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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 351 - 400 of 981 Cards
The Grey Havens (x1)
Side
A
5
8
Ruins.

While Shrine to Morgoth is the active location, players cannot draw cards or search their decks.

Forced: After Shrine to Morgoth is flipped over while active, exhaust each ally in play with printed cost 2 or less. Then, each player must search the encounter deck and discard pile for an Undead enemy and put it into play engaged with him. Shuffle the encounter deck.

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
Side
A
4
4
Forest.

While Lush Jungle is in the staging area, characters get -1Attack and lose ranged.

Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
Side
A
1
6
Coastland.

Forced: After Forbidden Coast is flipped over while active, each player may draw a card. Then, each player chooses a card from his hand and places it on the bottom of his deck.

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x3)
1
3
Coastland.

Response: After Steep Plateau is explored, peek at the facedown side of an Uncharted location in the staging area.

Shadow: Discard the bottom card of the defending player's deck. If that card's printed cost is 2 or less, attacking enemy gets +2 Attack.

The Grey Havens (x1)
2
-
Grey Havens. Ship.

Aflame 12. Immune to player card effects.

The players cannot travel to the Dream-chaser.

When the Dream-chaser is placed underneath The Havens Burn, the players lose the game.

The Grey Havens (x2/x1)
1
2
Grey Havens.

Surge.

While Mithlond Harbor is in the staging area, progress cannot be placed on locations in the staging area.

Shadow: Attacking enemy gets +1 Attack for each damage token on the active location.

The Grey Havens (x2)
1
3
Grey Havens.

Aflame 5.

Burning Piers gets +1 Threat for each damage on it.

Forced: When Burning Piers is placed underneath The Havens Burn, deal 3 damage to the Dream-chaser.

Shadow: Add Burning Piers to the staging area.

The Grey Havens (x2)
2
4
Grey Havens. Ship.

Aflame 5.

When Revealed: Either deal 3 damage to Pillaged Ship, or add the topmost enemy in the encounter discard pile to the staging area.

Shadow: If attacking enemy is a Raider, move all resources from defending character to attacking enemy.

The Grey Havens (x2/x1)
4
6
Grey Havens. Ship.

Aflame 4.

Travel: Search the encounter deck and discard pile for a Corsair enemy and add it to the staging area. Shuffle the encounter deck.

Forced: When White Ship is placed underneath The Havens Burn, place 1 resource on each Raider enemy in play.

The Grey Havens (x2)
3
3
Grey Havens. Ship.

Aflame 3.

Response: After Elven Wave-runner is added to the victory display, each player draws 1 card.

Shadow: If attacking enemy is a Raider, discard a card at random from your hand and place 1 resource on attacking enemy.


The Grey Havens (x2/x1)
3
5
Grey Havens. Ship.

Aflame 4.

Travel: Each player must assign damage among characters he controls equal to the amount of damage on Elven Caravel.

Forced: When Elven Caravel is placed underneath The Havens Burn, deal 1 damage to each character in play.

The Grey Havens (x2)
1
4
Ocean.

While Calm Waters is the active location, look at 2 additional cards from the top of the encounter deck during each Sailing test.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if attacking enemy is a Ship Enemy).


The Grey Havens (x3/x1)
4
3
Ocean.

Travel: Shift your heading off-course to travel here.

Shadow: If this attack deals damage to a Ship objective, shift your heading off-course.

The winds of wrath came driving him, and blindly in the foam he fled...
–The Fellowship of the Ring


The Grey Havens (x2)
2
3
Ocean.

While Rough Waters is in the staging area, cancel the first symbol found during each Sailing test.

Shadow: If you are off course (, , or ), attacking enemy gets +2 Attack.


The Grey Havens (x2/x1)
2
4
Ocean.

While your heading is at the worst setting (), when faced with the option to travel, the players must travel to Waterspout, if able.

Forced: After traveling to Waterspout, deal 4 damage to each Ship objective.

The Grey Havens (x2)
Side
A
3
5
Ruins.

While Flooded Ruins is the active location, it contributes itsThreat to the staging area.

Númenor was thrown down and swallowed in the sea... -The Return of the King

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
Side
A
2
2
Ruins.

Forced: After Drowned Graves is flipped to this side while active, discard the top X cards of the encounter deck. Each player adds an Undead enemy discarded from this effect to the staging area. X is 2 more than the number of players in the game.

...their years lessened as their fear of death grew, and their joy departed. -The Return of the King

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
Side
A
1
3
Ruins.

While Cursed Temple is the active location, characters with less than 2Willpower do not ready during the refresh phase.

It was not long before he had bewitched the King and was master of his counsel... -The Return of the King

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

Flight of the Stormcaller (x2)
1
4
Coastland. Ocean.

Surge.

Forced: At the beginning of the travel phase, if you are on-course (), place 2 progress on Jagged Reef. If you are off-course (, , or ), deal 2 damage to each Ship objective instead.

Flight of the Stormcaller (x2)
3
3
Coastland. Ocean.

Travel: Move 2 progress from the main quest to the Stormcaller's quest stage.

Response: After Hidden Cove becomes the active location, heal 4 damage from each Ship objective.

Flight of the Stormcaller (x2/x1)
6
4
Coastland. Ocean.

When Revealed: Add Vast Coastland to the Stormcaller’s area.

Shadow: Attacking enemy gets +2 Attack if you are at the same stage as the Stormcaller.



The Thing in the Depths (x1)
2
1
Ship. Deck.

Immune to player card effects.

Helm of the Stormcaller gets +1 quest point for each resource token on a Raider enemy in play.

Forced: When Helm of the Stormcaller becomes the active location, add Captain Sahír and Na'asiyah to the staging area from out of play (enemy side faceup).

The Thing in the Depths (x2/x1)
3
5
Ship. Deck.

Forced: After you travel to Forecastle Deck, search the encounter deck and discard pile for an enemy and reveal it. Shuffle the encounter deck.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if defending character has no resources on it or in its resource pool).

The Thing in the Depths (x2)
2
3
Ship. Deck.

While Weather Deck is in the staging area, each other Deck location in play gains:

Travel: Each player must exhaust a character he controls to travel here.

Shadow: Exhaust a character you control.

The Thing in the Depths (x2)
2
2
Ship.

While Cargo Hold is the active location, each enemy gets +1 Defense

Shadow: Until the end of the phase, attacking enemy gets +2 Defense

The Thing in the Depths (x2)
1
4
Ship.

Travel: Add 1 resource to each Raider card in play to travel here.

Shadow: Attacking enemy gets +2 Attack

The Thing in the Depths (x2/x1)
4
3
Ship. Deck.

While Quarter Deck is the active location, deal each enemy an additional shadow card at the beginning of the combat phase.

Shadow: Discard an attachment you control.

Temple of the Deceived (x1)
Side
A
2
8
Ruins.

Forced: When The Grotto's Entrance is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat.

When the 8th progress is placed on The Grotto's Entrance, the players have found the sunken ruins and win the game.

Side
B
4
-

Uncharted. Immune to player card effects.

Travel: Exhaust the Gate Key to travel here.

Forced: After Temple of the Deceived becomes the active location, flip it over.

Temple of the Deceived (x2)
Side
A
5
5
Ruins.

While Temple Halls is the active location, each character gets -1Attack and -1Defense

Forced: When Temple Halls is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat.

Side
B
4
-

Uncharted. Immune to player card effects.

Travel: Exhaust the Gate Key to travel here.

Forced: After Temple of the Deceived becomes the active location, flip it over.

Temple of the Deceived (x2)
Side
A
4
4
Mountain.

While Jagged Cliffs is the active location, the location to its right is not considered to be in the staging area.

Forced: When Jagged Cliffs is flipped over while active, look at the facedown side of each adjacent copy of Lost Island.

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

Temple of the Deceived (x2)
Side
A
2
6
Underground.

While Winding Caverns is the active location, each enemy gets +10 engagement cost.

When you travel from Winding Caverns to another location, you may travel to a location up to 3 locations away. (You must still pay that location's Travel cost in order to travel there.)

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

Temple of the Deceived (x2)
Side
A
3
3
Forest.

While Jungle Path is the active location, the locations immediately above and below it are not considered to be in the staging area.

Forced: When Jungle Path is flipped over while active, each player must exhaust a character with at least 2Attack

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

The Drowned Ruins (x1)
5
18
Ruins. Underground. Grotto.

Shrine to Morgoth cannot have attachments and cannot enter the staging area.

Forced: At the beginning of the quest phase, flip Shrine to Morgoth to its Underwater side, without removing its progress tokens.

When Shrine to Morgoth is placed in the victory display, the players have escaped from the flooded grotto and win the game.

The Drowned Ruins (x1)
5
18
Ruins. Underground. Underwater.

Shrine to Morgoth cannot have attachments and cannot enter the staging area.

Forced: If Shrine to Morgoth is the active location at the end of the quest phase, raise each player's threat by 5.

When Shrine to Morgoth is placed in the victory display, the players have escaped the flooded grotto and win the game.

The Drowned Ruins (x3)
2
3
Underground. Grotto.

While Undersea Grotto is the active location, reduce the cost of the first ally played by the players each round by 1.

Response: After you travel to Undersea Grotto you may flip it to its Underwater side.

The Drowned Ruins (x3)
3
5
Underground. Grotto.

Response: After you travel to Cursed Caverns, you may flip it to its Underwater side.

Response: After the players explore Cursed Caverns as the active location, each player may raise his threat by 2 to draw the bottom card of his deck.

The Drowned Ruins (x2)
2
4
Ruins. Underground. Grotto.

While Water-logged Halls is the active location, each Undead enemy in play gets -1Threat

Response: After you travel to Water-logged Halls, you may flip it to its Underwater side.

The Drowned Ruins (x3)
5
12
Underground. Underwater.

While Dark Abyss is the active location, characters cannot attack.

Forced: If Dark Abyss is the active location at the end of the quest phase, deal 1 damage to each character in play. Then, you may flip Dark Abyss to its Grotto side.

The Drowned Ruins (x3)
4
14
Underground. Underwater.

While Twisting Hollow is the active location, characters cannot ready from card effects.

Forced: If Twisting Hollow is the active location at the end of the quest phase, each player must discard 1 character. Then, you may flip Twisting Hollow to its Grotto side.

The Drowned Ruins (x2)
3
10
Ruins. Underground. Underwater.

While Sunken Temple is the active location, treat each attachment as if its printed text box is blank (except for Traits).

Forced: If Sunken Temple is the active location at the end of the quest phase, discard 1 resource from each objective-ally an each hero's resource pool. Then, you may flip Sunken Temple to its Grotto side.

The Drowned Ruins (x2)
3
4
Underground. Underwater.

While Drowned Cave is the active location, Undead enemies cannot be engaged (return any engaged enemies to the staging area).

Forced: If Drowned Cave is the active location at the end of the quest phase, each player must discard the top 10 cards of his deck. Then, you may return Drowned Cave to the staging area.

A Storm on Cobas Haven (x3/x1)
3
3
Coastland. Ocean.

If you are off-course (Cloudy, Rainy, Stormy), Coast of Anfalas gets +2 ThreatTravel: Exhaust a Ship objective to travel here.

Shadow: If you are off-course (Cloudy, Rainy, Stormy), attacking enemy gets +2 Attack

A Storm on Cobas Haven (x2)
1
5
Coastland. Ocean.

You cannot travel to Belfalas Islet if you are off-course (Cloudy, Rainy, Stormy).

Response: After you travel to Belfalas Islet, choose a Ship enemy that is not guarding an objective. While Belfalas Islet is the active location, the chosen enemy is considered to be out of play.

A Storm on Cobas Haven (x2)
2
4
Coastland. Ocean.

While Cobas Haven is the active location, reduce the Boarding X value on each Ship enemy by 1.

But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea...
–The Return of the King

The City of Corsairs (x2)
3
5
Ocean. Coastland.

Travel: One player must reveal the top card of the Corsair deck and engage it to travel here.

Shadow: If this attack destroys a character, discard an ally controlled by the defending player.

The City of Corsairs (x2/x1)
4
3
Ocean. Coastland.

While Corsair Waters is the active location, no more than 1 ally can enter play each round.

Shadow: Either shift your heading off-course, or treat this attack as undefended.

The City of Corsairs (x2/x1)
2
3
Umbar. Coastland.

While Watch Tower is in the staging area, it gains:"Forced: When a Raider enemy enters play, add 1 resource to it."

Shadow: If this attack destroys an ally, add resources to a Raider enemy in play equal to that character's printed resource cost.

The City of Corsairs (x1)
4
8
Umbar.

Each Raider enemy with at least 1 resource on it is immune to player events.

Forced: At the beginning of the resource phase, add 1 resource to each Raider enemy in play.

So it stood, until after the second arising of Sauron, which now approached. Umbar fell under the dominion of his servants, and the memorial of his humiliation was thrown down.
–The Return of the King

The City of Corsairs (x3)
1
5
Umbar. City.

When faced with the option to travel, if Streets of Umbar is in the staging area, the players must either travel to a location named Streets of Umbar or add 2 resources to a Raider enemy in play.

Shadow: If attacking enemy is a Raider deal it an additional shadow card for each resource token on it, to a maximum of 3 additional shadow cards.

The City of Corsairs (x2/x1)
X
4
Umbar. City.

X is the highest number of resources on a Raider enemy in play.

Travel: Search the encounter deck and discard pile for a Corsair enemy and add it to the staging area. Shuffle the encounter deck.