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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 801 - 850 of 1174 Cards
The Mountain of Fire (x1)
Mordor.

Add Eye to each Fortitude test.

Forced: At the end of the round, flip The Eye of Sauron, then move it and each Nazgûl enemy in the staging area to The Black Gate Opens staging area. The first player may raise each player's threat by 3 to cancel this effect.

The Mountain of Fire (x1)
Mordor.

Each enemy in the staging area gets +1 Threat and -10 engagement cost.

Forced: At the end of the round, flip The Eye of Sauron, the move it and each Nazgûl enemy in the staging area to the Mount Doom staging area. The first player may raise each player's threat by 3 to cancel this effect.

The Massing at Osgiliath (x1)
40 6 6 6 11
Nazg√l. Captain.

Players cannot play attachments on The Witch-king.

While The Witch-king is in the staging area, each character gets -1 Willpower.

Forced: After The Witch-king attacks, he returns to the staging area unless the defending player raises his threat by 3.

The Massing at Osgiliath (x4)
1 1 1 0 2
Orc. Scout.

Forced: At the beginning of the encounter phase, all copies of Snaga Scouts engage the player with the lowest threat. (The first player chooses in case of a tie.)

The Massing at Osgiliath (x4)
27 1 4 1 3
Creature. Scout.

Forced: After Wolves from Mordor attack and destroy a character, shuffle Wolves from Mordor into the encounter deck.

Shadow: Deal 2 damage to the defending character.

The Massing at Osgiliath (x2)
1
3
East Bank. Polluted.

While Morgulduin is the active Location, it gains:

Forced: When a character commits to a quest, deal 1 damage to that character.

Shadow: If the players have not yet crossed the Anduin, return any current active location to the staging area. Morgulduin becomes the active location.

The Stone of Erech (x1)
3
6
Blackroot Vale. Road.

While Tarlang's Next is the active location, it gains,"Forced: At the beginning of the encounter phase, the players must either immediately end the encounter phase, or the first player must engaged all enemies in the staging area."

The Stone of Erech (x1)
Night.

Forced: At the end of the round, place 1 progress on Eventide.

If there are 4 or more progress on Eventide, add it to the victory display and put Dusk into play.

The Stone of Erech (x1)
Night.

Forced: At the end of the round, place 1 progress on Dusk.

If there are 4 or more progress on Dusk, add it to the victory display and put Midnight into play.

The Stone of Erech (x1)
Night.

Forced: At the end of the round, place 1 progress on Midnight. Then, raise each player's threat by the number of progress on Midnight.

The Stone of Erech (x3)
4
1
Blackroot Vale.

Forced: When Blackroot Graves is explored, return the topmost Undead enemy in the encounter discard pile to play, engaged with the first player.

Shadow: If defending character has 0Willpower deal 2 damage to that character.

The Old Forest (x1)
50 3 5 4 12
Tree.

Indestructible. Immune to player card effects.

Forced: When Old Man Willow attacks, discard a random location from the victory display. The defending player raises his threat by X, where X is that location's victory point value.

The Old Forest (x4/x2)
40 2 4 2 6
Tree.

While Long Trailer is in the staging area it gains:"Forced: After the active location leaves play as an explored location, Long Trailer makes an immediate attack against the first player."

"Occasionally the most unfriendly ones may drop a branch, or stick a root out, or grasp at you with a long trailer." –Merry, The Fellowship of the Ring

The Old Forest (x4)
30 3 3 3 5
Tree.

Forced: After Grasping Root engages a player, that player must assign X damage among characters he controls. X is the number of locations in the victory display.

...a great tree–root seemed to be over him and holding him down... –The Fellowship of the Ring

The Old Forest (x3)
20 1 1 0 2
Creature. Insect.

Surge.

Forced: After Army of Flies engages a player, that player discards a non-objective attachment he controls.

Shadow: Defending player discards a non-objective attachment he controls.

The Old Forest (x4)
2
4
Forest.

While Deep Gulley is in the staging area, it gains :"Forced: After a player optionally engages an enemy, that player raises his threat by X, where X is the engaged enemy'sAttack

Each time they clambered out, the trees seemed deeper and darker... –The Fellowship of the Ring

The Ruins of Belegost (x1)
Dragon.

Forced: At the beginning of the quest phase, place 1 progress token on Stalking the Ruins. Then, if there are at least 3 resources here, add or return Naurlhûg to the staging area.

Forced: When the players advance to a new quest stage, discard all tokens from Stalking the Ruins. Then, set Naurlhûg aside, out of play.

The Ruins of Belegost (x1)
20 X 7 5 20
Dragon.

Immune to player card effects, Cannot take damage.

X is the number of resources on Stalking the Ruins.

Forced: When Naurlhûg makes an attack, the defending player assigns X damage among characters he controls.

The Ruins of Belegost (x1)
4
6
Underground.

Discover 5.

Immune to player card effects.

Forced: When Naurlhûg’s Lair is explored, add the Loot objective from underneath Stalking the Ruins to the staging area faceup.

Travel: Place X resources on Stalking the Ruins where X is the number of players.

The Ruins of Belegost (x4)
2
3
Underground.

Discover 2.

While Abandoned Mine is in the staging area, progress cannot be placed on locations in the staging area not named Abandoned Mine.

Forced: When resolving the Discover keyword on Abandoned Mine, look at X additional cards where X is the number of players in the game.

The Ruins of Belegost (x2/x0)
4
4
Underground.

Discover 4.

While Flooded Hall is in the staging area, increase the cost to play each ally by 1.

Forced: When resolving the Discover keyword on Flooded Hall, the first player reveals an additional looked at Hazard card for each other player in the game.

The Ruins of Belegost (x2)
3
3
Underground.

Discover 2.

While Darkened Tunnel is in the staging area, it gains:

Forced: After a 'when revealed' effect is canceled, discard the top card of the encounter deck. If the discarded card has the Hazard trait, resolve its staging as if it was just revealed from the encounter deck.

Travel: Place 1 resource on Stalking the Ruins.

Fog on the Barrow-downs (x5/x3)
1
1
Ruins. Downs.

Peril.

Immune to player card effects. The players cannot travel here.

Forced: After Great Barrow enters the staging area, remove each character you control from the quest and create your own staging area. Then advance to a separate stage 4A by yourself.

Fog on the Barrow-downs (x3/x2)
X
4
Ruins. Downs.

X is 1 plus the number of facedown cards under this location.

Forced: After Ancient Barrow enters play, each player places an ally he controls facedown under this location. When Ancient Barrow leaves play as an explored location, return each ally under this location to its owner's hand.

Fog on the Barrow-downs (x4/x3)
30 3 5 1 6
Wight.

While Barrow-wight is engaged with a player, that player's threat cannot be reduced.

Forced: After Barrow-wight attacks and destroys a character, that character's controller raises his threat by 2.

Fog on the Barrow-downs (x3)
35 2 4 1 5
Wight.

While Cold-wight is engaged with a player, that player cannot draw cards from card effects.

Forced: After Cold-wight attacks and destroys a character, that character's controller discards a random card from his hand.

Fog on the Barrow-downs (x3)
40 2 3 1 7
Wight.

While Dark-wight is engaged with a player, that player's heroes cannot gain resources from card effects.

Forced: After Dark-wight attacks and destroys a character, that character's controller discards all resources from each hero he controls.

Fog on the Barrow-downs (x2/x1)
Enchantment.

Peril.

When Revealed: Attach to a questing hero you control. Counts as a Condition attachment with the text:

Limit 1 per hero. Attached hero's Willpower is 0.Forced: At the end of the round, raise your threat by 1 for each Wight enemy engaged with you.
Murder at the Prancing Pony (x1)
5
5
Hideout.

Immune to player card effects.

While Combe Storehouse is in the victory display, each Suspect gains:

Forced: After this enemy engages a player, it makes an immediate attack.

Travel: Search the encounter deck and discard pile for a Lawless Ruffian and add it to the staging area. Shuffle the encounter deck.

Murder at the Prancing Pony (x1)
45 4 5 3 7
Suspect. Brigand.

Cannot have attachments.

Forced: After Wolf-pelt Jake attacks and destroys an ally, return him to the staging area.

...in the wild lands beyond Bree there were mysterious wanderers.
–The Fellowship of the Ring

Murder at the Prancing Pony (x1)
45 3 4 4 6
Suspect. Brigand.

Cannot have attachments.

Forced: When Johnny Goblin-fingers attacks, the defending player discards 1 random card from his hand and raises his threat by X, where X is the printed cost of the discarded card.

Murder at the Prancing Pony (x1)
45 3 4 3 9
Suspect. Brigand.

Cannot have attachments.

Forced: After an attack resolves in which Old Orc-eyes was dealt a shadow card with no shadow effect, he makes an additional attack against you. Do not deal Old Orc-eyes a shadow cad for this attack.

Murder at the Prancing Pony (x2)

Forced: When a player looks at any number of cards from the Investigation deck, if Taken by Surprise is among the looked at cards, shuffle the encounter discard pile into the encounter deck and discard cards until an enemy is discarded. Put the discarded enemy into play engaged with the first player. Then remove Taken by Surprise from the game.

Murder at the Prancing Pony (x1)
2
2
Bree.

Forced: When the Prancing Pony is explored, the first player must choose: either look at the top 2 cards of the Investigation deck, or each player draws 2 cards.

...the old inn of Bree, The Prancing Pony, that has been kept by the family of Butterbur from time beyond record.
–The Fellowship of the Ring

Murder at the Prancing Pony (x3)
2
4
Bree.

Investigate 2..

Forced: After a player places any amount of progress on a location in the staging area, he raises his threat by 1.

Travel: Each player spends 1 resource to travel here.

...the whole of Bree was buzzing with excitement.
–THe Fellowship of the Ring

Murder at the Prancing Pony (x3)
3
4
Bree.

Investigate 1.

Forced: When triggering the Investigate keyword on Old Warehouse, the first player must choose: either look at 2 additional card, or reduce each player's threat by 3.

Travel: Reveal the top card of the encounter deck to travel here.

Murder at the Prancing Pony (x3)
40 4 4 3 5
Brigand.

Forced: After you optionally engaged Chetwood Outlaw, raise your threat by 4.

Shadow: Either raise your threat by 2, or return attacking enemy to the staging area after this attack.

Murder at the Prancing Pony (x2)

Surge.

When Revealed: Attach to a Brigand enemy without a copy of Hired Muscle attacked and return that enemy to the staging area. (Counts as a Condition attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense, and gains:'Forced: When attached enemy is defeated, look at the bottom of the Investigation deck.'")

The Siege of Annúminas (x1)
City.

Forced: At the end of the round, deal 1 damage to Annúminas for each enemy at each stage.

If the city strength of Annúminas reaches 0, the city is overrun by the forces of Angmar and all teams lose the game.

The Siege of Annúminas (x1)
0 4 6 4 9
Angmar. Sorcerer.

Immune to player card effects.

Lieutenant of Angmar cannot take damage unless there is at least 10 progress on the main quest.

Forced: At the end of the round, Lieutenant of Angmar moves to the staging area with the lowest total Threat and makes an immediate attack against the first player.

The Siege of Annúminas (x1)
X
5
Siege.

X is 1 more than the number of resources on Battering Ram. Immune to player card effects.

Forced: At the end of the round, place 1 resource on Battering Ram. Then, deal X damage to Annúminas.

Travel: Reveal 1 encounter card per player to travel here.

The Siege of Annúminas (x1)
5
5
Siege.

Immune to player card effects.

Forced: At the end of the round, if Enemy Camp is in play, discard 1 random facedown hero from under each stage 3. If Enemy Camp is in the victory display, return each hero under each stage 3 to its owner's control instead.

Travel: Reveal 1 encounter card per player to travel here.

The Siege of Annúminas (x1)
5
5
Siege.

Immune to player card effects.

Forced: At the end of the round, each team discards from the top of their encounter deck until an enemy is discarded and adds that enemy to their staging area.

Travel: Reveal 1 encounter card per player to travel here.

The Siege of Annúminas (x3)
50 4 9 4 12
Orc.

Archery 2.

Immune to player card effects.

Forced: After Host of Angmar attacks and destroys a character, either remove 2 progress from the main quest, or return Host of Angmar to the staging area.

The Siege of Annúminas (x3)
3
4
Arnor. City.

Immune to player card effects.

Forced: At the end of the round, place 1 resource on City Wall. Then, if there are 3 resources here, discard City Wall to deal 4 damage to Annúminas and reveal an encounter card.

Travel: Reveal the top card of the encounter deck to travel here.

The Siege of Annúminas (x3)
20 1 2 1 2
Creature.

Surge.

Forced: After Warg of Carn D–m engages you, either remove 1 progress from the main quest, or exhaust a character you control.

Up from the dark plain below came the crying of fell voices, and the howling of many wolves
–The Fellowship of the Ring

The Siege of Annúminas (x3)
30 2 4 2 3
Orc.

Archery 1.

Forced: When Orc of Angmar attacks, either remove 1 progress from the main quest, or it gets +2 Defense until the end of the phase.

Shadow: Defender gets -2Defense until end of round.

The Siege of Annúminas (x3)
35 2 3 2 4
Orc.

Archery 1.

Forced: After Angmar Warg-rider engages you, either remove 2 progress from the main quest, or it makes an immediate attack.

Shadow: Exhaust a character you control.

The Siege of Annúminas (x2)
40 3 5 2 5
Creature.

Forced: After Savage Werewolf attacks and destroys a character, remove 3 progress from the main quest.

Shadow: Attacking enemy makes an additional attack against you after this one.

Attack on Dol Guldur (x1)
City. Stronghold.

While the players are at stage 3, Dol Guldur gains:"Forced: At the end of the round, after resolving the Forced effect on each stage 3 in play, reduce Dol Guldur's city strength by X, where X is the total siege value of each location explored and each enemy destroyed at each stage this round."