While Town Gate is in the staging area, it gains:"Forced: At the end of the quest phase, place 1 resource here. Then, if there are 3 resources here, discard Town Gate and deal 4 damage to Hrogar's Hill."
Travel: Dagnir makes an immediate attack against the first player.
Immune to player card effects.
The players cannot travel to The Cursed Tomb unless they control 3 Loot objectives.
Forced: After the player travel to The Cursed Tomb, search the encounter deck and discard pile for Fram's Shade and add it to the staging area. Shuffle the encounter deck. Fram's Shade makes an immediate attack against each player in turn order.
X is the tens digit of the first player's threat.
Forced: When Crypt Stalker attacks, raise the defending player's threat by 1.
Shadow: Either raise your threat by 2, or return attacking enemy to the staging area.
Forced: When Evil Spectre is destroyed, shuffle it back into the encounter deck if the active location has the Dark trait.
Shadow: Attacking enemy gets +1 (+2 instead if the active location has the Dark trait.)
Immune to player card effects.
Forced: After Forgotten Crypt becomes the active location, discard cards from the top of the encounter deck until an Undead enemy is discarded and add it to the staging area. Then, attach a Loot objective in the encounter discard pile to that enemy as a guarded objective.
While Haunted Hall is in the staging area, it gains,"Forced: After a player places any amount of progress on a Dark location in the staging area, he raises his threat by 1."
Nothing assailed the company nor withstood their passage, and yet steadily fear grew...
-The Return of the King
X is the tens digit of the first player's threat.
Forced: After resolving the Discover keyword on Hidden Staircase, reduce each player's threat by X is no Hazard cards were revealed by it.
While Cursed Tower is in the staging area, it gains:"Forced: After a player plays an event, raise his threat by 1."
Shadow: Discard a non-objective attachment you control.
Immune to player card effects.
Forced: After The First Forge becomes the active location, exhaust the hero with Wormsbane attached. That hero cannot ready while The First Forge is the active location.
Response: After the First Forge is explored, flip Wormsbane to its Reforged side and attach it to any hero.
Forced: When Dagnir's Hoard is explored, Dagnir returns to the staging area and makes an immediate attack against each player in turn order.
Response: After Dagnir's Hoard is explored, each player may search his deck for an Item attachment, add it to his hand, and shuffle his deck.
Forced: When Deep-dweller engages you, it makes an immediate attack.
Forced: After Deep-dweller take any amount of damage (and survives), return it to the staging area.
Urdug gets +2 for each other enemy in play and cannot be dealt damage unless he had resolved an attack this phase.
Forced: After players quest unsuccessfully, place 1 progress here for each player in the game.
Immune to player card effects. Cannot leave the staging area.
Forced: When Urdug attacks, discard the top card of the encounter deck. He gets +X for this attack, where X is the discarded card's printed
When Urdug is destroyed, the players win the game.
Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.
Shadow: Exhaust a character you control.
Forced: After Fierce Vanguard engages you, either it gets +2 until the end of the round, or place 1 progress on the The Goblins' Assault.
Shadow: Attacking enemy gets +2 and +2 until the end of the phase.
Forced: After Warg-rider is dealt a shadow card with no effect, either return it to the staging area or place 1 progress on The Goblins' Assault.
While Hilltop Battlements is in the staging area, each non-unique enemy gets -5 engagement cost.
Forced: When Hilltop Battlements is explored, discard the top X cards of the encounter deck, where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.
Forced: At the end of the round, place 1 resource here. Then if there are at lest 3 resources here, remove 3 of them and shuffle the encounter discard pile into the encounter deck. Discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.
Forced: After Easterling Outrider engages a player, either place 1 resource on Easterling Pursuit, or Easterling Outrider makes an immediate attack.
Shadow: Discard an attachment you control.
While Exposed Riverbank is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, place 1 resource on Easterling Pursuit."
Travel: Place 1 resource on Easterling Pursuit.
Forced: When Easterling Captain enters play, discard cards from the encounter deck until an Easterling treachery is discarded. Attach that treachery to Easterling Captain.
Forced: When Easterling Captain would take any amount of damage, discard an Easterling attachment from him. Then, cancel the damage.
While attached to an enemy, counts as a Mount attachment with the text: "Attached enemy gets +2 Forced: At the end of the round, return attached enemy to the staging area."
When Revealed: Attach to the lowest engagement cost Easterling enemy without an Easterling Horse and return it to the staging area. Otherwise, Easterling Horse gains surge.
Forced: When Warrior of Rh–n attacks, attach the top Easterling treachery in the discard pile to it.
Shadow: Attach the top Easterling treachery in the discard pile to attacking enemy.
The Easterlings are fearless warriors, but a stern defense may dissuade them.
When Revealed: After an Easterling enemy enters play, attach the top Easterling treachery in the discard pile to that enemy.
Forced: After Warriors of the East becomes the current quest, the highest Easterling enemy in the staging area attacks the first player.
Immune to player card effects.
Cannot be optionally engaged.
Forced: After Priest of Sauron attacks and destroys an ally, raise each player's threat by 2.
Immune to player card effects.
Forced: After a location is revealed from the encounter deck, The Governor engages the first player and makes an immediate attack.
"In all the long wars with the Dark Tower treason has ever been our greatest foe."
–Gandalf, The Fellowship of the Ring
Add +1 to the total in the staging area for each resource here.
Forced: When the active location is explored, discard the top X cards of each player's deck, when X is that location's Then, place 1 resource here for each event discarded this way.
Each non-unique enemy gets +1
Forced: After an enemy attacks and destroys a character, place 1 damage token here. Then, if there are X damage tokens here, the players lose the game. X is 4 more than the number of players.
Sauron Worship enters play with 1 damage token on it.
Each player's threat elimination level is reduced by 1 for each damage token here.
Forced: At the end of the round, place 1 damage token here.
Servant of Sauron engages the first player.
Forced: After the engaged player raises his threat, Servant of Sauron makes an immediate attack. (Limit once per phase.)
The shadow of Mordor is on the servants of the Enemy, and they inspire fear in your companions. Only a stout heart can stand against them.
Forced: After an enemy engages a player, that player raises his threat by 1.
Response: When Shadow of Fear is defeated, reduce each player's threat by 3.
Forced: After Rh–n Backstabber engages you, either raise your threat by 2, or discard an ally you control with printed cost 2 or higher.
Shadow: Raise your threat by 1 for each enemy engaged with you.
Treacherous Easterlings gets +1 and +1 for each resource token on it (Limit +3 and +3
Forced: After the engaged player raises his threat, place 1 resource token on Treacherous Easterling.
City Forum gets +1 for each resource here.
While City Forum is in the staging area, it gains:"Forced: After a location is explored, place 1 resource here."
Travel: Each player raises his threat by 1 for each resource here.
Immune to player card effects.
Forced: When Seedy Travern is explored, reveal each facedown card under it.
Travel: Look at the top 5 cards of the encounter deck. Put one of those cards facedown under Seedy Tavern and shuffle the rest back into the encounter deck.
The longer you wander the streets, the more unwanted attention you attract.
Each location in the staging area gets +1
Forced: After Unwelcome Travelers becomes the current quest, the first player discards cards from the top of the encounter deck until an enemy is discarded and puts it into play engaged with him.
The servants of Sauron perform ritual sacrifice to invoke the power of Mordor.
Forced: At the end of the round, place 1 damage token here. Then, if there are 4 or more damage tokens here, remove 4 of them and reveal the top card of the Power of Mordor deck. If you cannot, the player lose the game.
This stage cannot be the active quest while Thane Ulchor has any hit points remaining. When this stage is defeated, the players win the game.
Indestructible. Immune to player card effects.
X is 1 more than the number of quest stages in the victory display. Cannot be engaged unless X is equal to 5.
Forced: When Thane Ulchor attacks and destroys a character, place 1 damage token on Tribute to Mordor.
Forced: When Temple of Sauron leaves play, place 1 damage token on Tribute to Mordor.
Shadow: Attacking enemy gets +1 for each quest stage in the victory display.
X is 1 more than the number of quest stages in the victory display.
Forced: When Hall of Horrors leaves play, each player deals X damage to a character he controls.
...they had worshipped Sauron in the Dark Years.
–The Return of the King
While Narrow Opening is the active location, each player cannot play more than 1 card each round.
Forced: When Narrow Opening leaves play, each player discards 1 random card from his hand.
"I got stuck in the door, which was only open a crack, and I lost lots of buttons..."
–Bilbo, The Hobbit
When Revealed: Make Crumbling Passage the active location, returning any previously active location to the staging area.
Forced: When Crumbling Passage leaves play, deal 1 damage to each exhausted character.
...at that moment a stone hurtling from above smote heavily on his helm, and he fell with a crash and knew no more.
–The Hobbit
It's nearly impossible to find your way through this maze of dark tunnels.
When Revealed: Each player places the top 10 cards of his deck facedown under his threat dial (without looking at them). When this stage is defeated, each player shuffles all cards under his threat dial back into his deck.
Forced: After a player raises his threat by any amount, he discards the top card from under his threat dial.
When Revealed: Each player with more than 5 cards in his hand discards cards from his hand until he has only 5.
Forced: After a player draws any number of cards, he raises his threat by 1.
"Nothing can hide from them."
–Gollum, The Two Towers
Forced: After a non-unique enemy engages a player, that enemy cannot take damage until the end of the round.
...here the Dark Power, moving its armies like pieces on the board, was gathering them together.
–The Return of the King
Immune to player card effects. Cannot leave the staging area.
Forced: After the active location is explored, the first player must choose: either discard cards from the top of the encounter deck until a location is discarded and add it to the staging area, or Thane Ulchor attacks you.
Forced: After Champion of Rh–n engages you, either return a location you control to the staging area, or Champion of Rh–n makes an attack.
Shadow: Deal 1 damage to defending character.
Forced: After Easterling Skirmisher attacks and destroys a character, that character's controller must return the location he controls with the highest to the staging area.
Forced: After an enemy is defeated, place 1 progress on Contested Square if it is in the staging area.
While you control Contested Square, it gains:"Forced: After a character you control is destroyed, if you control Contested Square, returns Contested Square to the staging area."