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Player Encounter Quest
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Results: 8 Cards
The Passage of the Marshes Nightmare (x1)

You are playing Nightmare mode.

Forced: When a location in the staging are is explored, raise each player's threat by X, where X is that location's Mire value.

Often they floundered, stepping or falling hands–first into waters as noisome as a cesspool, till they were slimed and fouled almost up to their necks and stank in one another's nostrils. –The Two Towers

Begin with the standard quest deck and encounter deck for The Passage of the Marshes scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Groping Dead

3x Dead Things

3x Soft Mires

3x Haunted Mere

3x Bitter Reek

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Passage of the Marshes encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

The Passage of the Marshes Nightmare (x3)
5
6
Marsh.

Mire 2.

Forced: When Festering Mire is discarded by the Mire keyword, each player discards his hand.

Travel: Each player discard 1 random card from his hand to travel here.

The Passage of the Marshes Nightmare (x3)
4
5
Marsh.

Mire 3.

Forced: When Candle-lit Pool is discarded by the Mire keyword, each player searches the encounter deck and discard pile for an Undead enemy and puts it into play engaged with him.

Travel: Spend 2 resources to travel here.

The Passage of the Marshes Nightmare (x2)
2
3
Marsh.

Mire 2.

Forced: When Great Reed Thicket is discarded by the Mire keyword, either flip Sméagol to Gollum or Gollum makes an immediate attack.

Travel: Exhaust Sméagol to travel here.

The Passage of the Marshes Nightmare (x3)
30 2 4 3 5
Undead.

The engaged player cannot reduce his threat.

Forced: When Pale Faces attacks, raise your threat by 4.

Shadow: Attacking enemy get +XAttack where X is the Mire X value of the active location.

The Passage of the Marshes Nightmare (x3)
34 4 6 3 8
Undead.

Cannot have attachments.

The engaged player cannot reduce his threat.

Forced: After Rotting Thing attacks and destroys a character, place 1 mire token on the active location for each excess point of damage.

The Passage of the Marshes Nightmare (x3)

When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or deal 1 damage to each character you control.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 mire token on the active location.

The Passage of the Marshes Nightmare (x2)

Peril. Surge.

When Revealed: Deal Gollum's Rage to Gollum as a facedown shadow card, if able.

Shadow: If attacking enemy is Gollum it gets +1 Attack and makes an additional attack against you after this one.