






Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.
"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring


Action: Choose a character. Heal all damage from that character.
"...understanding, making and healing...These things the Elves of Middle–earth have in some measure gained, though with sorrow."
–Elrond, The Fellowship of the Ring


Action: Choose a player. Heal all damage on each hero controlled by that player.
"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit


Attach to a character.
Action: Exhaust Self Preservation to heal 2 points of damage from attached character.
...how much more of this would they have to endure, or could they endure?
–The Two Towers






Attach to a quest card in play. Limit 1 per quest.
Response: After attached quest is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.
"...through the ages of the world we have fought the long defeat."
–Galadriel, The Fellowship of the Ring







Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.
"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring


Action: Choose a character. Heal all damage from that character.
"...understanding, making and healing...These things the Elves of Middle–earth have in some measure gained, though with sorrow."
–Elrond, The Fellowship of the Ring


Action: Choose a player. Heal all damage on each hero controlled by that player.
"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit


Attach to a character.
Action: Exhaust Self Preservation to heal 2 points of damage from attached character.
...how much more of this would they have to endure, or could they endure?
–The Two Towers
Permanent. Limit 1 per hero.
Response: After attached hero is declared as an attacker, exhaust Valor to heal 1 damage from attached hero and deal 1 damage to the defening enemy.






Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.
"The Wood–elves tracked him first, an easy task for them, for his trail was still fresh then." –Gandalf, The Fellowship of the Rings

Attach to a hero.
Action: Discard Healing Herbs and exhaust attached hero to heal all damage on 1 character.
Attach to a hero. Limit 1 per hero and 1 per deck.
Action: Exhaust Magic Ring and raise your threat by 1 to (choose 1): heal 1 damage from attached hero, add 1 resource to attached hero's pool, or ready attached hero.
"In Eregion long ago many Elven–rings were made, magic rings as you call them, and they were, of course, of various kinds..."
–Gandalf, The Fellowship of the Ring







You may spend resources from Elrond's resource pool to pay for ,
, and
allies.
Response: After a character is healed by another card effect, heal 1 damage on it.
"But you do not stand alone."
–The Fellowship of the Ring






Action: Exhaust Warden of Healing to heal 1 damage on up to 2 different characters. Then, you may pay 2 resources to ready Warden of Healing.
"But for long years we healers have only sought to patch the rents made by the men of swords." –Return of the King


Attach to a hero.
Action: Discard Healing Herbs and exhaust attached hero to heal all damage on 1 character.




Action: Heal all damage on each character in play.
For a moment Frodo stood near the brink and let the water flow over his tired feet. It was cold but its touch was clean, and as he went on and it mounted to his knees, he felt that the strain of travel and all weariness was washed from his limbs. –The Fellowship of the Ring


Attach to a Dรบnedain or Healer character.
Action: Discard Athelas and exhaust attached character to heal all damage on a character. You may discard a Condition attachment from that character.
"...it is a healing plant that the Men of the West brought to Middle–earth. Athelas they named it..." –Aragorn, The Fellowship of the Ring






Cannot have restricted attachments.
Enters play exhausted.
Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.


Attach to a quest card in play. Limit 1 per quest.
Response: After attached quest card is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.
"...for ere the fall of Nargothrond or Gondolin I passed over the mountains, and together through ages of the world we have fought the long defeat."
–Galadriel, The Fellowship of the Ring






Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.
"Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed."
–Celeborn, The Fellowship of the Ring








Cannot attack or defend.
Action: Spend 1 resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.
Thus spake Ioreth, wise–woman of Gondor: The hands of the king are the hands of a healer, and so shall the rightful king be known.
–The Return of the King


Attach to a hero. Limit 1 per hero and 1 per deck.
Action: Exhaust Magic Ring and raise your threat by 1 to (choose 1): heal 1 damage from attached hero, add 1 resource to attached hero's pool, or ready attached hero.
"In Eregion long ago many Elven–rings were made, magic rings as you call them, and they were, of course, of various kinds..."
–Gandalf, The Fellowship of the Ring




Attach to a hero. Limit 1 per hero.
Action: Discard 1 card from your hand to heal 1 damage from attached hero. Any player may trigger this effect.
...behind him stood Galadriel, tall and white: a circlet of golden flowers was in her hair, and in her hand she held a hard, and she sang.
–The Fellowship of the Ring


Attach to a hero. Limit 1 per hero.
Action: Discard 1 card from your hand to heal 1 damage from attached hero. Any player may trigger this effect.
...behind him stood Galadriel, tall and white: a circlet of golden flowers was in her hair, and in her hand she held a hard, and she sang.
–The Fellowship of the Ring


Play only if you control the Ring-bearer.
Planning Action: Brace of Coneys to the victory display to (choose 2): heal up to 2 damage from a hero, add 2 resources to a hero's pool, draw 2 cards, or reduce a player's threat by 2.
“'Smรฉagol always helps,' he said. 'He has brought rabbits, nice rabbits.'”
—Gollum, The Two Towers


Setup. Attach to a hero.
Attached hero gains the resource icon.
Action: Choose and discard 3 cards from your hand to heal all damage from a hero. (Limit once per campaign. Record in the Campaign Log when used.)