

Setup: Attach to Thaurdir (even if he is out of play). Otherwise, remove this card from the game.
Forced: After a Sorcery treachery is revealed, move Thaurdir's Legacy to the hero with the most resources. (Counts as a Sorcery attachment with the text: "Attached hero gets -2 and is treated as if its printed text box were blank.")


When Revealed: Each ally gets -1 until the end of the round. Deal 2 damage to each ally with 0 willpower.

Shadow: Discard a non-objective attachment you control.


When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 Willpower
Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.





While Sinking Bog is in the staging area, each character gets -1 -1
and -1
for each Item attached to it. This ability does not stack with other copies of Sinking Bog.

Shadow: Defending character gets -1 for this attack for each attachment attached to it.




When Revealed: Each character gets -1 -1
and -1
until the end of the round.

Shadow: Attacking enemy gets +1 If this attack destroys a character, raise the defending player's threat by 3.


When Revealed: Each exhausted character gets -1 until the end of the phase.

Shadow: Deal 1 damage to the defending character.



While Giant Web is the active location, each character gets -1 -1
and -1
for each poison it has.
Response: After Giant Web leaves play as an explored location, ready an unconscious character.






Forced: After Dark Bats damages a character, attach it to that character. (While attached, counts as a Condition attachment with the text: 'Attached character gets -1 , -1
, and -1
.")

Shadow: Attach this card to the defending character.


When Revealed: Attach to the hero with the most resources without Dragon-Spell attached. (Counts as a Condition attachment with the text:
"Attached hero gets -1 for each resource in its resource pool.
Forced: When attached hero spends resources, attached hero takes X damage. X is equal to the number of resources spent.")


When Revealed: Each ally gets -1 until the end of the round. Deal 2 damage to each ally with 0 willpower.

Shadow: Discard a non-objective attachment you control.


When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 and cannot be healed.

Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.






Players cannot play attachments on The Witch-king.
While The Witch-king is in the staging area, each character gets -1 .
Forced: After The Witch-king attacks, he returns to the staging area unless the defending player raises his threat by 3.


When Revealed: The first player attached Driven by Fear to a hero he controls. Counts as a Condition attachment with the text: "Attached character's is reduced to 0. Treat attacked character's text box as if it was blank (except for Traits.)"


When Revealed: Deal 1 damage to each exhausted character. Until the end of the phase, each damaged character gets -1

Shadow: Deal 1 damage to the defending character. Until the end of the phase, the defending character gets -1 for each damage on it.

When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 and cannot be healed.

Shadow: Deal 1 damage to the defending character.

When Revealed: Each character gets -1 until the end of the phase.

Shadow: Each character you control gets -1 and -1
until the end of the phase.







Forced: After Lost Soul of L≤rien is destroyed, attach it to a hero with 1 or more Willpower, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero's Willpower is reduced to 0.")
"Many faces proud and fair, and weeds in their silver hair."
-Frodo, The Two Towers






When Revealed: Until the end of the quest phase, each ally gets -1 If the active location has the Grotto trait, remove all progress from it and flip it to its Underwater side.

Shadow: If the active location is Underwater treat this attack as if it were undefended.


When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -2

Shadow: Deal 1 damage to the defending character.