The Lost Realm
(x2/x1)

The Lost Realm
(x3/x2)

Sorcery.
When Revealed: Each player discards the top 3 cards of his deck. Until the end of the round, add 2 to the total Threat in the staging area for each different card type discarded this way.
Shadow: Defending player discards the top 3 cards of his deck. Attacking enemy gets +1 Attack for each different card type discarded this way.
The Lost Realm
(x2/x1)

The Lost Realm
(x3/x1)

The Treachery of Rhudaur
(x3/x1)

The Treachery of Rhudaur
(x3)

Sorcery.
When Revealed: Discard the top 3 cards of the encounter deck. The first player must either remove X progress from among the quests in play, or assign X damage among characters he controls. X is the total Threat of the discarded cards.
Shadow: If this attack destroys a character, raise your threat by the destroyed character's Willpower.
The Treachery of Rhudaur
(x3)

The Battle of Carn Dûm
(x2/x0)

The Battle of Carn Dûm
(x3)

Sorcery.
When Revealed: Each player must distribute damage among questing characters equal to the printed cost of the highest cost card in that player's discard pile.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys an ally, search your deck for another copy of that ally and discard it, if able.
The Dread Realm
(x2/x0)

The Dread Realm
(x2)

Sorcery.
When Revealed: The player with the highest threat must attach A Fell Dread to a hero he controls without A Fell Dread Attached. (Counts as a Condition attachment with the text: "Attached hero's Willpower is reduced to 0. During the quest phase, attached hero must commit to the quest, if able.")
The Dread Realm
(x4/x2)

The Flame of the West
(x2)

The Flame of the West
(x2)

The Flame of the West
(x2/x1)

Deadmen's Dike Nightmare
(x3)

Deadmen's Dike Nightmare
(x2)

The Treachery of Rhudaur Nightmare
(x3)

The Battle of Carn Dûm Nightmare
(x3)

The Dread Realm Nightmare
(x3)

The Dread Realm Nightmare
(x3)

The Dread Realm Nightmare
(x2)
