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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 51 - 100 of 178 Cards
The Three Trials (x5/x4)
28 1 1 2 4
Undead. Spirit.

Cannot have attachments.

Spirit of the Wild gets +1 Threat and +1 Attack for each Key objectives the players control.

Shadow: Attacking enemy gets +1 Attack for each Key objective the players control.

Trouble in Tharbad (x2)

When Revealed: The first player either removes 1 time counter from the current quest or each enemies gets -20 engagement cost and +1 Attack until the end of the round.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player's threat is 20 or less).

The Nîn-in-Eilph (x1)
45 3 6 4 9
Creature.

Cannot have attachments.

Ancient Marsh-dweller gets +1 Threat and +1 Attack for each resource token on it.

Forced: After any number of time counters are removed from the current quest, place a resource token here.

The Lost Realm (x4)
30 2 2 1 5
Undead. Wraith.

Forced: When Baleful Shade attacks, the defending player discards the top card of his deck. If the discarded card is an ally, Baleful Shade gets +2 Attack for this attack.

Shadow: Exhaust a character you control.

The Lost Realm (x1)
4

Each Orc enemy gets +1 Threat +1 Attack and +1 Defense.

When Revealed: Each player must search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.

Several Orcs spring upon you from their hiding place! Their surprise attack puts you on the defensive. You must fight to gain the upper hand.


The Lost Realm (x2/x1)

When Revealed: Each Undead enemy gets +1 Threat +1 Attack and +1 Defense until the end of the round. If there are no Undead enemies in play, Restless Evil gains Surge.

Shadow: Each Undead enemy engaged with you gets +1 Attack and +1 Defense until the end of the round.

The Wastes of Eriador (x3/x2)
25 1 2 1 3
Creature. Warg.

Surge.

While it is Night, Wolf of Angmar gets +2 Attack

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it is Night).

Escape from Mount Gram (x1)
3
8
Mountain.

Immune to player card effects.

White Southern Gate is the active location, each Orc enemy gets +2 Attack.

Forced: When Southern Gate becomes the active location, each player with less than 35 threat must raise his threat to 35.

Escape from Mount Gram (x2/x1)

Doomed 3.

When Revealed: Until the end of the round, each enemy gets -10 engagement cost and +1 Attack. If there are no enemies in play, search the encounter deck and discard pile for an enemy and add it to the staging area.

Across the Ettenmoors (x4)
36 1 2 3 6
Troll.

Savage Trollspawn gets +1 Attack for each damaged character the engaged player controls.

Shadow: Attacking enemy gets +1 Attack for each damaged character the defending player controls.

Across the Ettenmoors (x2)
31 2 4 1 12
Troll.

Ruthless Hill-troll gets +2 Attack and +2 Defense while it has 3 or more damage on it.

Shadow: Shuffle 1 location with the safe keyword (but not its attached encounter) back into the encounter deck.

The Treachery of Rhudaur (x1)
Clue.

Action: Exhaust Amarthiúl or a hero to claim Daechanar’s Brand. Then, attach Daechanar’s Brand to that character.

Attached character gets +1 Attack while attacking Undead enemies.

When you touch this dark blade, you can feel a cursed power coursing through it. In Tengwar, the name "Daechanar" is inscribed upon its handle.

The Dread Realm (x1)
1 5 4 5 12
Undead. Dúnedain. Sorcerer.

Cannot have attachments.

Daechanar gets +1 Attack for each Sorcery card in play, and gains indestructible while at least 1 Sorcery card is in play.

Forced: When Daechanar is damaged, if there is at least 1 Sorcery card in play, cancel all damage just dealt and remove a Sorcery card from the game.

The Dread Realm (x2)
2
4
Carn Dûm. Underground.

While Dark Halls is in the staging area, each Reanimated Dead gets +1 Attack and +1 Defense.

Shadow: If there is a copy of the defending character in your discard pile, reanimate it and deal it 1 shadow card.

The Grey Havens (x3/x2)
35 3 3 4 3
Undead.

Forced: When Servant of the Deceiver engages you, look at the top card of your deck. If its printed cost is 2 or less, place it on the bottom of your deck and Servant of the Deceiver gets +2 Attack until the end of the round.

The Grey Havens (x3)
36 1 2 2 4
Corsair. Raider.

Cunning Pirate gets +1 Attack and +1 Defense for each resource on it.

Forced: When Cunning Pirate engages you, discard an attachment you control and place resources on Cunning Pirate equal to that attachment's printed cost.

The Grey Havens (x3)
24 2 3 2 4
Corsair. Raider.

Umbar Raider gets +1 Attack for each resource on it.

Forced: After Umbar Raider attacks you, move 1 resource from one of your heroes’ resource pools to Umbar Raider.

“And there men of Lamedon contested the fords with fell folk of Umbar and Harad who had sailed up the river.”
–Legolas, The Return of the King

The Grey Havens (x1)
8 1 2 2 4
Corsair. Raider.

Na’asiyah engages the last player.

Forced: When Na’asiyah engages you, discard each event in your hand. Add 1 resource to Na’asiyah for each event discarded in this way.

Forced: When Na’asiyah attacks or defends, she gets +1 Attack and +1 Defense for this attack for each resource on her. After this attack, discard 1 resource from her.


Flight of the Stormcaller (x2)
26 2 2 2 3
Corsair. Raider.

Corsair Seafarer gets +1 Attack for each resource on it.

Forced: After the engaged player commits a hero to a Sailing test or to a quest, move 1 resource from that hero's resource pool to Corsair Seafarer.

The Thing in the Depths (x3)
13 1 4 1 6
Creature. Tentacle.

Grapple ( lowest printed quest points ).

Giant Arm gets +2 Attack when attacking allies.

Shadow: After this attack, either put Giant Arm into play engaged with you and deal it a shadow card, or resolve its Grapple ability.

The Drowned Ruins (x3)
30 2 2 2 4
Creature.

Sea-scorpion gets +2 Attack if the active location is underwater.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is Underwater).

The City of Corsairs (x3/x1)
28 2 2 3 5
Corsair. Raider.

Corsair Slaver gets +1 Attack and +1 Threat for each resource on it.

Forced: After the engaged player spends any number of resources, place 1 of those resources on Umbar Slaver.

The Sands of Harad (x5/x4)
28 1 2 1 3
Harad.

Surge. Archery 1.

Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2 Attack for this attack.

Umbar remained at war with Gondor for many lives of men...
–The Return of the King

The Sands of Harad (x2)
3
3
Desert.

While Parched Wadi is in the staging area, each Creature enemy gets +1 Threat and +1 Attack

Forced: After Parched Wadi becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add that enemy to the staging area.

The Sands of Harad (x1)
4

When Revealed: Discard cards from the encounter deck until a Harad enemy is discarded. Add that enemy to the staging area and place a resource token on it. That enemy is "the Champion." While this stage is in play, the Champion gets +2 Threat +2 Attack +2 Defense and gains: Immune to player card effects. The main quest stage cannot be defeated while the Champion is in play."

The champion cannot take damage unless there are at least 4 progress tokens here. This stage cannot be defeated while the champion is in play.

The Sands of Harad (x1)
40 2 5 3 6
Harad.

While Southron Captain is in the staging area, each other Harad enemy gets +1 Threat

While Southron Captain is engaged with you, each other Harad enemy engaged with you gets +1 Attack

The Sands of Harad (x2/x1)
40 3 3 1 5
Orc. Uruk.

Uruk Warg-Rider gets +X Attack while attacking a character with lessWillpower than Uruk Warg-rider'sThreat X is the difference.

Shadow: Return attacking enemy to the staging area after this attack.

The Sands of Harad (x2/x1)
20 2 2 2 2
Creature.

When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +2 Threat +2 Attack +2 Defense and +2 hit points.

Forced: When attached enemy leaves play, add Mordor Warg to the staging area."

Race Across Harad (x3/x2)
10 1 1 1 1
Creature.

Surge.

When Revealed: Attach to an Orc enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and +1 hit point.Forced: When attached enemy leaves play, return Racing Warg to the staging area.")

Beneath the Sands (x3/x2)
40 3 3 2 5
Creature. Spider.

While On Track is in play, Hive Guardian gets +2 Attack and -5 engagement cost.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if On Track is in play).

The Black Serpent (x1)
Item. Harad.

Guarded (enemy or location).

While Banner of the Serpent is attached to an encounter card, each Harad enemy gets +1 Attack

Action: Exhaust Banner of the Serpent and raise your threat by 1 to give each Harad enemy engaged with you -1Attack until the end of the phase.

The Black Serpent (x1)
50 0 2 1 8
Harad.

Cannot leave the staging area or take damage. X is the stage number of the main quest.

The Black Serpent gets +XThreat +XAttack and +XDefense

Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.

The Crossings of Poros (x1)
50 0 2 1 8
Harad.

Cannot leave the staging area or take damage. X is the stage number of the main quest.

The Black Serpent gets +XThreat +XAttack and +XDefense

Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an attack against the first player.

The Crossings of Poros (x2)
28 2 3 1 4
Harad.

Forced: After Southron Outrider engages you, either place a random enemy from the set aside Harad Soldiers set into the encounter discard pile, or Southron Outrider gets +3Attack this round.

Shadow: Exhaust a character you control.

The Wilds of Rhovanion (x2/x1)

When Revealed: Add the top card of the Evil Creatures deck to the staging area and attach Frenzied Creature to it. (Counts as a Condition attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and is immune to player card effects")

Shadow: Attach this card to attacking enemy.

The Wilds of Rhovanion (x2/x1)
35 3 5 4 6
Orc. Goblin.

Cannot have player card attachments.

While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 Attack and +1 Defense

Shadow: Attacking enemy gets +2 Attack

The Wilds of Rhovanion (x2/x1)
38 1 1 1 5
Orc.

While Hobgoblin is guarding a card, it gets +XThreat +XAttack and +XDefense where X is that card's cost.

Forced: After Hobgoblin enters play, the first player attaches the top card of his deck to Hobgoblin faceup as a guarded attachment. When Hobgoblin leaves play, return the card it was guarding to its owner's hand.

The Wilds of Rhovanion (x2/x1)
33 3 2 1 8
Creature.

Werewolf gets +1 Attack for each damage on it.

Forced: After Werewolf is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.

Shadow: Deal 1 damage to the defending character.

The Withered Heath (x3/x2)
20 2 2 0 4
Dragon.

Dragon Hatchling gets +1 Attack and +1 Defense for each Dragon Sign in the victory display.

Shadow: Until the end of the phase, attacking enemy gets +1 Attack and +1 Defense for each Dragon Sign in the victory display.

The Ghost of Framsburg (x1)
30 3 3 3 6
Undead. Wight. Hazard.

Cannot have non-objective attachments.

Fram's Shade gets +1 Threat +1 Attack and +1 Defense for each Loot objective the players control.

When Fram's Shade is dealt shadow cards, deal it a number of shadow cards equal to the number of Loot objectives the players control (to a minimum of 1).

Mount Gundabad (x1)
Artifact. Weapon. Broken.

Attach to a hero. Restricted.

Attached hero gets +1 Attack.

If attached hero leaves play, the players lose the game.

...they tell that he slew Scatha, the great Dragon of Ered Mithrin, and the land had peace from the long-worms afterwards.
–The Return of the King

Mount Gundabad (x1)
Artifact. Weapon. Reforged.

Attach to a hero. Restricted.

Attached hero gets +X Attack, where X is 1 more than the number of quest cards in the victory display.

If attached hero leaves play, the players lose the game.

...they tell that he slew Scatha, the great Dragon of Ered Mithrin, and the land had peace from the long-worms afterwards.
–The Return of the King

The Fate of Wilderland (x1)
50 2 3 2 5
Orc. Goblin.

Immune to player card effects. Cannot leave the staging area.

Forced: When Urdug attacks, discard the top card of the encounter deck. He gets +XAttack for this attack, where X is the discarded card's printedThreat

When Urdug is destroyed, the players win the game.

The Fate of Wilderland (x3/x2)
20 2 2 2 3
Orc. Goblin.

Forced: After Fierce Vanguard engages you, either it gets +2 Attack until the end of the round, or place 1 progress on the The Goblins' Assault.

Shadow: Attacking enemy gets +2 Attack and +2 Defense until the end of the phase.

A Shadow in the East (x3)
28 2 2 2 3
Easterling.

Archery 1.

Easterling Raider gets +1 Attack and +1 Defense for each Easterling attachment on it.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has an Easterling attachment).

A Shadow in the East (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gets +2 Attack

When Revealed: Attach to the Easterling enemy with the lowestAttack without a Sword of Rh–n.

A Shadow in the East (x1)
Plot.

Each non-unique enemy gets +1 Attack

Forced: After an enemy attacks and destroys a character, place 1 damage token here. Then, if there are X damage tokens here, the players lose the game. X is 4 more than the number of players.

A Shadow in the East (x3)
Clue.

Guarded (enemy).

Attached enemy gets +1 Threat +1 Attack and +1 Defense

When Evidence of the Cult is free of encounters, add it to the victory display. Then, place 1 resource on the main quest.

A Shadow in the East (x2/x1)
32 3 3 1 5
Easterling.

Treacherous Easterlings gets +1 Attack and +1 Defense for each resource token on it (Limit +3Attack and +3Defense

Forced: After the engaged player raises his threat, place 1 resource token on Treacherous Easterling.

A Shadow in the East (x2)
Easterling.

While attached to an enemy, counts as a Condition attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and is immune to player card effects."

When Revealed: Attach to the Easterling enemy with the lowestDefense without a copy of Fanaticism. Otherwise, Fanaticism gains surge.