rather splendid to be wearing a blade made in Gondolin for the goblin–wars of which so many songs had sung...
–The Hobbit

Attach to a hero. Restricted.
Attached hero gains +1
(+2
instead if attached hero is a Dwarf.)
"But keep your bow ready to hand, and I will keep my axe loose in my belt."
–Gimli, The Two Towers

Attach to a hero.
Attached hero gains +1
.
"You are indeed high in the favor of the Lady!"
–Unnamed Elf of Lórien,
The Fellowship of the Ring

Attach to a hero.
Action: Discard a card from your hand to give attached hero +1
or +1
until the end of the phase. Limit 3 times per phase.
'Speak no evil of the lady Galadriel!' said Aragorn sternly. 'There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware.'
–The Fellowship of the Ring

Attach to a hero. Attached hero gets -1 ![]()
Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you.
'Go on then!' said Frodo. 'What do you know?'
'Too much; too many dark things,' said Strider grimly.
–The Fellowship of the Ring


5
2
9
When Revealed: Each character currently committed to a quest gets -1
until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)


When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.)

Shadow: Defending character does not count its ![]()


You are playing Campaign Mode.
Setup: Put Mendor into play. Attached Appointed by Fate to a hero of the first player's choice.
Forced: When a hero would be randomly selected to be a “prisoner”, the “prisoner” from the Campaign Log is selected instead. Each card attached to that hero is turned facedown until that hero is “rescued.” Mendor is captured as well. Place Mendor facedown next to the prisoner (this does not cause him to leave play). Flip this card over.
Your guide, Mendor, has also been taken by the enemy!

Response: After the first objective is claimed, flip Mendor face-up and place 1 damage token on him.
Resolution: Determine one of the following:
1) If Mendor is still in play, add Mendor to the Campaign Pool.
If you do, put Mendor into play at the start of each scenario during your next campaign. Each player may include 1 copy of Mendor's Support in their deck during that campaign.
“It has been an honor to share such a perilous adventure with you, friends,” says Mendor. “If you ever need my aid again, I would be glad to journey with you once more.”
2) If Mendor is not in play, do not adjust the Campaign Pool for your next campaign.
Sadly, you bear Mendor's body back to Galadriel to prepare for his passing into the West.

Only one copy of Mendor's Support can be played each round.
Action: Mendor gets +2
, +2
, and +2
until the end of the round.

2
3
5
7 ★
8 While Dáin Ironfoot is ready, Dwarf characters get +1
and +1
.
"You have not heard of Dain and the dwarves of the Iron Hills?" –Bilbo Baggins, The Hobbit

1
1
2
4 ★
6 Response: After Longbeard Elder commits to a quest, look at the top card of the encounter deck. If that card is a location, place 1 progress token on the current quest. Otherwise, Longbeard Elder gets -1
until the end of the phase.

Action: Choose a Dwarf hero. That hero gets +2
+2
and +2
until the end of the round.
A king he was on carven throne
In many–pillared halls of stone
With golden roof and silver floor,
And runes of power upon the door.
–The Fellowship of the Ring

2
2
4
7 ★
5 Response: After a Silvan ally enters play, that ally gets +1
+1
and +1
until the end of the round.
"...the lord of the Galadhrim is accounted wisest of the Elves of Middle–earth, and a giver of gifts beyond the power of kings." –Galadriel, The Fellowship of the Ring

Attach to Galadriel. She gains a Lore resource icon.
Quest Action: Exhaust Nenya and Galadriel to add her Willpower to another character's Willpower until the end of the phase.
"The is Nenya, the Ring of Adamant, and I am its keeper." -Galadriel, The Fellowship of the Ring

Attach to a hero.
Action: Exhaust O Lorien! to lower the cost of the next Silvan ally played this phase by 1 (to a minimum of 1).
"I sang of leaves, of leaves of gold, and
leaves of gold there grew:
Of wind I sang, a wind there came and in the
branches blew." -Galadriel, The Fellowship of the Ring

Action: If you control a unique Noldor character, give another character +1
until the end of the phase and lower your threat by 3.
"Believe rather that it is so ordered that we, who sit here, and none others, must now find counsel for the peril of the world."
–Elrond, The Fellowship of the Ring

Attach to a Silvan character with the ranged keyword. Restricted.
Attached character gets +1
(+2
instead if attacking an enemy not engaged with you.)
...longer and stronger than the bows of Mirkwood, and strung with a string of elf–hair. –The Fellowship of the Ring

0
1
3
3 ★
3 Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.

1
2
3
5 ★
10 Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1
until the end of the phase.
"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers

Attach to a Noble hero. Limit 1 per hero.
Attached hero gets +1
(+2
if your threat is 40 or higher).
...his sword of steel was valiant...
–The Fellowship of the Ring



1
4
4
6 ★
7 Lower the cost to play Weapon and Armor attachments on Beregond by 2.
"It is over-late to send for aid when you are already besiged." –The Return of the King

1
1
2
3 ★
2 Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +X
where X is the chosen enemy's printed![]()

0
0
1
2 ★
While committed to a quest, Escort from Edoras gets +2 ![]()
Forced: After resolving a quest to which Escort from Edoras was committed, discard Escort from Edoras from play.

1
2
2
4 ★
5 If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.
If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.

Limit 1 per deck. Attach to a Gondor hero.
Attached hero gets +1 ![]()
Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.
"The Red Arrow has not been seen in the Mark in all my years!"
–Théoden, The Return of the King

Attach to a
character. Limit 1 per character. Restricted.
Attached characters gets +1
for each attachment it has with the restricted keyword.
"Gimli Glóin's son, have you your axe ready?"
–Éomer, The Return of the King

Action: Until the end of the phase, all Rohan characters get +2 ![]()
With astonishing speed and skill they checked their steeds, wheeled, and came charging round. –The Two Towers

Attach to a Rohan character. Restricted.
Attached character gets +1
(+2
instead if attacking an enemy in the staging area).
Right through the press drove Théoden Thengel's son, and his spear was shivered as he threw down thier chieftan. –The Return of the King

1
2
3
5 ★
If the active location shares a Trait with a location in the victory display, Rossiel gets +2
.
If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2
.
"Did you not say that you wished to see Elf-magic?"
–Galadriel, The Fellowship of the Ring

1
1
3
3 ★
Ingold gets +1
for each hero you control with at least 1 resource in its resource pool.
"We wish for no strangers in the land at this time, unless they be mighty men of arms in whose faith and help we can trust." —The Return of the King

2
1
2
4 ★
Veteran of Osgiliath gets +1
, +1
, and +1
while your threat is 40 or higher.
"So do we ever watch the shores nigh Osgiliath, which our enemies now partly hold, and issue from it to harry our lands."
–Faramir, The Two Towers

Attach to a Dúnedain or Gondor hero. Restricted.
Attached hero gets +1
.
Response: After attached hero participates in an attack that destroys an enemy with 5 or more printed hit points, exhaust Sword of Númenor to add 1 resource to attached hero's resource pool.
...the flowing characters of Númenor glinted like fire upon the blade.
–The Fellowship of the Ring

Attach to a Noldor or Silvan hero. Restricted.
Action: Discard a card from your hand to give attached hero +1
until the end of the phase. Limit 3 times per phase.
Their spears and swords shone in the gloom with a gleam of chill flame, so deadly was the wrath of the hands that held them.
–The Hobbit

2
2
3
4 ★
Warden of Annúminas gets +1
for each enemy engaged with you.
Rangers passed at times beyond the hills, but they were few and did not stay. –The Fellowship of the Ring



Lords of the Eldar can only be played from your discard pile.
Action: Place Lords of the Eldar on the bottom of your deck from your discard pile. Then, until the end of the round all Noldor characters get +1
, +1
, and +1
.

Action: Exhaust a Noldor character to ready a Dúnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed
to the other character's
and
.
Long was the way that fate them bore,
O'er stony mountains cold and grey,
Through halls of iron and darkling door,
And woods of nightshade morrowless.
–The Fellowship of the Ring

2
1
3
4 ★
East Road Ranger gets +2
while committed to a side quest.
"If you bring a Ranger with you, it is well to pay attention to him..."
–Gandalf, the Fellowship of the Ring

Attached character gets +1 ![]()
Response: Add Iârion's Pendant to the victory display to cancel the 'when revealed' effects of a card that was just revaled from the encounter deck, or to cancel a shadow effect just triggered.
"That is just what the Rangers are: the last remnant in the North of the great people."
–Gandalf, The Lord of the Rings

Setup: Attach to a hero. Add 2 resources to that hero's resource pool.
Action: Attached hero gets +2
+2
and +2
until the end of the phase. (Limit once per game.)

Setup: Attach to a hero.
Attached hero gets +1![]()
Response: Cancel up to 2 points of damage just dealt to attached hero. (Limit once per game.)