





Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck.
(|) (|)

Shadow: If this attack destroys a character, return attacking enemy to the staging area.






Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you.
(|)

Shadow: Attacking enemy gets +1 for each ally you control.












Forced: After Orc of Mordor engages you, exhaust a character you control.

Shadow: Exhaust a character you control.






Forced: After Snaga Archer engages you, deal 2 damage to a character you control.

Shadow: Attacking enemy gets +1 (+2
instead if the defending character is damaged).






Forced: After Uru Soldier engages you, raise your threat by 2.

Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.






Forced: At the beginning of the encounter phase, all copies of Snaga Scouts engage the player with the lowest threat. (The first player chooses in case of a tie.)






Forced: After Wolves from Mordor attack and destroy a character, shuffle Wolves from Mordor into the encounter deck.

Shadow: Deal 2 damage to the defending character.






Each damage dealt by Wainriders raises the defending player's threat by 1.












If the players have crossed the Anduin, Uruk Vanguard gets +3 .

Shadow: attacking enemy gets +1 (+2
instead if players have crossed the Anduin).






When Revealed: Players cannot play events until the end of the round.

Shadow: Attacking enemy gets +1 (Dusk. +2
instead. Midnight. +3
instead).






When Revealed: Return the topmost Undead enemy in the encounter discard pile to the staging area.






Dusk. Shadow Host Captain gets +1 and +1
Midnight. Shadow Host Captain gets +2 and +2












While Long Trailer is in the staging area it gains:"Forced: After the active location leaves play as an explored location, Long Trailer makes an immediate attack against the first player."
"Occasionally the most unfriendly ones may drop a branch, or stick a root out, or grasp at you with a long trailer." –Merry, The Fellowship of the Ring






Forced: After Grasping Root engages a player, that player must assign X damage among characters he controls. X is the number of locations in the victory display.
...a great tree–root seemed to be over him and holding him down... –The Fellowship of the Ring






Forced: After Army of Flies engages a player, that player discards a non-objective attachment he controls.

Shadow: Defending player discards a non-objective attachment he controls.






Cannot have player card attachments.
X is 1 more than the Discover value on the active location.

Shadow: Attacking enemy gets +1 (+2
instead if you control a Loot objective).






Cannot have player card attachments.
Old Stone Troll gets -10 engagement cost for each Loot objective attached to a hero.
Only the engaged player can declare attackers against Old Stone Troll.






When Revealed: Orc of Ered Luin makes an immediate attack against each player that controls at least 1 Loot objective (in turn order).

Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack.












While Barrow-wight is engaged with a player, that player's threat cannot be reduced.
Forced: After Barrow-wight attacks and destroys a character, that character's controller raises his threat by 2.






While Cold-wight is engaged with a player, that player cannot draw cards from card effects.
Forced: After Cold-wight attacks and destroys a character, that character's controller discards a random card from his hand.






While Dark-wight is engaged with a player, that player's heroes cannot gain resources from card effects.
Forced: After Dark-wight attacks and destroys a character, that character's controller discards all resources from each hero he controls.






Response: After Bree-land Information makes an attack against you, if it was dealt a shadow card with no shadow effect, raise your threat by 1 and spend 1 resource to look at the bottom card of the Investigation deck. Then, discard Bree-land Informant.






While engaged with a player with threat 35 or higher, Lawless Ruffian gets +2

Shadow: Attacking enemy makes an additional attack against you after this one.






When Revealed: Either raise each player's threat by 2 or Greenway Footpad makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 (+2
instead if your threat is 35 or higher).






Forced: After you optionally engaged Chetwood Outlaw, raise your threat by 4.

Shadow: Either raise your threat by 2, or return attacking enemy to the staging area after this attack.






Immune to player card effects.
Forced: After Host of Angmar attacks and destroys a character, either remove 2 progress from the main quest, or return Host of Angmar to the staging area.






Forced: After Warg of Carn D–m engages you, either remove 1 progress from the main quest, or exhaust a character you control.
Up from the dark plain below came the crying of fell voices, and the howling of many wolves
–The Fellowship of the Ring






Forced: When Orc of Angmar attacks, either remove 1 progress from the main quest, or it gets +2 until the end of the phase.

Shadow: Defender gets -2 until end of round.






Forced: After Angmar Warg-rider engages you, either remove 2 progress from the main quest, or it makes an immediate attack.

Shadow: Exhaust a character you control.






Forced: After Savage Werewolf attacks and destroys a character, remove 3 progress from the main quest.

Shadow: Attacking enemy makes an additional attack against you after this one.






Cannot have attachments.
While Vanguard of Carn D–m is in the staging area, no more than 5 progress can be placed on the main quest each round.

Shadow: Defender cannot ready this round.






X is the number of players.
Cannot have attachments.
Forced: At the end of the encounter phase, if Host of Dol Guldur is in the staging area, remove X progress from the main quest.






Forced: After Mirkwood Olog-hai attacks and destroys a character, remove 1 progress from the main quest for each excess point of damage.

Shadow: Either remove 2 progress from the main quest, or return attacking enemy to the staging area.






Beast of Taur-nu-Fuin cannot have attachments and its shadow cards cannot be canceled.
Forced: When Beast of Taur-nu-Fuin attacks, either remove 2 progress from the main quest or deal it an additional shadow card.






Forced: After Amon Lanc Archer engages you, either remove 2 progress from the main quest, or deal 2 damage to an ally you control.

Shadow: Exhaust a character you control.






Dol Guldur Marauder gets +1 and +1
for each resource on it.
Forced: When Dol Guldur Marauder attacks, either remove 1 progress from the main quest or place 1 resource on Dol Guldur Marauder.






Forced: After Battle Warg engages you, either remove 1 progress from the main quest or discard an attachment you control.

Shadow: Discard an attachment you control.





Forced: When Forest Flies attacks, raise the defending player's threat by 1.

Shadow: Raise your threat by 1 for each enemy engaged with you.





Cannot be optionally engaged.
Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.

Shadow: Defending character does not count it's





Forced: After Necromancer's Warg engages you, deal 1 damage to a character you control.

Shadow: If you are engaged with an Orc enemy and a Warg enemy, discard a character you control.





Forced: After Dol Guldur Beastmaster engages you, the opposing team searches the encounter deck and discard pile for a Necromancer's Warg and puts it into play engaged with you. Shuffle the enconter deck.





Forced: After Spider of Dol Guldur attacks and destroys an ally, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.





While there is a copy of Eastern Crows in the discard pile, Eastern Crows gains surge.





Cannot have non-objective palyer card attachments.





Forced: After Hunting Warg engages a player, it makes an immediate attack. If Hunting Warg is dealt a shadow card with no shadow effect for this attack, it gets +2 until the end of the phase.