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Card Type Subtype Deck Type
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 2001 - 2050 of 3044 Cards
The Flame of the West (x1/x0)
38 4 5 2 5
Harad.

Cannot have attachments or be attacked by more than 1 character at a time.

When Revealed: The Black Serpent makes an immediate attack against the first player.

...he was filled with a red wrath and shouted aloud, and displaying his standard, black serpent upon scarlet, he came... –The Return of the King

The Flame of the West (x2/x1)
46 4 6 2 9
Harad. Creature.

Archery 2.

Cannot have attachments or take more than 3 damage each round.

Forced: When War M没mak is defeated, reduce each player's threat by 4.

The Flame of the West (x2)
34 2 4 2 4
Harad.

Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional attack after this one.

Shadow: Deal 1 damage to Minas Tirith

The Flame of the West (x2/x1)
35 3 3 1 4
Orc. Mordor.

Peril.

When Revealed: Put the topmost Orc enemy in the discard pile into play engaged with you.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Flame of the West (x3)
40 2 3 1 3
Orc. Mordor.

Peril. Archery 1.

When Revealed: Either deal 2 damage to a hero you control, or deal 2 damage to Minas Tirith.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Mordor trait).

The Flame of the West (x5/x4)
30 1 2 1 2
Orc. Mordor.

Surge.

While Minas Tirith is in play, undefended damage dealt by Mordor Orc must be dealt to Minas Tirith.

Shadow: If Minas Tirith is in play, engage Mordor Orc and deal it a shadow card.

The Flame of the West (x2/x1)

When Revealed: Each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

Shadow: Either deal 3 damage to Minas Tirith or attacking enemy makes an additional attack after this one.

The Flame of the West (x2/x1)
Morgul.

Surge.

When Revealed: Attach to a Nazg没l enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and -10 engagement cost.Forced: At the end of the round, return attached enemy to the staging area.

...horrible as carrion–fowl yet greater than eagles, cruel as death. –The Return of the King

The Flame of the West (x2/x1)
Morgul.

When Revealed: Remove a hero you control from the quest and attach Black Dart to that hero. Limit 1 per hero. (Counts as a Condition attachment with the text:"Forced: At the end of the round, deal 1 damage to attached hero.")

Shadow: If this attack damages a hero, attach Black Dart to that hero.

The Flame of the West (x2)
Sorcery.

When Revealed: Either deal 1 damage to each exhausted character, or deal 5 damage to Minas Tirith.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, deal 2 damage to Minas Tirith.

The Flame of the West (x2)
Sorcery.

Peril. Doomed 1.

When Revealed: Discard an ally you control. Until the end of the phase, add 1 to the total Threat in the staging area for each ally in your discard pile.

Shadow: Discard a non-objective attachment you control.

The Flame of the West (x2/x1)
Sorcery.

Doomed 1.

When Revealed: Each player deals 1 damage to a hero he controls. Until the end of the round, treat the printed text box of each damaged character as if it were blank, except for Traits.

...a great cloud streamed slowly westward from the Black Land, devouring light... –The Return of the King

The Flame of the West (x4)
45 0 6 4 12 1 
Nazgûl.

Setup: Add Wraith on Wings to the staging area.

Cannot have non-Morgul attachments.

Wraith on Wings gets +1 Threat and -1 enagement cost for each resource on it.

Forced: At the beginning of the quest phase, place 1 resource on Wraith on Wings (Limit 5 resources.)

The Flame of the West (x1)
50 X 6 2 8
Undead. Oathbreaker.

Phantom. Immune to player card effects.

X is twice the number of players in the game.

Forced: When Army of the Dead attacks, you must either attach a set aside Overcome by Fear to your threat dial, or discard an ally you control.

The Flame of the West (x1)
4 6 2 8 1 
Undead.

Immune to player card effects. The first player gains control of Army of the Dead.

Setup: The first player takes control of Army of the Dead.

If Army of the Dead leaves play, remove it from the game.

"Now come! By the Black Stone I call you!"
–Aragorn, The Return of the King

The Flame of the West (x1)
Corsair.

Forced: At the beginning of the staging step, place 1 resource on this objective. Then, each player must choose: either reveal an encounter card, or assign X damage among characters he controls. X is the number of resources here.

...ships of great draught with many oars, and with black sails bellying in the breeze. –The Return of the King

The Flame of the West (x1)
Gondor.

Forced: At the beginning of the quest phase, remove 1 resource from The Corsair Fleet. Then, if there are no resources here, the first player takes control of Aragorn and adds The Corsair Fleet to the victory display.

"The oars were now wielded by free men, and manfully they laboured..."
–Legolas, The Return of the King

The Flame of the West (x1)
50 6 6 6 14
Nazgûl. Captain.

Immune to player card effects.

Cannot be optionally engaged or take damage.

Forced: At the beginning of the quest phase, discard cards from the encounter deck until an enemy is discarded. Add the discarded enemy to the staging area.

The Flame of the West (x1)
50 6 6 6 14
Nazgûl. Sorcerer.

Only the engaged player can declare attackers against the Witch-king.

Forced: At the beginning of the encounter phase, The Witch-king engages the first player. Then, it makes an immediate attack.

"No living man may hinder me!" –The Return of the King

The Mountain of Fire (x1)
Fellowship.

Attached hero gains the Ring-bearer trait and the sphere. You cannot lose control of the first player token.

Action: Exhaut The One Ring and raise your threat by 1 to choose an enemy. Until the end of the phase, that enemy gets -X Threat where X is the attached hero's Willpower

The Mountain of Fire (x1)
1
1
Cirith Ungol.

Immune to player card effect.

The players cannot travel here unless there is at least 18 progress on stage 2B.

Travel: Add Shagrat to the staging area to travel here.

"That's what I'm going to do," said Shagrat in angry tones. "Put him up in the top chamber."
–The Return of the King

The Mountain of Fire (x3/x1)
1
5
Cirith Ungol.

Echoing Passage gets +1 Threat for each enemy in the staging area.

While Echoing Passage is the active location, each enemy gets +2 Defense

Many doors and openings could be seen on this side and that; but it was empty save for two or three more bodies sprawling on the floor.
–The Return of the King

The Mountain of Fire (x3)
3
4
Cirith Ungol.

While Bloodied Courtyard is the active location, it gains:"Forced: After an enemy enters the staging area, deal 1 damage to it."

Travel: Raise each player's threat by 1 to travel here.

At once he saw that up here the fighting has been fiercest. All the court was choked with dead orcs or their severed and scattered heads and limbs. The place stank of death.
–The Return of the King

The Mountain of Fire (x3)
2
4
Cirith Ungol.

While Winding Stairs is the active location, each enemy in the staging area gets +10 engagement cost.

Travel: Each player must exhaust a character he controls to travel here.

The stairs were high and steep and winding.
–The Return of the King

The Mountain of Fire (x3)
2
3
Cirith Ungol.

Forced: After the players travel to Torch-lit Hall, discard cards from the top of the encounter deck until an enemy is discarded. If there is a copy of that enemy in the staging area, discard that copy as well. If there is not, add the just discarded enemy to the staging area.

It was dimly lit with torches flaring in brackets on the walls, but its distant end was lost in gloom.
–The Return of the King

The Mountain of Fire (x1)
46 4 5 4 6
Orc. Uruk.

Cannot have attachments. Cannot take non-combat damage.

Allies cannot attack or defend against Shagrat.

Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.

The Mountain of Fire (x1/x0)
36 3 4 3 5
Orc. Uruk.

Cannot have attachments.

Forced: After Gorbag engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Mountain of Fire (x3)
34 2 3 2 4
Orc. Uruk.

Wounded Uruk enters play with 2 damage on it.

Forced: After Wounded Uruk engages you, it gets +2 Attack until the end of the round.

Shadow: Attacking enemy gets +1 Attack for each damage on it.

The Mountain of Fire (x3)

When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 Threat for each damage on it. If there are no enemies in the staging area, Orcish Howls gains surge.

Shadow: If you are engaged with another enemy, resolve this attack against that enemy.

The Mountain of Fire (x1)
0
-
Mordor.

Immune to player card effects. The players cannot travel here.

The Black Gate gets +1 Threat for each resource on it.

Forced: At the beginning of the quest phase, place 1 resource here and raise each player's threat by 1.

The great doors of the Black Gate swung back wide. Out of it streamed a great host as swiftly as swirling waters when a sluice is lifted.
–The Return of the King

The Mountain of Fire (x2/x1)
X
8
Plains.

Immune to player card effects.

X is the number of characters controlled by the player with the most characters.

While Towers of the Teeth is the active location, players cannot play allies.

...now near loomed the great rampart of Cirith Gorgor, and the Black Gate amidmost, and the Two Towers of the Teeth tall and dark upon either side.
–The Return of the King

The Mountain of Fire (x2)
2
3
Hills.

While Beleaguered Hills is the active location, reduce the total Threat in the staging area by X, where X is the total Threat of each engaged enemy.

Forced: After Beleaguered Hills becomes the active location, each player engages a non-unique enemy in the staging area.

The onslaught of Mordor broke like a wave on the beleaguered hills... –The Return of the King

The Mountain of Fire (x3)
3
6
Plains.

While Waste of Dagorlad is the active location, treat the printed text box of each ally as if it were blank (except for Traits).

SO desolate were those places and so deep the horror that lay on them that some of the host were unmanned.
–The Return of the King

The Mountain of Fire (x2/x1)
4
1
Hills.

Forced: When Slopes of Cirith Gorgor leaves play. the first player shuffles the encounter discard pile into the encounter deck and discards cards from the top until an enemy is discarded. Then, he puts that enemy into play engaged with him.

...they knew that all the hills and rocks about the Morannon were filled with hidden foes...
–The Return of the King

The Mountain of Fire (x3)
2
4
Plains.

Forced: After Reeking Moat becomes the active location, choose a non-unique, non-Nazg没l enemy in the staging area and place it facedown under Reeking Moat.

Forced: When Reeking Moat leaves play, put each enemy under it into play engaged with the first player.

...towards Mordor lay like a moat a great mire of reeking mud and foul–smelling pools.
–The Return of the King

The Mountain of Fire (x2/x1)
5
5
Plains.

While Wall of Morannon is the active location, each enemy and location in the staging area is immune to player card effects.

Forced: After Wall of Morannon becomes of the active location, return each engaged enemy to the staging area.

...behind the Morannon were the tunnels and deep armouries that the servants of Mordor had made for the defence of the Black Gate...
–The Return of the King

The Mountain of Fire (x1)
99 4 6 5 11
Mordor.

Immune to player card effects. Cannot leave the staging area.

Forced: After a player cancels a 'when revealed' effect, The Mouth of Sauron makes an immediate attack against that player.

The Lieutenant of the Tower of Barad–d鈥搑 he was...
–The Return of the King

The Mountain of Fire (x3/x2)
66 4 6 4 9
Nazgûl.

Cannot have non-Morgul attachments.

Forced: After Nazg没l of Mordor attacks, either raise your threat by 4, or return Nazg没l of Mordor to the staging area.

...out of the gathering mirk the Nazg没l came with their cold voices crying words of death; and then all hope was quenched.
–The Return of the King

The Mountain of Fire (x2/x1)
56 3 7 3 8
Troll.

Cannot have attachments.

Forced: After Gorgoroth Hill-troll attacks and destroys a character, the defending player discards a random card from his and hand and raises his threat by that card's printed cost.

...these fell creatures would bite the throats of those that they threw down.
–The Return of the King

The Mountain of Fire (x3)
54 2 3 1 4
Easterling.

Peril. Archery 1.

When Revealed: Deal 1 damage to a questing character you control.

Shadow: After this attack, attacking enemy engages the next player then makes an attack.

The Mountain of Fire (x3)
34 1 4 3 4
Easterling.

When Revealed: Choose a questing character you control and remove it from the quest.

Shadow: Defending character cannot ready until the end of the round.

The Mountain of Fire (x2/x1)
Morgul.

Peril.

When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazg没l enemy and add it to the staging area, or attach Hell-hawk to a Nazg没l enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat +2 Attack +2 Defense and is immune to play card effects.")

The Mountain of Fire (x3)

Doomed 1.

When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard the highest cost ally you control.

Shadow: Discard a non-objective attachment you control.

The Mountain of Fire (x2/x1)

When Revealed: Each player assigns X damage among characters he controls, where X is the number of resources on The Black Gate.

Shadow: Shadow: Attacking enemy gets +1 Attack for each resource on The Black Gate.

The Mountain of Fire (x3)

Peril.

When Revealed: The Mouth of Sauron makes an immediate attack against you. If this attack destroys a character, raise your threat by 4.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if it is The Mouth of Sauron).

The Mountain of Fire (x3/x2)

When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1Willpower and cannot be healed.

Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.

The Mountain of Fire (x1)
3 3 3 5 1 
Creature. Eagle.

Ranged. Sentinel.

When Revealed: The first player must choose: either take control of Gwaihir, or spend 1 resource and discard Gwaihir to discard a non-unique enemy in the staging area.

Shadow: This attack deals no damage.

The Mountain of Fire (x1)
Mordor.

Players do not raise their threat at the end of the refresh phase.

Forced: At the end of the round, each player raises his threat by 1 for each non- character he controls.

...blacker and darker than the vast shades amid which it stood, the cruel pinnacles and iron crown of the topmost tower of Barad–d鈥搑.
–Return of the King

The Mountain of Fire (x1)
X
9
Mordor.

Immune to player card effects. X is the tens digit of the first player's threat dial.

The players cannot travel here unless there is at least 20 progress on stage 3B.

Travel: Each player makes a Fortitude test. If a player fails this test, raise his threat by 9.

He raised his eyes with difficulty to the dark slopes of Mount Doom towering above him...
–The Return of the King

The Mountain of Fire (x3/x2)
3
4
Mordor.

While Orc-hold is in the staging area, progress cannot be placed on other locations in the staging area.

Forced: After Orc-hold becomes the active location, shuffle the encounter discard pile into the encounter deck. Discard cards from the top until an Orc enemy is discarded. Put that enemy into play engaged with the first player.

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