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Trait Keyword Victory
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Player Encounter Quest
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Results: 42 Cards
Revised Core Set (x3)
6 2 2 1 4 5 ★ 3 
Dwarf. Warrior.

Response:After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.

...there is no knowing what a Dwarf will not dare and do for revenge and the recovery of his own.
–The Hobbit

Revised Core Set (x3)
1
10 

Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit, waiting for some final and desperate danger to make it grow.
–The Fellowship of the Ring

Revised Core Set (x3)
1
9 

Response: After an ally card leaves play, that card's controller draws 2 cards.

"He fell defending the Hobbits, while I was away upon the hill."
–Aragorn, The Two Towers

Elves of Lórien (x3)
3 0 1 2 2 3 ★ 3 
Silvan. Warrior.

Sentinel.

Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going North toward Moria..." –Haldir, The Fellowship of the Ring

Elves of Lórien (x3)
1 2 0 0 1 2 ★ 6 
Silvan. Scout.

Forced: After a character leaves play, discard Silvan Refugee from play.

"The Elves have their own labours and their own sorrows..."
–Gildor, The Fellowship of the Ring

Defenders of Gondor (x1)
11 2 3 2 4 7 ★ 4 
Gondor. Noble.

Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)

But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea, and he was of high blood, and his fold also, tall men and proud with sea-grey eyes. –The Return of the King.

Defenders of Gondor (x3)
1 0 0 1 1 1 ★ 6 
Gondor.

Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.

As he spoke he struck a small silver gong that stood near his footstool, and at once servants came forward.
–The Return of the King

Defenders of Gondor (x2)
1
9 

Response: After an ally card leaves play, that card's controller draws 2 cards.

"He fell defending the Hobbits, while I was away upon the hill."
–Aragorn, The Two Towers

Riders of Rohan (x1)
10 1 3 2 4 7 ★ 5 
Rohan. Noble. Warrior.

Response: After a character leaves play, Éomer gets +2 Attack until the end of the round. (Limit once per round.)

"I am named Éomer son of Éomund, and am called the Third Marshal of Riddermark." –The Two Towers

Riders of Rohan (x3)
3 2 1 1 2 4 ★ 6 
Rohan.

Response: After Éomund leaves play, ready all Rohan characters in play.

"You I have not seen before, for you are young, but I have spoken with Eomund your father..." –Aragorn, The Two Towers

Angmar Awakened Hero Expansion (x3)
2

Response: After an ally leaves play, add it to its owner's hand instead of placing it in the discard pile.

Valour Action: Until the end of the phase, add each ally that leaves play to its owner's hand instead of placing it in the discard pile.

He let blow the horns to rally all men to his banner that could come thither...
–The Return of the King

Ered Mithrin Hero Expansion (x3)
3 2 2 1 2 4 ★ 1 
Creature. Eagle.

Cannot have restricted attachments.

Response: After Meneldor enters or leaves play, place 2 progress on a location.

...Meneldor young and swift. –The Return of the King

Ered Mithrin Hero Expansion (x3)
1

Play only if you control a unique character with the Istari trait and another unique character with the Eagle trait.

Action: Search the top 5 cards of your deck for an Eagle or Istari ally and put it into play. Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.

The Return of the King (x3)
1

Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, re

Core Set (x1)
6 2 2 1 4 5 ★ 3 
Dwarf. Warrior.

Response:After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.

...there is no knowing what a Dwarf will not dare and do for revenge and the recovery of his own.
–The Hobbit

Core Set (x2)
1
10 

Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit, waiting for some final and desperate danger to make it grow.
–The Fellowship of the Ring

Core Set (x2)
1
9 

Response: After an ally card leaves play, that card's controller draws 2 cards.

"He fell defending the Hobbits, while I was away upon the hill."
–Aragorn, The Two Towers

Two-Player Limited Edition Starter (x1)
3 2 1 1 3 4 ★ 8 
Dwarf.

Quest Action: Spend 1 resource to put Bofur into play from your hand, exhausted and commited to a quest. If you quest successfully this phase and Bofur is still in play, return him to your hand.

"Get up lazy–bones..."
–The Hobbit

Two-Player Limited Edition Starter (x2)
3 0 1 2 2 3 ★ 3 
Silvan. Warrior.

Sentinel.

Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

"You cannot cross the rivers again, and behind you there are now secret sentinels that you cannot pass."
–Haldir, The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)
1
10 

Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit...
–The Fellowship of the Ring

Conflict at the Carrock (x3)
3 2 1 1 2 4 ★ 6 
Rohan.

Response: After Éomund leaves play, ready all Rohan characters in play.

"You I have not seen before, for you are young, but I have spoken with Eomund your father..." –Aragorn, The Two Towers

A Journey to Rhosgobel (x1)
11 2 3 2 4 7 ★ 4 
Gondor. Noble.

Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)

But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea, and he was of high blood, and his fold also, tall men and proud with sea-grey eyes. –The Return of the King.

The Hills of Emyn Muil (x3)
2 1 0 0 2 2 ★ 1 
Hobbit.

Response: After Keen-eyed Took enters play, reveal the top card of each player's deck.

Action: Return Keen-eyed Took to your hand to discard the top card of each player's deck.

Then something Tookish woke up inside him...
–The Hobbit

The Hills of Emyn Muil (x3)
4 1 2 1 2 4 ★ 7 
Creature. Eagle.

Descendant of Thorondor cannot have restricted attachments.

Response: After Descendant of Thorondor enters or leaves play, deal 2 damage to any 1 enemy in the staging area.

Return to Mirkwood (x3)
4 2 2 2 4 5 ★ 9 
Creature. Eagle.

Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 Attack and +1 Defense for each facedown attachment it has.

Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.

The Redhorn Gate (x3)
3 2 1 1 3 4 ★ 8 
Dwarf.

Quest Action: Spend 1 resource to put Bofur into play from your hand, exhausted and committed to a quest. If you quest successfully this phase and Bofur is still in play, return him to your hand.

"Get up lazy-bones..." –The Hobbit

Road to Rivendell (x3)
0
1 

Response: After a Dwarf character leaves play, shuffle the encounter discard pile back into the encounter deck.

'He is dead then,', said Frodo. 'I feared it was so.'
–The Fellowship of the Ring

The Watcher in the Water (x3)
1
1 

Response: After a character leaves play, add its Attack to another character's Attack until the end of the round.

"We have not the time or the tools to bury our comrade fitly, or to raise a mound up over him. A cairn we might build."
–Legolas, The Two Towers

Heirs of Númenor (x3)
1
1 

Response: After a location worth no victory points leaves play as an explored location, return it to the top of the encounter deck.

The Drúadan Forest (x3)
1 2 0 0 1 2 ★ 6 
Silvan. Scout.

Forced: After a character leaves play, discard Silvan Refugee from play.

"The Elves have their own labours and their own sorrows..."
–Gildor, The Fellowship of the Ring

The Blood of Gondor (x3)
1 0 0 1 1 1 ★ 6 
Gondor.

Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.

As he spoke he struck a small silver gong that stood near his footstool, and at once servants came forward.
–The Return of the King

The Voice of Isengard (x1)
10 1 3 2 4 7 ★ 5 
Rohan. Noble. Warrior.

Response: After a character leaves play, Éomer gets +2 Attack until the end of the round. (Limit once per round.)

"I am named Éomer son of Éomund, and am called the Third Marshal of Riddermark." –The Two Towers

Trouble in Tharbad (x3)
5 2 3 1 4 6 ★ 3 
Creature. Eagle.

Cannot have restricted attachments.

Response: After Gwaihir enters play, search your discard pile for an Eagle ally and put it into play under your control. At the end of the round, if that ally is still in play, add it to your hand.

"The North Wind blows, but we shall outfly it." –Gwaihir, The Return of the King

Trouble in Tharbad (x3)
3 0 1 2 2 3 ★ 3 
Silvan. Warrior.

Sentinel.

Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going North toward Moria..." –Haldir, The Fellowship of the Ring

The Wastes of Eriador (x3)
2
1 

Response: After an ally leaves play, add it to its owner's hand instead of placing it in the discard pile.

Valour Action: Until the end of the phase, add each ally that leaves play to its owner's hand instead of placing it in the discard pile.

He let blow the horns to rally all men to his banner that could come thither...
–The Return of the King

Roam Across Rhovanion (x3)
3 2 2 1 2 4 ★ 5 
Creature. Eagle.

Cannot have restricted attachments.

Response: After Meneldor enters or leaves play, place 2 progress on a location.

...Meneldor young and swift. –The Return of the King

The Fate of Wilderland (x3)
1
2 

Play only if you control a unique character with the Istari trait and another unique character with the Eagle trait.

Action: Search the top 5 cards of your deck for an Eagle or Istari ally and put it into play. Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.

The Land of Sorrow (x1)
13 2 4 3 4 8 ★ 1 
Creature. Eagle.

Ranged. Sentinel.

Cannot have restricted attachments. Gwaihir does not ready during the refresh phase.

Response: After an Eagle ally enters or leaves play, ready Gwaihir. (Limit once per phase.)

The Fortress of Nurn (x3)
3
3 
Title.

Attach to a non-, non- hero you control.

Response: After you attach Thorongil to a hero, search your collection for a different non-, non- version of that hero and attach it to Thorongil. While Thorongil is in play, attached hero gains the game text and resource icon of the attached hero card. If Thorongil leaves play, remove the hero card attached to it from the game.

The Land of Sorrow Preorder Promotion (x1)
13 2 4 3 4 8 ★ 1 
Creature. Eagle.

Ranged. Sentinel.

Cannot have restricted attachments. Gwaihir does not ready during the refresh phase.

Response: After an Eagle ally enters or leaves play, ready Gwaihir. (Limit once per phase.)

The Fortress of Nurn Preorder Promotion (x1)
3
3 
Title.

Attach to a non-, non- hero you control.

Response: After you attach Thorongil to a hero, search your collection for a different non-, non- version of that hero and attach it to Thorongil. While Thorongil is in play, attached hero gains the game text and resource icon of the attached hero card. If Thorongil leaves play, remove the hero card attached to it from the game.

The Mountain of Fire (x3)
1
1 

Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.