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Scenario Encounter
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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 51 - 89 of 89 Cards
Foundations of Stone (x3)
0
10 

Action: Draw 2 cards. Then, discard 1 card from your hand.

"These are Daeron's Runes, such as were used of old in Moria..."
–Gandalf, The Fellowship of the Ring

Shadow and Flame (x3)
1
6 

Refresh Action: Exhaust 2 heroes to draw 5 cards.

"Here you will hear many songs and tales-if you can keep awake. But except on high days it usually stands empty and quiet. and people come here who wish for peace, and thought. There is always a fire here, all the year round, but there is little other light."
–Gandalf, The Fellowship of the Ring

Shadow and Flame (x3)
3
3 

Secrecy 3.

Action: Look at the top 3 cards of the encounter deck. You may select 1 card and move it to the bottom of the encounter deck. Return any unselected cards to the top of the encounter deck, in any order.

The Steward's Fear (x3)
1
6 

Action: Draw 1 card for each hero you control with a printed resource icon.

"Let none now reject the counsels of Gandalf, whose long labours against Sauron come at last to their test." –Aragorn, The Return of the King

The Drúadan Forest (x3)
2
2 

Play only if each hero you control has a printed resource icon.

Action: Until the end of the phase, enemies do not make engagement checks

Suddenly he halted and listened. Had he heard a whistle or not? Or was it the call of some strange bird? –The Two Towers

Assault on Osgiliath (x3)
1
3 

Play only if you control at least 1 Ranger character.

Action: Deal 3 damage to an enemy with at least 1 Trap card attached to it.

"For coming unbidden to this play death is our law." –Anborn, The Two Towers

The Voice of Isengard (x3)
0
10 

Doomed 2.

Action: Each player draws 2 cards.

"His knowledge is deep, but his pride has grown with it..." –Gandalf, The Fellowship of the Ring

The Dunland Trap (x3)
0
5 

Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.

No folk could they see, nor hear any feet upon the paths; but there were many voices, about them, and in the air above. –The Fellowship of the Ring

The Three Trials (x3)
0
1 

Action: Choose a player. That player may choose 1 card from his hand and add it to another player's hand. At the end of the round, if the chosen card is in that player's hand or in play, shuffle it into its owner's deck.

"But we have heard rumours of your coming, for the messengers of Elrond passed by Lórien on the way home up the Dimrill Stair. –Haldir, The Fellowship of the Ring

The Three Trials (x3)
1
1 

Action: Choose an enemy in the staging area. That enemy does not make engagement checks this round. Then, if your threat is 20 or less and this is the first time you played a copy of Noiseless Movement this round, return this card to your hand instead of discarding it.

...the woodland folk were altogether noiseless in their movements. –The Fellowship of the Ring

The Antlered Crown (x3)
0
1 

Response: When an encounter card is revealed but before resolving any of that card's keywords or "when revealed" effects, choose a character committed to the quest. Ready that character and remove it from the quest.

"Don't be hasty, that is my motto." –Treebeard, The Two Towers

The Antlered Crown (x3)
3
1 

Doomed 3.

Action: Heal all damage on each character in play.

For a moment Frodo stood near the brink and let the water flow over his tired feet. It was cold but its touch was clean, and as he went on and it mounted to his knees, he felt that the strain of travel and all weariness was washed from his limbs. –The Fellowship of the Ring

The Lost Realm (x3)
0
2 

Response: After you engage an enemy, exhaust a Scout or Ranger character to place X progress tokens on a location. X is the engaged enemy's printed Threat.

"At last!" said Aragorn. "Here are the tracks that we seek!" –The Two Towers

Escape from Mount Gram (x3)
1
3 

Limit 3 copies of Leave No Trace in the victory display.

Response: After a non-unique location is explored, add Leave No Trace to the victory display to add that location to the victory display.

Escape from Mount Gram (x3)
0
1 

Action: Exhaust a Ranger or Scout character to discard a non-unique active location. Then, search the encounter deck and discard pile for a non-unique location and make it the active location. Shuffle the encounter deck.

"I have crossed many mountains and many rivers, and trodden many plains, even into the far countries of Rhûn and Harad where the stars are strange..."
–Aragorn, The Fellowship of the Ring

Across the Ettenmoors (x3)
1
3 

Limit 3 copies of None Return in the victory display.

Response: After a non-unique enemy is destroyed, add None Return to the victory display to add that enemy to the victory display.

"None of the Orcs will ever return out of Lórien."
–Haldir, The Fellowship of the Ring

The Treachery of Rhudaur (x3)
1
3 

Response: After an encounter card is revealed from the encounter deck, cancel its effects and discard it if there is a card with the same title in the victory display.

"...I perceive the Dark Lord and know his mind, or all of his mind that concerns the Elves. And he gropes ever to see me and my thought. But still the door is closed!"
–Galadriel, The Fellowship of the Ring

The Battle of Carn Dûm (x3)
1
1 

Response: Exhaust a Dúnedain or Ranger hero to cancel an enemy card just revealed from the encounter deck. Then, shuffle it back into the encounter deck and reveal an additional encounter card.

"... though I cannot disappear, I have hunted many wild and wary things and I can usually avoid being seen, if I wish."
–Aragorn, The Fellowship of the Ring

The Grey Havens (x3)
2
5 

Action: Place 2 progress on any location. Resolve that effect again for each copy of The Evening Star currently in your discard pile (you may choose new targets).

...for ever still a herald on
an errand that should never rest
to bear his shining lamp afar,
the Flammifer of Westernesse.
–The Fellowship of the Ring

Flight of the Stormcaller (x3)
1
9 

Action: Choose a player. That player searches the top 5 cards of his deck for a card, adds it to his hand, and shuffles his deck. Then, the players as a group may spend 3 resources to have that player search his deck for another card, add it to his hand, and shuffle his deck.

Temple of the Deceived (x3)
1
1 

Play only after making engagement checks.

Encounter Action: If no enemies were engaged this phase, deal 1 damage to each enemy in the staging area. Then, the players as a group may spend 3 resources to deal 2 additional damage to each enemy in the staging area.

The Drowned Ruins (x3)
1
2 

Action: Choose an enemy with an attached Trap card. Look at the top X cards of the encounter deck, where X is that enemy's printed Threat. You may discard 1 of those cards. Return the rest to the top of the deck, in the same order.

A Storm on Cobas Haven (x3)
5
1 

You may exhaust any number of Healer characters you control as part of this card's cost. Reduce the cost to play this card by 1 for each Healer character you exhaust in this way.

Refresh Action: Choose a hero in any player's discard pile. Put that hero into play under its owner's control, with 1 damage token on it.

The Mûmakil (x3)
1
2 

Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait.

Response: After you engage an enemy, that enemy cannot attack you until the end of the round.

The Black Serpent (x3)
2
1 
Pipeweed.

Action: Draw 1 card for each Pipe you control. Heal 1 damage from each hero with a Pipe attachment.

How Old Toby came by the plant is not recorded, for to his dying day he would not tell.
–The Fellowship of the Ring

The Crossings of Poros (x3)
2
1 

Play only if you control a unique character with the Ent trait and another unique character with the Hobbit trait.

Action: Ready each damaged Ent character you control.

The Wilds of Rhovanion (x3)
0
1 

Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner's hand to reduce the cost of the next attachment played this phase by X, where X is the chosen attachment's cost.

The Withered Heath (x3)
2
2 

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

The Ghost of Framsburg (x3)
1
1 

Action: Each location with an attachment gets -2 Threat until the end of the phase.

Mount Gundabad (x3)
0
6 
Song.

Action: Count the number of cards in your hand and shuffle your hand into your deck. Then, draw an equal number of cards. Draw 1 additional card if you control a unique Hobbit character.

Ho! Ho! Ho! to the bottle I go
To heal my heart and drown my woe.
–The Fellowship of the Ring

The Fate of Wilderland (x3)
3
1 

You must use resources from 3 different heroes' pools to pay for this card.

Combat Action: Choose and discard a non-unique enemy in the staging area.

...it seemed they could hear the noise of a great hunt going by to the north of the path...
–The Hobbit

Wrath and Ruin (x3)
2
1 
Song.

Play only if you control a Hobbit hero. You cannot play this card if there is a copy of Tom Bombadillo! in the victory display.

Planning Action: Add Tom Bombadillo the the victory display to shuffle a set-aside copy of Tom Bombadil into the encounter deck.

Challenge of the Wainriders (x3)
0
1 

Doomed 1.

Action: Look at the top 5 cards of the encounter deck. Put them back in the same order.

...Legolas was standing, gazing northwards into the darkness, thoughtful and silent as a young tree in a windless night.
–The Two Towers

The Fortress of Nurn (x3)
1
1 

Action: Ready up to X Woodman characters you control, where X is the number of locations with player card attachments.

The Woodman said that there was some new terror abroad...
–The Fellowship of the Ring

The Hobbit: Over Hill and Under Hill (x3)
1
3 

Play during the quest phase, before the staging step.

Action: Deal 2 damage to the first enemy revealed from the encounter deck this phase.

Thorin came last - and he was not caught unawares. He came expecting mischief, and didn't need to see his friends' legs sticking out of sacks to tell him that things were not all well. –The Hobbit

The Hobbit: On the Doorstep (x3)
1
1 

Action: Exhaust a hero you control to shuffle the encounter deck and look at its top card. Place progress tokens on the current quest equal to the revealed card's Threat. Then, put that card back on top of the encounter deck.

As they worked the ravens brought them constant tidings. –The Hobbit

The Black Riders (x3)
3
3 

Lower the cost play Take No Notice by 1 for each Hobbit or Ranger hero you control.

Action: Add 5 to each enemy's engagement cost until the end of the round.

...they made no noise that even hobbits would hear. Event the wild things in the fields and woods hardly noticed their passing. –The Fellowship of the Ring

The Treason of Saruman (x3)
0
6 
Ent.

Play only if you control at least 1 Ent character.

Action: Search the top 5 cards of your deck for any number of Ent cards and add them to your hand. Shuffle the other cards back into your deck.

"...it is a gathering of Ents – which does not often happen nowadays." –Treebeard, The Two Towers

The Land of Shadow (x3)
3
2 

Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.

Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 Attack and -1 Defense until the end of the phase.

He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... –The Two Towers