You are playing in Campaign Mode.
Setup: Shuffle the burder treachery cards Pursued by the Enemy and Shadow of Fear into the encounter deck. Add the burden objective cards Grievous Wound and Overcome by Grief to the staging area.
"Well, well!" said the wizard. "The passage is blocked behind us now and there is only one way out – on the other side of the mountains." –The Fellowship of the Ring
Resolution: The first player must choose one of the burden treachery cards (Pursued by the Enemy or Shadow of Fear), and one of the burden objective cards (Grievous Wound or Overcome by Grief) and add to the Campaign Pool. If The Balrog is still in play, the first player must choose all 4 burden cards instead. The chosen burdens have been earned by the players.
They ran on. The light grew before them; great shafts pierced the roof. They ran swifter. They passed into a hall, bright with daylight from its high windows in the east. They fled across it. Through its huge broken doors they passed, and suddenly before them the Great Gates opened, an arch of blazing light. –The Fellowship of the Ring
Trapped inside the Mines of Moria, the Company of the Ring must find their way through many twisting passages to reach the eastern door. But with every step they take into the Mines, there is a growing sense of dread...
Setup: Set The Balrog, The Great Bridge, and Chamber of Mazarbul aside out of play. Add Doom Doom Doom to the staging area and place 10 damage tokens on it. Each player adds 1 different location to the staging area.
Forced: After a player optionally engages an enemy, remove 1 damage from Doom Doom Doom.
There were not only many roads to choose from, there were also in many places holes and pitfalls, and dark wells beside the path in which their passing feet echoed. –The Fellowship of the Ring
Then there came an echoing blast: a great horn was blown in the hall, and answering horns and harsh cries were heard further off. There was a hurrying sound of many feet. –The Fellowship of the Ring
When Revealed: Add Chamber of Mazarbul to the staging area.
If there are no enemies in the staging area at the beginning of the quest phase, the first player reveals an additional encounter card during the staging step.
The players cannot advance unless there are X resource tokens on this stage. X is the number of players times 3.
Forced: After an enemy is defeated, place 1 resource token on this stage.
The outer door could only be reached by a slender bridge of stone, without kerb or rail, that spanned the chasm with one curving spring of fifty feet. –The Fellowship of the Ring
When Revealed: Add The Great Bridge to the staging area. Each player reveals 1 encounter card and removes 1 damage token from Doom, Doom, Doom.
"Now for the last race!" said Gandalf. "If the sun is shining outside we may still escape. After me!" –The Fellowship of the Ring
No more than 5 progress can be placed on this stage each round.
The players cannot defeat this stage while The Great Bridge is in play. If the players defeat this stage, they win the game.
Forced: At the end of the quest phase, remove 1 damage token from Doom, Doom, Doom. Then, if there are no damage tokens here, add The Balrog to the staging area.
Forced: At the end of the quest phase, The Balrog makes an attack if it is in play.
Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.
While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.
Cannot have attachments. Allies cannot defend against Orc-chieftain.
Forced: At the beginning of the encounter phase, Orc-chieftain engages the first player.
...he charged into the Company and thrust his spear straight at Frodo. –The Fellowship of the Ring
Cannot have attachments.
For each point of excess damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.
When Revealed: Uruk from Mordor makes an immediate attack against the first player.
Shadow: Attacking enemy gets +1 If this attack destroys a character, attacking enemy makes an additional attack.
When Revealed: Either remove 1 damage from Doom Doom Doom or reveal an additional encounter card.
Shadow: The defending player raises his threat by 1 for each enemy engaged with him.
X is the number of players in the game.
When Revealed: Assign X damage among characters you control.
Immune to player card effects.
Response: When The Great Bridge is explored, discard a hero from play to deal X damage to The Balrog. X is that hero's threat cost. Then, The Balrog loses all keywords for the remainder of the game. Any player may trigger this response.
Immune to player card effects.
The player cannot advance to the next stage.
Travel: Each player searches the encounter deck and discard pile for a different enemy and adds it to the staging area to travel here. One of those enemies must be Orc-chieftain, if able.
Whiles Mines of Moria is in the staging area, progress must be placed on Mines of Moria before it can be placed on the current quest.
Shadow: Defending player discards a non-objective attachment he controls (2 non-objective attachments instead if his threat is 35 or higher).
Many-pillared Hall gets +1 for each Many-pillared Hall in play.
Shadow: Attacking enemy gets +1 (+2 instead if the defending player's threat is 35 or higher).
Forced: After Darkened Stairway is explored, discard the top card of the encounter deck. If the discarded card is a location, add it to the staging area.
Frodo caught glimpses of stairs and arches and of other passages and tunnels, sloping up, or running steeply down, or opening blankly dakr on either side. –The Fellowship of the Ring
While Ancient Guardroom is the active location, each enemy in play gets -1
Travel: Discard the top card of the encounter deck to travel here. Each player raises his threat by X, where X is the discarded card's
When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until X enemies are discarded. X is the number of players in the game. Add each enemy discarded this way to the staging area.
When Revealed: Each player assigns X damage among characters he controls. X is the number of exhausted characters he controls.
Shadow: Assign X damage among characters you control. X is the number of enemies engaged with you.
When Revealed: Remove a character you control from the quest and discard the top card of the encounter deck. If that character's printed is less than the discarded card's discard that character.
...it was long before Pippin could summon enough courage to leap... –The Fellowship of the Ring
When Revealed: Remove 1 damage token from Doom Doom Doom or The Balrog makes an attack, if able.
Shadow: If this attack destroys a character, reveal 1 card from the encounter deck.
You are playing Nightmare mode.
Each hero in each player's discard pile cannot leave the discard pile.
The players cannot defeat stage 3B unless The Balrog is in the victory display.
"And I say to you: if you pass the doors of Moria, beware!" –Aragorn, The Fellowship of the Ring
Begin with the standard and encounter deck for The Journey in the Dark scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Moria Archer
4x Mines of Moria
1x We Cannot Get Out
3x Deep Fissure
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Joruney in the Dark encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Cannot have attachments.
Forced: When Slab-bearer is destroyed, discard the top card of the encounter deck. If the discarded card is an enemy, add it to the staging area.
...they bore great slabs of stone, and flung them down to serve as gangways over the fire.
–The Fellowship of the Ring
When Revealed: Discard a randome card from your hand. Assign X damage among characters you control, where X is the cost of the discarded card.
X is 1 more than the number of damaged characters.
Forced: After a player commits characters to the quest, he deals 1 damage to a character he controls.
Out of it a fierce red light came, and now and again flames licked at the brink... –The Fellowship of the Ring
While Darkened Mine is in the staging area, progress cannot be placed on locations in the staging area.
Shadow: Discard 1 random card from your hand.
When Revealed: Attach Fiery Whip to The Balrog (even if out of play) as a Weapon attachment with the text: "Attached enemy gets +1 and gains Archery 4."
Shadow: If attacking enemy is The Balrog attach Fiery Whip to it.
When Revealed: Attach Fiery Whip to The Balrog (even if out of play) as a Weapon attachment with the text: "Attached enemy gets +1 and gains Regenerate 4. (At the end of the refresh phase, remove 4 damage from the attached enemy.)"
Shadow: If attacking enemy is The Balrog attach Flaming Sword to it.
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -2
Shadow: Deal 1 damage to the defending character.