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Trait Keyword Victory
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Player Encounter Quest
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Results: 251 - 300 of 903 Cards
The Morgul Vale Nightmare (x1)
Stage
A

You are playing Nightmare mode.

Setup: Place 1 progress on To the Tower.

"If a man must needs walk in sight of the Black Gate, or tread the deadly flowers of Morgul Vale, then perils he will have. –Aragorn, The Return of the King

Stage
B

Begin with the standard quest deck and encounter deck for the The Morgul Vale scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Forest Bat

1x Watcher in the Wood

3x Orc Arbalesters

1x The Power of Mordor

2x Morgul Sorcerer

2x Morgul Tracker

3x Morgul Road

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Morgul Vale encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

The Nîn-in-Eilph Nightmare (x1)
Stage
A

You are playing Nightmare mode.

Forced: When the players advance to stage 2A, add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player).

There was a deep silence, only scraped on its surfaces by the faint quiver of empty seed plumes, and broken grass–blades trembling in small air–movements that they could not feel. –The Two Towers

Stage
B

Begin with the standard quest deck and encounter deck for The NŒn-in-Eilph scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

1x A Weary Passage (Stage 1B)

1x Impassable Marshland (Stage 2B)

3x Neekerbreekers

1x Hidden Eyot

3x Finger of Glanduin

2x Off Track

1x Low on Provisions

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Nin-in-Eilph encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

The Thing in the Depths Nightmare (x3)
27 2 6 1 7 1 
Creature. Tentacle.

Grapple (fewest enemies grappled).

Forced: After Crashing Arm is detaced from a location, deal it 3 shadow cards.

Shadow: Attacking enemy makes an additional attack after this one.

Revised Core Set (x1)
9 4 1 1 3 7 ★ 10 
Noble. Rohan.

Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round.

Slender and tall she was in her white robe girt with silver; but strong she seemed and stern as steel, a daughter of kings.
–The Two Towers

Revised Core Set (x3)
4 2 1 2 3 5 ★ 10 
Gondor. Noble. Ranger.

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers

Revised Core Set (x3)
2
10 
Artifact. Item.

Attach to a hero. Restricted.

Attached hero gains +2 Willpower

If attached hero is Aragorn, he also gains a resource icon.

"You needn't," said Bilbo. "As a matter of fact it was all mine. Except that Aragorn insisted on my putting in a green stone. He seemed to think it important. I don't know why."
–The Fellowship of the Ring

Revised Core Set (x3)
1
8 
Item. Weapon.

Attach to a hero. Restricted.

Attached hero gets +1 Attack when attacking an Orc.

Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.

It was rather splendid to be wearing a blade made in Gondolin for the goblin–wars of which so many songs had sung...
–The Hobbit

Revised Core Set (x3)
2
6 
Item. Weapon.

Attach to a hero. Restricted.

Attached hero gains +1 Attack (+2 Attack instead if attached hero is a Dwarf.)

"But keep your bow ready to hand, and I will keep my axe loose in my belt."
–Gimli, The Two Towers

Revised Core Set (x3)
2
6 
Condition.

Attach to a hero.

Attached hero gains +1 Willpower.

"You are indeed high in the favor of the Lady!"
–Unnamed Elf of Lórien,
The Fellowship of the Ring

Revised Core Set (x3)
1
10 
Title.

Attach to a hero.

Action: Discard a card from your hand to give attached hero +1 Defense or +1 Willpower until the end of the phase. Limit 3 times per phase.

'Speak no evil of the lady Galadriel!' said Aragorn sternly. 'There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware.'
–The Fellowship of the Ring

Revised Core Set (x3)
1
1 
Condition.

Attach to a hero. Attached hero gets -1 Willpower

Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you.

'Go on then!' said Frodo. 'What do you know?'
'Too much; too many dark things,' said Strider grimly.
–The Fellowship of the Ring

Revised Core Set (x1)
32 3 5 2 9
Creature. Spider.

When Revealed: Each character currently committed to a quest gets -1 Willpower until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)

Revised Core Set (x2/x0)

When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.)

Shadow: Defending character does not count its Defense

Revised Core Set (x1)

You are playing Campaign Mode.

Setup: Put Mendor into play. Attached Appointed by Fate to a hero of the first player's choice.

Forced: When a hero would be randomly selected to be a “prisoner”, the “prisoner” from the Campaign Log is selected instead. Each card attached to that hero is turned facedown until that hero is “rescued.” Mendor is captured as well. Place Mendor facedown next to the prisoner (this does not cause him to leave play). Flip this card over.

Your guide, Mendor, has also been taken by the enemy!

Response: After the first objective is claimed, flip Mendor face-up and place 1 damage token on him.


Resolution: Determine one of the following:

1) If Mendor is still in play, add Mendor to the Campaign Pool.

If you do, put Mendor into play at the start of each scenario during your next campaign. Each player may include 1 copy of Mendor's Support in their deck during that campaign.

“It has been an honor to share such a perilous adventure with you, friends,” says Mendor. “If you ever need my aid again, I would be glad to journey with you once more.”

2) If Mendor is not in play, do not adjust the Campaign Pool for your next campaign.

Sadly, you bear Mendor's body back to Galadriel to prepare for his passing into the West.

Revised Core Set (x4)
0
1 

Only one copy of Mendor's Support can be played each round.

Action: Mendor gets +2 Willpower, +2 Attack, and +2 Defense until the end of the round.

Dwarves of Durin (x1)
11 1 2 3 5 7 ★ 8 
Dwarf. Noble.

While Dáin Ironfoot is ready, Dwarf characters get +1 Attack and +1 Willpower.

"You have not heard of Dain and the dwarves of the Iron Hills?" –Bilbo Baggins, The Hobbit

Dwarves of Durin (x3)
3 2 1 1 2 4 ★ 6 
Dwarf.

Response: After Longbeard Elder commits to a quest, look at the top card of the encounter deck. If that card is a location, place 1 progress token on the current quest. Otherwise, Longbeard Elder gets -1 Willpower until the end of the phase.

Dwarves of Durin (x3)
1
6 
Song.

Action: Choose a Dwarf hero. That hero gets +2 Willpower +2 Attack and +2 Defense until the end of the round.

A king he was on carven throne
In many–pillared halls of stone
With golden roof and silver floor,
And runes of power upon the door.
–The Fellowship of the Ring

Elves of Lórien (x1)
11 3 2 2 4 7 ★ 5 
Silvan. Noble.

Response: After a Silvan ally enters play, that ally gets +1 Willpower +1 Attack and +1 Defense until the end of the round.

"...the lord of the Galadhrim is accounted wisest of the Elves of Middle–earth, and a giver of gifts beyond the power of kings." –Galadriel, The Fellowship of the Ring

Elves of Lórien (x3)
1
8 
Artifact. Ring.

Attach to Galadriel. She gains a Lore resource icon.

Quest Action: Exhaust Nenya and Galadriel to add her Willpower to another character's Willpower until the end of the phase.

"The is Nenya, the Ring of Adamant, and I am its keeper." -Galadriel, The Fellowship of the Ring

Elves of Lórien (x3)
1
5 
Song.

Attach to a hero.

Action: Exhaust O Lorien! to lower the cost of the next Silvan ally played this phase by 1 (to a minimum of 1).

"I sang of leaves, of leaves of gold, and

leaves of gold there grew:

Of wind I sang, a wind there came and in the

branches blew." -Galadriel, The Fellowship of the Ring

Elves of Lórien (x3)
0
10 

Action: If you control a unique Noldor character, give another character +1 Willpower until the end of the phase and lower your threat by 3.

"Believe rather that it is so ordered that we, who sit here, and none others, must now find counsel for the peril of the world."
–Elrond, The Fellowship of the Ring

Elves of Lórien (x3)
1
6 
Item. Weapon.

Attach to a Silvan character with the ranged keyword. Restricted.

Attached character gets +1 Attack (+2 Attack instead if attacking an enemy not engaged with you.)

...longer and stronger than the bows of Mirkwood, and strung with a string of elf–hair. –The Fellowship of the Ring

Defenders of Gondor (x3)
5 1 0 1 3 3 ★ 3 
Gondor.

Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.

Defenders of Gondor (x2)
4 2 1 2 3 5 ★ 10 
Gondor. Noble. Ranger.

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers

Defenders of Gondor (x3)
1
2 
Item. Weapon.

Attach to a Noble hero. Limit 1 per hero.

Restricted.

Attached hero gets +1 Attack (+2 Attack if your threat is 40 or higher).

...his sword of steel was valiant...
–The Fellowship of the Ring

Defenders of Gondor (x3)
2
6 
Skill.

Attach to a Gondor hero.

While attached hero has at least 1 resource in its resource pool, Gondor characters get +1 Willpower

"...still the lords of Gondor have keener sight than lesser men..." –Denethor, The Return of the King

Defenders of Gondor (x3)
0
10 

Response: After a hero you control attacks and destroys an enemy, exhaust a Weapon card attached to that hero to draw 3 cards.

It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.
—The Hobbit

Defenders of Gondor (x1)
10 0 1 4 4 6 ★ 7 
Gondor. Warrior.

Sentinel.

Lower the cost to play Weapon and Armor attachments on Beregond by 2.

"It is over-late to send for aid when you are already besiged." –The Return of the King

Defenders of Gondor (x3)
2 0 1 1 2 3 ★ 2 
Gondor. Ranger.

Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +XWillpower where X is the chosen enemy's printedThreat

Riders of Rohan (x3)
2 2 0 0 1 2 ★
Rohan.

While committed to a quest, Escort from Edoras gets +2 Willpower

Forced: After resolving a quest to which Escort from Edoras was committed, discard Escort from Edoras from play.

Riders of Rohan (x3)
3 1 1 2 2 4 ★ 5 
Rohan.

If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.

If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.

Riders of Rohan (x1)
1
2 
Artifact. Item.

Limit 1 per deck. Attach to a Gondor hero.

Attached hero gets +1 Willpower

Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.

"The Red Arrow has not been seen in the Mark in all my years!"
–Théoden, The Return of the King

Riders of Rohan (x3)
1
5 
Item. Weapon.

Attach to a character. Limit 1 per character. Restricted.

Attached characters gets +1 Attack for each attachment it has with the restricted keyword.

"Gimli Glóin's son, have you your axe ready?"
–Éomer, The Return of the King

Riders of Rohan (x3)
3
3 

Action: Until the end of the phase, all Rohan characters get +2 Willpower

With astonishing speed and skill they checked their steeds, wheeled, and came charging round. –The Two Towers

Riders of Rohan (x3)
1
5 
Item. Weapon.

Attach to a Rohan character. Restricted.

Attached character gets +1 Attack (+2 Attack instead if attacking an enemy in the staging area).

Right through the press drove Théoden Thengel's son, and his spear was shivered as he threw down thier chieftan. –The Return of the King

Angmar Awakened Hero Expansion (x1)
8 2 1 2 3 5 ★
Silvan.

If the active location shares a Trait with a location in the victory display, Rossiel gets +2 Willpower.

If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 Defense.

"Did you not say that you wished to see Elf-magic?"
–Galadriel, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
3 0 1 1 3 3 ★
Gondor.

Ingold gets +1 Willpower for each hero you control with at least 1 resource in its resource pool.

"We wish for no strangers in the land at this time, unless they be mighty men of arms in whose faith and help we can trust." —The Return of the King

Angmar Awakened Hero Expansion (x3)
3 1 2 1 2 4 ★
Gondor. Warrior.

Veteran of Osgiliath gets +1 Willpower, +1 Attack, and +1 Defense while your threat is 40 or higher.

"So do we ever watch the shores nigh Osgiliath, which our enemies now partly hold, and issue from it to harry our lands."
–Faramir, The Two Towers

Angmar Awakened Hero Expansion (x3)
1
Item. Weapon.

Attach to a Dúnedain or Gondor hero. Restricted.

Attached hero gets +1 Attack.

Response: After attached hero participates in an attack that destroys an enemy with 5 or more printed hit points, exhaust Sword of Númenor to add 1 resource to attached hero's resource pool.

...the flowing characters of Númenor glinted like fire upon the blade.
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
0
Item. Weapon.

Attach to a Noldor or Silvan hero. Restricted.

Action: Discard a card from your hand to give attached hero +1 Attack until the end of the phase. Limit 3 times per phase.

Their spears and swords shone in the gloom with a gleam of chill flame, so deadly was the wrath of the hands that held them.
–The Hobbit

Angmar Awakened Hero Expansion (x3)
4 0 2 2 3 4 ★
Dúnedain. Ranger.

Warden of Annúminas gets +1 Willpower for each enemy engaged with you.

Rangers passed at times beyond the hills, but they were few and did not stay. –The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1
Item.

Attach to a Dúnedain or Noldor hero. Limit 1 per hero.

While you are engaged with an enemy, attached hero gets +1 Willpower and cannot have its Willpower reduced.

...each cloak was pinned upon the left shoulder by a brooch of silver shaped like a rayed star. –The Return of the King

Angmar Awakened Hero Expansion (x3)
1

Action: Choose a Noldor or Silvan character.

Until the end of the phase, add that character's Willpower to its Attack.

"...you saw him for a moment as he is upon the other side: one of the mighty of the Firstborn."
–Gandalf, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
3

Lords of the Eldar can only be played from your discard pile.

Action: Place Lords of the Eldar on the bottom of your deck from your discard pile. Then, until the end of the round all Noldor characters get +1 Willpower, +1 Attack, and +1 Defense.

Angmar Awakened Hero Expansion (x3)
1
Song.

Action: Exhaust a Noldor character to ready a Dúnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed Willpower to the other character's Willpower Attack and Defense.

Long was the way that fate them bore,
O'er stony mountains cold and grey,
Through halls of iron and darkling door,
And woods of nightshade morrowless.
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
3 1 2 1 3 4 ★
Dúnedain. Scout.

East Road Ranger gets +2 Willpower while committed to a side quest.

"If you bring a Ranger with you, it is well to pay attention to him..."
–Gandalf, the Fellowship of the Ring

Angmar Awakened Campaign Expansion (x1)
1
Artifact. Item.

Attached character gets +1 Willpower

Response: Add Iârion's Pendant to the victory display to cancel the 'when revealed' effects of a card that was just revaled from the encounter deck, or to cancel a shadow effect just triggered.

"That is just what the Rangers are: the last remnant in the North of the great people."
–Gandalf, The Lord of the Rings

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Permanent.

Setup: Attach to a hero. Add 2 resources to that hero's resource pool.

Action: Attached hero gets +2Willpower +2Attack and +2Defense until the end of the phase. (Limit once per game.)

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1Willpower

Response: Cancel up to 2 points of damage just dealt to attached hero. (Limit once per game.)