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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 101 - 150 of 218 Cards
A Shadow in the East (x1)
49 4 6 4 9
Nazgûl. Easterling. Mordor.

Immune to player card effects.

Kham–l the Easterling engages the first player.

Only the engaged player can declare attackers or defenders against Kham–l the Easterling.

A Shadow in the East (x1)
5
-
Mordor.

Immune to player card effects.

The player cannot travel here.

Each player's threat elimination level is reduced by 5.

...wall upon wall, battlement upon battlement, black, immeasurably strong, mountain of iron, gate of steel, tower of adamant, he saw it: Barad–d–r, Fortress of Sauron. All hope left him.
–The Fellowship of the Ring

Wrath and Ruin (x1)
50 1 6 4 9
Mordor.

Immune to player card effects. Cannot leave the staging area.

Forced: After the active location is explored, the first player must choose: either discard cards from the top of the encounter deck until a location is discarded and add it to the staging area, or Thane Ulchor attacks you.

Wrath and Ruin (x1)
X
5
City.

Immune to player card effects.

X is 1 more than the number of locations controlled by the players.

The players cannot travel here unless stage 2B has at least 12 progress on it.

Travel: Thane Ulchor attacks each player in turn order.

The City of Ulfast (x1)
45 X 9 4 20
Easterling.

Immune to player card effects.Indestructible.

X is 1 more than the number of resources on the main quest.

City Guard cannot leave the staging area but is considered to be engaged with each player whose threat is equal to or higher than its engagement cost.

Challenge of the Wainriders (x1)
50 X 4 X 5
Easterling.

X is 2 per player.Indestructible.

Immune to player card effects. Cannot leave the staging area.

While The Challengers is at the same stage as The Wainriders, Wainrider Champion is considered to be engaged with each player.

The Land of Sorrow (x1)
34 3 4 1 6
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Ulwarth.

Allies cannot be declared as attackers or defenders against Ulwarth.

The Land of Sorrow (x1)
29 1 5 3 8
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Lorgan.

Forced: After Lorgan attacks, raise each player's threat by 1 (2 instead if this attack destroys a character.

The Land of Sorrow (x1)
33 2 6 2 9
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Borlach.

Forced: After Borlach attacks and destroys a character, any excess damage must be assigned among characters you control.

The Fortress of Nurn (x1)
0 X 6 4 12
Mordor.

Immune to player card effects.

X is 1 more than the number of Castle side quests in the victory display.

Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.

The Hobbit: Over Hill and Under Hill (x1)
2
4
Cave. Trollshaws.

Immune to player card effects.

Players cannot travel to Troll Cave unless Bilbo Baggins has the Troll Key attached and the first player spends 5 resources. (2 resources instead if Bilbo Baggins has the Troll Purse attached.)

The Hobbit: Over Hill and Under Hill (x1)
X
-
Cave.

X is twice the number of players in the game.

Players cannot travel here.

Immune to player card effects.

Forced: After players advance to stage 3, remove Lake in the Cavern from the game.

The Hobbit: On the Doorstep (x1)
1
9
Forest.

Immune to player card effects.

Travel: Exhaust Bilbo Baggins to travel here.

Forced: At the start of each quest phase, search the encounter deck for 1 Spider enemy and add it to the staging area. (2 Spider enemies instead if 3 or more players are at this stage.) Shuffle the encounter deck.

The Hobbit: On the Doorstep (x1)
50 X 6 9 20
Dragon.

Indestructible. Immune to player card effects

X is the number of non-Burglar characters committed to the quest.

Forced: After the 6th progress token is placed here, the players advance to stage 4A.

The Hobbit: On the Doorstep (x1)
50 6 8 8 20
Dragon.

Indestructible. Immune to player card effects.

Cannot leave the staging area (except by quest effect) but is considered to be engaged with the first player.

Forced: If Smaug the Magnificent is dealt a shadow card with a burgle effect, he makes an additional attack immediately after this one.

The Hobbit: On the Doorstep (x1)
12
4
Mountain.

While at least 1 card is stacked underneath, The Lonely Mountain is immune to player card effects, cannot leave the staging area, and gets -2 Threat for each card stacked under it.

Action: While making a burgle attempt, the first player may spend 2 resources to take the revealed card into hand and reveal the next card of his deck.

The Hobbit: On the Doorstep (x1)
50 X 6 3 8
Goblin. Orc.

X is the number of players in the game.

Immune to player card effects.

Cannot leave the staging area.

The first Goblin revealed each round gains surge.

The Hobbit: On the Doorstep (x1)
2
2
Ruins. Valley.

Immune to player card effects.

Forced: Remove 2 progress from stage 3B at the end of each round, if able.

Travel: Spend 3 resources to travel here. (1 resource instead if stage 3B is the current quest.)

The Hobbit: On the Doorstep (x1)
2
2
Ruins. Mountain.

Immune to player card effects.

Forced: Remove 2 progress from stage 4B at the end of each round, if able.

Travel: Spend 3 resources to travel here. (1 resource instead if stage 4B is the current quest.)

The Hobbit: On the Doorstep (x1)
2
2
Ruins. Mountain.

Immune to player card effects.

Forced: Remove 2 progress from stage 2B at the end of each round, if able.

Travel: Spend 3 resources to travel here. (1 resource instead if stage 2B is the current quest.)

The Black Riders (x1)
3
9
River.

Immune to player card effects.

While there is at least 1 other location in play, players cannot travel here.

Travel: The first player must make a Hide 3 test to travel here.

After Bucklebury Ferry leaves play as an explored location, the players win the game.

The Black Riders (x1)
4
4
Hills. Ruins.

Immune to player card effects.

While Weathertop is in the victory display, each enemy in play gets -1Threat

Travel: The first player must exhaust The One Ring to travel here.

"It was burned and broken, and nothing remains of it now but a tumbled ring..."
–Strider, The Fellowship of the Ring

The Black Riders (x1)
X
4
Bridge. River.

Immune to player card effects.

X is the number of players in the game.

Travel: The first player must reveal the top card of the burden deck and resolve that card as if it were just revealed from the encounter deck to travel here.

The Black Riders (x1)
2
6
River.

Immune to player card effects.

Response: After Ford of Bruinen leaves play as an explored location, all engaged enemies are discarded.

Travel: The first player must reveal the top card of the encounter deck to travel here.

The Black Riders (x1)
45 5 6 5 9
Nazgûl.

Immune to player card effects.

The Witch-king gets -30 engagement cost while The One Ring is exhausted.

Characters with 1Willpower or less cannot defend attacks made by The Witch-king.

The Road Darkens (x1)
50 5 6 5 12
Creature.

Indestructible. Immune to player card effects.

Cannot leave the staging area but is considered to be engaged with each player.

Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.

The Road Darkens (x1)
4
6
Mountain.

Immune to player card effects.

Forced: When Redhorn Pass is explored, each player assigns X damage among characters he controls. X is the number of damage here.

"We may well be seen by watchers on that narrow path..." –Gandalf, The Fellowship of the Ring

The Road Darkens (x1)
1
9
Gate.

Immune to player card effects.

Progress cannot be placed on each other active location before it can be placed here. Progress cannot be placed here unless the first player controls the Ring-bearer.

If there are 9 damage tokens, the players lose the game.

The Road Darkens (x1)
50 5 8 9 25
Balrog. Shadow. Flame.

Indestructible.

Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.

While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.

The Road Darkens (x1)
5
5
Underground. Bridge.

Immune to player card effects.

Response: When The Great Bridge is explored, discard a hero from play to deal X damage to The Balrog. X is that hero's threat cost. Then, The Balrog loses all keywords for the remainder of the game. Any player may trigger this response.

The Road Darkens (x1)
4
4
Underground.

Immune to player card effects.

The player cannot advance to the next stage.

Travel: Each player searches the encounter deck and discard pile for a different enemy and adds it to the staging area to travel here. One of those enemies must be Orc-chieftain, if able.

The Road Darkens (x1)
2
4
River. Lawn.

Immune to player card effects.

Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.

While Parth Galen is in play, the players cannot win the game.

The Road Darkens (x1)
1
6
Hills.

Immune to player card effects.

Response: When Seat of Seeing is explored, choose a burden card in play, in the encounter deck, or in the discard pile, and remove it from the game. Shuffle the encounter deck. (If you are playing campaign mode, remove that card from the campaign pool.)

The Road Darkens (x1)
X
2
River.

Immune to player card effects. X is the number of players in the game.

The players cannot travel here while Sarn Gebir is in play. While The Argonath is the active location, skip the combat phase.

"Behold the Argonath, the Pillars of the Kings!"

-Aragorn, The Fellowship of the Ring

Victory 1
The Road Darkens (x1)
3
4
River.

Immune to player card effects.

Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.

"Boats of the Elves would not sink, maybe." he said, "but that does not say that we should come through Sarn Gebir alive. None have ever done so yet." –Boromir, The Fellowship of the Ring

The Treason of Saruman (x1)
50 4 6 4 6
Istari. Traitor.

Indestructible.Immune to player card effects. Cannot leave the staging area.

Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.

The Treason of Saruman (x1)
2
1
Isengard.

Immune to player card effects.

While Orthanc is in the staging area, it gains:"Forced: After the players quest successfully, the first player looks at the top 3 cards of the encounter deck, reveals 1, and discards the others."

Still dark and tall, unbroken by the storm, the tower of Orthanc stood. –The Two Towers

The Treason of Saruman (x1)
3
1
Isengard.

Immune to player card effects.

Forced: When the Gates of Isengard is explored, each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

Here through the black rock a long tunnel had been hewn, close at either end with mighty doors of iron. –The Two Towers

The Land of Shadow (x1)
9
9
Road.

Immune to player card effects.

The Cross-roads gets -1 Threat for each facedown card under it. The players cannot travel here unless there are 0 facedown cards under The Cross-roads and at least 20 progress tokens on stage 1B.

"We must go to the Cross–roads. But make haste! Be silent!" -Gollum, The Two Towers

The Land of Shadow (x1)
4
2
Vale.

Immune to player card effects.

Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring or discard 1 random card from each player's hand.

The Land of Shadow (x1)
2
2
Mountain.

Immune to player card effects.

Travel: Either exhaust Sméagol, or discard 1 random card from each player's hand.

Forced: After Sméagol's Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.

"...a stair, a narrow stair, O yes, very long and narrow. And then more stairs." -Gollum, The Two Towers

The Land of Shadow (x1)
4
4
Mountain.

Immune to player card effects.

While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 Attack loses the Indestructible keyword, and gains: "Shelob engages the first player."

Travel: Place 1 resource on Shelob to travel here.

The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge... -The Two Towers

The Land of Shadow (x2/x1)
45 4 5 4 9
Nazgûl.

Cannot have non-Morgul attachments.

While The One Ring is exhausted, Morgul Wraith gets -30 engagement cost and gains: "Immune to player card effects."

"They see everything, everything. Nothing can hide from them." -Gollum, The Two Towers

The Flame of the West (x1)
5
5
Hill.

Immune to player card effects.

Forced: After The Stone of Erech becomes the active location, each player searches the encounter deck and discard pile for an Oathbreaker enemy and adds it to the staging area. Shuffle the encounter deck.

Travel: Remove 5 progress from stage 3B to travel here.

The Flame of the West (x1)
X
3
Siege.

Immune to player card effects.

X is the number of resources on Grond.

Forced: At the beginning of the quest phase, place 1 resource on Grond. Then, deal X damage to Minas Tirith.

Travel: The Witch-king makes an immediate attack against each player, in turn order.

The Flame of the West (x1)
5
3
Minas Tirith.

Immune to player card effects.

While Gate of Gondor is the active location, each enemy in play gets -30 engagement cost.

Forced: When Gate of Gondor is explored, return each engaged enemy to the staging area.

...it was the key, the weakest point in all that high and impenetrable wall. –The Return of the King

The Flame of the West (x1)
50 X 6 2 8
Undead. Oathbreaker.

Phantom. Immune to player card effects.

X is twice the number of players in the game.

Forced: When Army of the Dead attacks, you must either attach a set aside Overcome by Fear to your threat dial, or discard an ally you control.

The Flame of the West (x1)
50 6 6 6 14
Nazgûl. Captain.

Immune to player card effects.

Cannot be optionally engaged or take damage.

Forced: At the beginning of the quest phase, discard cards from the encounter deck until an enemy is discarded. Add the discarded enemy to the staging area.

The Mountain of Fire (x1)
0
-
Mordor.

Immune to player card effects. The players cannot travel here.

The Black Gate gets +1 Threat for each resource on it.

Forced: At the beginning of the quest phase, place 1 resource here and raise each player's threat by 1.

The great doors of the Black Gate swung back wide. Out of it streamed a great host as swiftly as swirling waters when a sluice is lifted.
–The Return of the King

The Mountain of Fire (x2/x1)
X
8
Plains.

Immune to player card effects.

X is the number of characters controlled by the player with the most characters.

While Towers of the Teeth is the active location, players cannot play allies.

...now near loomed the great rampart of Cirith Gorgor, and the Black Gate amidmost, and the Two Towers of the Teeth tall and dark upon either side.
–The Return of the King