Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)
"And winter comes after autumn." – Bifur, The Hobbit
Attach to a Dwarf hero.
Action: Exhaust Narvi's Belt to give attached hero a , , or icon until the end of the phase.
Action: Choose a Dwarf hero. That hero gets +2 +2 and +2 until the end of the round.
A king he was on carven throne
In many–pillared halls of stone
With golden roof and silver floor,
And runes of power upon the door.
–The Fellowship of the Ring
Response: After players quest unsuccessfully, choose a player. That player does not raise his threat.
Veteran of Nanduhirion enters play with 1 damage on it.
With cries of "Moria!" and "Dain, Dain!" the dwarves of the Iron Hills plunged in... –The Hobbit
Attach to a Dwarf character. Restricted.
Attached character gets +1
Response: After attached character attacks, deal 1 damage to the defending enemy.
"We make good armour and keen swords, but we cannot again make mail or blade to match those that were made before the dragon came." –Gloin, The Fellowship of the Ring
Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck. If at least one of those cards has cost equal to the named number, choose a hero you control. For each card that matches the named number, add 1 resource to that hero's resource pool.
Action: Each Dwarf character gets +1 until the end of the phase. (+2 instead if the active location is an Underground or Dark location.)
Erebor Record Keeper cannot attack or defend.
Action: Exhaust Erebor Record Keeper and pay 1 resource to choose and ready a Dwarf character.
Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)
Forced: Before Patrol Leader is dealt damage, discard the top card of the encounter deck. If the discarded card is an enemy, cancel that damage.
Shadow: Cancel all damage dealt to this enemy.
Immune to card effects.
Players cannot optionally engage enemies and no engagement checks are made.
Forced: After East-gate leaves play as an explored location, add First Hall to the staging area.
Travel: Each player must raise his threat by 3 to travel here.
Forced: After First Hall leaves play as an explored location, add Bridge of Khazad-dûm to the staging area.
While Bridge of Khazad-dûm is the active location, players cannot play cards.
Travel: The first player must exhaust 1 character he controls to travel here.
Shadow: Defending player must choose and exhaust 1 character he controls.
When Revealed: Reveal 1 card from the encounter deck and add it to the staging area.
When Revealed: Each player must raise his threat by 1 for each enemy in the staging area. Then, the last player discards an attachment he controls.
Action: Exhaust a hero to claim this objective. Then, attach Book of Mazarbul to that hero. (If detached, return Book of Mazarbul to the staging area.)
Attached hero cannot attack and does not exhaust to commit to a quest.
Immune to player card effects.
The Nameless Fear cannot engage or be engaged.
X is the number of victory points in the victory display.
When Revealed: If the players are not on stage 1, shuffle the current quest card into the quest deck, then reveal a new quest card. Otherwise, New Devilry gains Surge.
Shadow: If this attack is undefended, raise your threat by The Nameless Fear's
When Revealed: The first player attaches Shadow of Fear to one of his heroes. Counts as a Condition attachment with the text:
Limit 1 per hero. Attached hero cannot exhaust or ready and its text box is treated as if it were blank.
Action: Pay 3 resources from attached hero's pool to discard this card.
When Revealed: The last player deals damage equal to The Nameless Fear's to a hero he controls. This effect cannot be canceled.
Shadow: Deal damage equal to The Nameless Fear's to the defending character.
Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.)
When Revealed: Chieftain of the Pit gets +3 until the end of the round.
Shadow: attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.
Goblin Spearman gets +2 if its attack is undefended.
Shadow: Add Goblin Spearman to the staging area.
When Revealed: Each player must deal X damage to 1 ally he controls. X is the number of allies he controls.
Shadow: If the defending character is an ally, discard it from play.
When Revealed: Goblin Follower engages the last player.
Shadow: attacking enemy gets +1 (+2 instead if attacking the last player.)
While Branching Paths is in the staging area, each Dark location gets +1 .
Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.
Travel: Players must exhaust a Cave Torch to travel here.
Shadow: Cancel all combat damage dealt to attacking enemy.
Action: Raise each player's threat by 1 to place 1 progress token on Zigil Mineshaft.
When Revealed: Each enemy and location currently in the staging area gets +1 until the end of the phase. (+3 instead if it is a Dark location.) Players may exhaust a Cave Torch to cancel this effect.
Shadow: attacking enemy gets +2
Attach to a hero. Restricted.
Action: Exhaust Cave Torch to place up to 3 progress on a Dark location.
Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.
While Orc Drummer is in the staging area, each enemy gets +X . X is the number of players in the game.
X is the number of players in the game.
Shadow: attacking enemy gets +X . X is the number of players in the game.
When Revealed: Reveal X additional cards from the encounter deck and add them to the staging area. X is the number of players in the game.
Shadow: attacking enemy gets +X . X is the number of players in the game.
X is the number of players in the game.
Shadow: attacking enemy gets +X . X is the number of players in the game.
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.