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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 401 - 450 of 981 Cards
The City of Corsairs (x3/x2)
4
4
Umbar. City.

While Umbar Harbor is the active location, Corsair enemies get +2 Defense

Shadow: If attacking enemy is a Raider move 1 resource from a hero you control to attacking enemy.

The Sands of Harad (x2)
2
2
City.

Response: After the player travel here, choose a non-unique enemy engaged with a player and place it faceup under this location. While an enemy is under this location, that enemy is considered to be out of play.

Forced: After Narrow Alleyway leaves play, put each enemy under it into play, engaged with the first player.

The Sands of Harad (x2/x1)
3
3
City.

While Street of Umbar is the active location, each enemy gets -1 engagement cost for each progress token on the main quest.

Shadow: Discard an attachment you control.

The Sands of Harad (x3)
2
3
City.

While Umbar Square is the active location, it gains:"Response: After an enemy is defeated, place 1 progress on the main quest, bypassing the active location."

Travel: Reveal the top card of the encounter deck to travel here.

The loss of Umbar was grievous to Gondor...
–The Return of the King

The Sands of Harad (x2)
X
4
City.

X is the number of engaged enemies.

Travel: Assign X damage among characters in play to travel here.

Often those on who suspicion fell had fled to Umbar and there joined the rebels...
–The Return of the King

The Sands of Harad (x2)
3
1
City.

While Haradrim Estate is in the staging area, progress cannot be placed here.

Travel: Search the encounter deck and discard pile for a Harad enemy and put it into play engaged with the first player. Then, place 1 progress on the main quest, bypassing the active location. Shuffle the encounter deck.

The Sands of Harad (x4)
2
3
Desert.

While the temperature is 40 or higher, Burnt Sands gets +2 Threat

Forced: After Burnt Sands becomes the active location, increase the temperature by 2.

...all seemed ruinous and dead, a desert burned and choked. –The Return of the King

The Sands of Harad (x2/x1)
X
4
Desert.

X is the tens digit of the temperature.

Forced: After Scorched Hamada becomes the active location, assign X damage among characters in play.

Shadow: Raise your threat by X, where X is the tens digit of the temperature.

The Sands of Harad (x2)
3
3
Desert.

While Parched Wadi is in the staging area, each Creature enemy gets +1 Threat and +1 Attack

Forced: After Parched Wadi becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add that enemy to the staging area.

The Sands of Harad (x2)
X
4
Forest. Village.

X is the stage number of the main quest.

Travel: Each player spends 1 resource to travel here.

Shadow: If the defending character is an objective-hero, ready it and cancel all damage from this attack.

The Sands of Harad (x2)
2
2
Forest. Village.

Response: After the players travel to Village Hut, the first player discards the top card of his deck. If that card is an ally, he puts it into play under his control, exhausted.

Travel: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

The Sands of Harad (x3/x2)
3
4
Desert.

While Towering Dunes is in the staging area, progress cannot be placed on locations in the staging area not named Towering Dunes.

Forced: After Towering Dunes becomes the active location, reveal the top card of the encounter deck.

The Sands of Harad (x2)
2
2
Desert.

While Desert Oasis is the active location, it gains:"Response: When Desert Oasis is explored, heal 4 damage from among characters in play."

Forced: After Desert Oasis becomes the active location, each player exhausts a character he controls.

The Sands of Harad (x2/x1)
4
4
Forest.

While Jungle Trail is the active location, each location in the staging area gets -1 Threat

Travel: Reveal the top card of the encounter deck to travel here.

The path itself was narrow and wound in and out among the trunks.
–The Hobbit

The Sands of Harad (x3/x2)
3
2
Forest.

Forced: When Forest Clearing is explored, discard the top card of the encounter deck. If that card is an enemy, add that enemy to the staging area.

Shadow: Discard an attachment you control.

The Sands of Harad (x3)
2
3
Forest.

Forced: When Dense Jungle is explored, discard the top card of the encounter deck. If that card is a location, add that location to the staging area.

Shadow: Discard a random card from your hand.

The Mûmakil (x4)
2
3
Forest.

While Mumak Trail is the active location, it gains:"Response: When Mumak Trail leaves play as an explored location, search the encounter deck and discard pile for a Wild Mumak and add it to the staging area. Shuffle the encounter deck."

Travel: Raise each player's threat by 1 to travel here.

Race Across Harad (x1)
4
10
Desert. River.

Immune to player card effects.

The players cannot travel here unless there are at least 20 progress tokens on stage 4B.

Travel: Reveal 1 encounter card per player.

Stage 4B cannot be defeated while River Harnen is in play.

Race Across Harad (x2)
2
5
Desert.

While the players are not at the same stage as the Orc's stage, Expanse of Harad gets +2 Threat

Forced: After Expanse of Harad becomes the active location, raise each player's threat by 2.

The wide plains opened grey before them.
–The Two Towers

Race Across Harad (x3)
X
4
Desert.

X is the stage number of the main quest.

Forced: After Blistering Erg becomes the active location, each player assigns X damage among characters he controls.

It seemed a long way, and he grew hot and very hungry...
–The Return of the King

Race Across Harad (x2)
5
5
Desert.

When Revealed: Add Harad Road to the Orc's area.

Shadow: If the players are not at the same stage as the Orcs, move attacking enemy to the Orc's area after this attack.

Beneath the Sands (x2)
3
2
Underground.

Immune to player card effects.

Forced: After Spider Burrow becomes the active location, flip the Search objective to On Track and add Brood Mother to the staging area.

Forced: When Spider Burrow leaves play as an explored location, set Brood Mother aside, out of play (unless the players are at stage 3B).

Beneath the Sands (x2/x1)
X
5
Underground.

Track 4.

X is the number of characters controlled by the first player.

Travel: Reveal the top card of the encounter deck to travel here.

Beneath the Sands (x2)
3
4
Underground.

Track 3.

Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add the discarded enemy to the staging area.

...a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell...
–The Hobbit

Beneath the Sands (x3)
2
3
Underground.

While On Track is in play, Cobwebbed Cavern gets +2 Threat

Shadow: Exhaust a character you control.

Beneath the Sands (x3)
2
6
Underground.

Track 2.

While On Track is in play, progress cannot be placed on locations in the staging area.

Shadow: Discard an attachment you control.

The Black Serpent (x2/x1)
4
4
Desert. Ruins.

While The Serpent's Redoubt is in the staging area, it gains:"Forced: After a player plays an ally from his hand, either remove 1 progress from the main quest, or exhaust that ally."

Travel: The first player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

The Black Serpent (x2/x1)
2
4
Desert. Ruins.

While Roofless Tower is in the staging area, it gains:"Forced: When a player plays an event, either remove 1 progress from the main quest, or cancel the effects of that event."

Travel: Exhaust a hero to travel here.

The Black Serpent (x3)
1
5
Desert. Ruins.

Desert Bastion gets +1 Threat for each Harad objective attached to a hero.

Shadow: Attacking enemy gets +1 Attack for each Harad objective the players control.

The Black Serpent (x3)
3
3
Desert. Ruins.

While Southron Camp is in the staging area, it gains:"Forced: At the end of the round, remove all progress from each location in play."

Travel: Raise each player's threat by 1 to travel here.

The Black Serpent (x3/x2)
1
3
Desert. Ruins.

Surge.

While Broken Courtyard is in the staging area, the main quest cannot have progress tokens beyond its printed quest points value.

Shadow: Either remove 2 progress from main quest, or return attacking enemy to staging area after this attack.

The Dungeons of Cirith Gurat (x3)
3
2
Dungeon.

While Gate of Iron is in the staging area, progress cannot be placed on locations in the staging area.

Travel: Discard the top card of the encounter deck. Then, the first player must discard a card from his hand with cost greater than the discarded card'sThreat or raise each player's threat by 3.

The Dungeons of Cirith Gurat (x3/x2)
1
5
Dungeon.

Surge.

Dungeon Cell gets +XThreat where X is the printedWillpower of the attached objective.

While Dungeon Cell is in the staging area, it gains:"Forced: After an ally is destroyed, attach it to Dungeon Cell if there is no objective attached to Dungeon Cell."

The Dungeons of Cirith Gurat (x2/x1)
4
4
Dungeon.

While Uruk Guardroom is in the staging area, increase the cost to play each ally by 1.

Travel: Shuffle the encounter discard pile into the encounter deck and discard cards until an Orc enemy is discarded. Add that enemy to the staging area.

The Dungeons of Cirith Gurat (x3)
2
3
Dungeon.

While Mines of Cirith Gurat is in the staging area, it gains:"Forced: When a player card would reduce a player's threat by any amount, reduce that amount to 1."

Travel: Each player discards the top 3 cards of his deck and raises his threat by 1 for each ally he discards this way.

The Dungeons of Cirith Gurat (x2)
3
4
Dungeon.

When Revealed: The first player discards cards from the top of his deck until he discards an ally. Attach that ally to Torture Room and discard each other copy of that ally from play.

While Torture Room is guarding an objective, it gains:"Forced: At the end of the round, raise each player's threat by 1."

The Crossings of Poros (x3/x1)
X
4
Desert. Hills.

X is the highest number of characters controlled by a single player.

Forced: After Desolate Land becomes the active location, choose 1 random card from the set aside encounter set with the most cards remaining. Reveal that card as if it was part of the encounter deck.

The Crossings of Poros (x4)
2
3
Desert. Hills.

Forced: After Harondor Waste becomes the active location, choose 1 random card from the set aside encounter set with the most cards remaining and place it in the encounter discard pile. Then, shuffle the encounter discard pile into the encounter deck.

Shadow: Return the attacking enemy to the staging area after this attack.

The Crossings of Poros (x3/x2)
3
3
Hills.

While Foothills of Mordor is in the staging area, 'when revealed' effects cannot be canceled.

Forced: After Foothills of Mordor becomes the active location, raise each player's threat by 2.

...there lay dark thickets, and a tumbled land of rocky ghylls and crags, behind which the long grim slopes of the Ephel Dúath clambered up.
–The Return of the King

The Crossings of Poros (x2/x1)
2
5
Hills.

While any player has threat of 35 or higher, Shadowy Vale gets +3Threat

Forced: After Shadowy Vale becomes the active location, reveal the top card of the encounter deck.

...nothing could waft away the glooms and the sad mists that clung about the Mountains of Shadow...
–The Return of the King

The Wilds of Rhovanion (x1)
5
5
Riverland.

Immune to player card effects.

The Old Ford gets +5 quest points for each enemy in play.

Forced: After The Old Ford becomes the active location, each enemy in the staging area makes an immediate attack against the first player.

The Wilds of Rhovanion (x3/x2)
3
1
Riverland.

Forced: When Wooded Riverbank is explored, put the top card of the Evil Creatures deck into play engaged with the first player.

Shadow: Deal 1 damage to the defending character.

The Wilds of Rhovanion (x2/x1)
X
X
Hills.

X is the number of characters controlled by the player with the most characters.

Quest Action: Exhaust a character to reduce Hills of WilderlandThreat by 1 until the end of the phase. Only the first player can trigger this effect.

The Wilds of Rhovanion (x3/x2)
2
5
Hills.

Lonely Lands gets +2 Threat for each facedown card under it.

While Lonely Lands is in the staging area, it gains:"Forced: After an event is played during the quest phase, place it facedown under Lonely Lands."

The Wilds of Rhovanion (x3/x2)
2
6
Forest. Dark.

Twilight Hall gets +2 Threat for each resource on it.

Forced: After a Forest location is explored, place 1 resource here.

Travel: Raise each player's threat by 1 for each resource here. If there are no resources on Twilight Hall, the players cannot travel here.

The Wilds of Rhovanion (x2/x1)
4
4
Forest. Dark.

While Accursed Forest is in the staging area, "when revealed" effects cannot be canceled.

Travel: Reveal the top card of the encounter deck.

There was a breath of air and a noise of wind, but it had a sad sound.
–The Hobbit

The Wilds of Rhovanion (x3/x2)
3
3
Forest. Dark.

While Dark Black Woods is in the staging area, no more than 1 progress can be placed on each Forest location in the staging area each round.

Travel: Each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.

The Wilds of Rhovanion (x1)
7
7
Underground. Dark. Lair.

Immune to player card effects.

Fire-drake cannot take damage.

Response: After Dragon Hoard becomes the active location, the first player chooses a player to attach an Artifact attachment from his hand to Dragon Hoard. That attachment gains the guarded (location) keyword. If that attachment has the printed guarded keyword, do not resolve it when the attachment enters play.

The Wilds of Rhovanion (x2/x1)
4
4
Underground.

While Iron Hills Mine is the active location, it gains:"Response: When Iron Hills Mine is explored, each player may return 1 card from his discard pile to his hand."

Travel: Each player discards the top 4 cards of his deck to travel here.

The Wilds of Rhovanion (x3)
1
5
Underground.

Contested Depths gets +1 Threat for each location in the victory display.

Forced: After the players travel to Contested Depths, either raise each player's threat by 1 for each location in the victory display, or discard Contested Depths and replace it with the top card of the Caves deck.