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Trait Keyword Victory
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Player Encounter Quest
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Results: 51 - 100 of 779 Cards
The Fellowship of the Ring (x1/x0)

Doomed 1. Surge.

When Revealed: Each enemy engaged with a player, and not in the staging area, makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.

The Fellowship of the Ring (x2)

Peril.

When Revealed: Either move 1 enemy engaged with you to the first player's staging area, or Growing Threat gains doomed 2 and surge.

Shadow: After this attack, move attacking enemy to the first player's staging area.

The Fellowship of the Ring (x2)

When Revealed: Remove all damage from each enemy at this stage. Each enemy at this stage gets +1 Threat, +1 Attack, and +1 Defense until the end of the round.

Shadow: If the defending character has fewer printed hit points than the attacking enemy, this attack is considered undefended.

The Fellowship of the Ring (x3)

When Revealed: Until the end of the round, add 1 to the archery total at this stage for each ally currently at this stage.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has fewer printed hit points than the attacking enemy).

The Fellowship of the Ring (x1/x0)
Corruption.

When Revealed: Attach to a non- hero and move it to the first player's staging area. (Counts as a Condition attachment with the text: "Attached hero loses the hero card type and gains the enemy card type with Threat equal to its Willpower and engagement cost equal to its threat cost. If Fallen into Evil is discarded, return attached hero to its owner's control")

The Fellowship of the Ring (x1)

Peril. Surge.

When Revealed: Put the topmost enemy of the encounter deck discard pile into play engaged with you.

"Quite apart from murder by night on his own account, he may put any enemy that is about on our track." –Aragorn, The Fellowship of the Ring

The Fellowship of the Ring (x1)
Despair.

Peril. Surge.

When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text: "Forced: After a character you control is destroyed, raise your threat by 2.")

"Alas! An ill fate is on me this day, and all that I do goes amiss." –Aragorn, The Fellowship of the Ring

The Fellowship of the Ring (x3/x1)
Morgul.

Surge.

When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Weapon attachment with the text: "Limit 1 per enemy. Attached enemy gets +1 Attack and cannot take non-combat damage.")

...in their haggard hands were swords of steel.
–The Fellowship of the Ring

The Fellowship of the Ring (x3/x1)

When Revealed: Each ally gets -1 Willpower until the end of the round. Deal 2 damage to each ally with 0 willpower.

Shadow: Discard a non-objective attachment you control.

The Fellowship of the Ring (x3/x1)

Peril.

When Revealed: Search the encounter deck and discard pile for a Nazgûl enemy. Either add it to the staging area or put it into play engaged with the first player. Shuffle the encounter deck.

Shadow: Attacking enemy makes an additional attack after this one.

The Fellowship of the Ring (x3/x1)
Morgul.

Surge.

When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets -10 engagement cost and gains:'Forced: At the end of the refresh phase, return attached enemy to the staging area.'")

The Fellowship of the Ring (x2)

When Revealed: Return each engaged Nazgûl enemy to the staging area. If no enemies were returned to the staging area by this effect, Rode Like a Gale gains surge.

Shadow: Return attacking enemy to the staging area after this attack.

The Fellowship of the Ring (x3)

Surge.

When Revealed: The first player must either exhaust The One Ring or raise his threat 3.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if The One Ring is exhausted).

The Two Towers (x2)

When Revealed: Either immediately end the quest phase and increase the pursuit value by 3, or deal 1 damage to each character commited to the quest. This effect cannot be canceled.

"We have come at last to a hard choice," he said. "Shall we rest by night, or shall we go on while our will and strength hold?" –Aragorn, The Two Towers

The Two Towers (x2/x1)
Enchantment.

When Revealed: Each character commited to the quest gets -1Willpower until the end of the round.

Shadow: Attacking enemy makes an additional attack against you after this one.

"I am weary as I have seldom been before, weary as no Ranger should be with a clear trail to follow." –Aragorn, The Two Towers

The Two Towers (x2)
Enchantment.

When Revealed: The players cannot place more than 3 progress on the current quest this round. (This does not count progress placed on the active location.)

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, increase the pursuit value by 1.

The Two Towers (x3/x1)

Surge.

When Revealed: Attach to the active location. (Counts a Siege attachment with the text: "Each enemy gets +1 Threat

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 progress on the current quest.

The Two Towers (x3/x2)

When Revealed: Place 3 progress on the main quest (bypassing any active location). Until the end of the round, treat each character's text box as if it was blank (except for Traits).

Shadow: Attacking enemy gets +2 Attack and gains Toughness 2 until the end of the round.

The Two Towers (x2)

Peril.

When Revealed: The enemy in the staging area with the highestAttack makes an immediate attack against you. If no attack is made this way, Reckless Hate gains surge.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Two Towers (x2/x1)

Peril. Doomed 2.

When Revealed: Either remove 1 resource token from The Defense of Helm's Deep, or reveal 2 additional encounter cards.

Shadow: Return attacking enemy to the staging area after this attack.

The Two Towers (x4)
Corruption.

Poisoned Counsels functions like a player card.

Forced: After you draw this card, discard all other cards in your hand.

"And ever Wormtongue's whispering was in your ears, poisoning your thought, chilling your heart, weakening your limbs..." –Gandalf, The Two Towers

The Two Towers (x3)

When Revealed: Assign X damage among characters committed to the quest. X is one more than the number of players in the game.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player has 1 or fewer cards in his hand).

The Two Towers (x2/x0)

Surge.

When Revealed: Exhaust each damaged character. Until the end of the combat phase, treat each damaged character's text box as if it were blank (except for Traits).

Shadow: Discard a non-objective attachment you control.

The Two Towers (x3)

When Revealed: Trigger the Wizardry effect on the active location. If no Wizardry effect is triggered this way, Machines of Isengard gains surge.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, discard 1 random card from your hand.

The Two Towers (x1)
Enchantment.

Peril. Doomed 2.

When Revealed: Remove a hero from the quest and attach Saruman’s Voice to that hero. (Counts as a Condition attachment with the text:"Forced: When attached hero commits to a quest, is declared and attacker or defender, or triggers its ability, its controller must discard 1 card from his hand.")

The Two Towers (x2/x1)

Surge. Doomed 1.

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text:"Forced: At the end of the refresh phase, place 1 mire token on each location in the staging area. Then, discard Creeping Marshes.")

The Two Towers (x3/x2)

Peril.

When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.

Shadow: Raise your threat by the attacking enemy'sThreat

The Two Towers (x2/x1)

Peril.

When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack.

Shadow: Put the topmost Undead enemy in the discard pile into play engaged with you.

The Two Towers (x4)

The Searching Eye functions like a player card.

Forced: After you draw this card, either exhaust each hero you control, or reveal an encounter card.

...that horrible growing sense of a hostile will that strove with great power to pierce all shadows of cloud, and earth, and flesh... -The Two Towers

The Two Towers (x3)
Mordor.

Peril.

When Revealed: Either place the lowestAttack Harad enemy engaged with you facedown under The Black Gate or reveal the top card from under The Cross-roads and put it into play engaged with you.

"Always more people coming to Mordor. One day all the peoples will be inside." -Gollum, The Two Towers

The Two Towers (x2/x1)

When Revealed: Each player must either return an enemy engaged with him to the staging area, or search the encounter deck for a Harad enemy and put it into play engaged with him.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place attacking enemy facedown under The Black Gate.

The Two Towers (x2/x1)

Peril.

When Revealed: Either place the lowestThreat Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you.

"Not nice; very cruel wicked Men they look. Almost as bad as Orcs..." -Gollum, The Two Towers

The Two Towers (x3)

When Revealed: Until the end of the round, each Harad enemy gains Archery 2.

Shadow: Either place attacking enemy facedown under The Black Gate after this attack, or it makes an additional attack against you after this one.

The Two Towers (x2)

When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls.

Shadow: Discard a non-objective attachment you control.

"Ugh! That smell!" he said. "It's getting stronger and stronger." -The Two Towers

The Two Towers (x2/x1)

When Revealed: Each location in the staging area gets +1 Threat until the end of the round. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card.

Shadow: Attacking enemy gets +XAttack where X is the active location'sThreat

The Two Towers (x2/x1)

Peril.

When Revealed: Search the encounter deck and discard pile for an Uruk-hai enemy, reveal it, and put it into play engaged with you. Shuffle the encounter deck. Until the end of the round, each enemy engaged with you adds itsThreat to the total Threat in the staging area.

The Two Towers (x2/x1)

When Revealed: Each player must choose: either return an enemy engaged with him to the staging area, or reveal an encounter card.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, return attacking enemy to the staging area.

The Two Towers (x2/x1)

When Revealed: The first player must choose: either search the encounter deck, discard pile, and victory display for a Nazgul enemy and add it to the staging area, or exhaust The One Ring and reveal the top card of the encounter deck.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Two Towers (x2/x1)

Surge.

When Revealed: Either flip Sméagol to Gollum, or Gollum makes an immediate attack. The first player may spend 1 resource and exhaust The One Ring to cancel this effect.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if the attacking enemy is Gollum).

The Two Towers (x2/x1)

When Revealed: Attach to a hero you control and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Treat attached hero's text box as blank, except for Traits. Attached hero cannot ready.")

Shadow: If attacking enemy is Shelob, resolve the 'When Revealed' effect on Shelob's Poison.

The Two Towers (x3/x2)

Peril. Surge.

When Revealed: Either place 1 resources on Shelob, or she makes an immediate attack against you.

Shadow: If attacking enemy is Shelob, place 1 resource on her. Then, she gets +1 Attack for each resource on her.

The Two Towers (x3/x2)

When Revealed: Shelob gets +2 Attack until the end of the phase. Then, she makes an immediate attack against each player in turn order.

Shadow: If attacking enemy is Shelob, she makes an additional attack against you after this one.

Core Set (x1/x0)

When Revealed: Each player discards all event cards in his hand.

...he would see gleams in the darkness around them, and sometimes pairs of yellow or red or green eyes would stare at him from a little distance, and then slowly fade and disappear and slowly shine out again in another place.
–The Hobbit

Core Set (x2/x0)

When Revealed: The player with the highest threat level attaches this card to one of his heroes. (Counts as a Condition attachment with the text: 'Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.')

Core Set (x2/x0)

When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.)

Shadow: Defending character does not count its Defense

Core Set (x1)

When Revealed: Each enemy and each location currently in the staging area gets +1 Threat until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains Surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

Core Set (x3/x1)

When Revealed: Deal 1 damage to each exhausted character.

There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. – The Fellowship of the Ring

Core Set (x2)

When Revealed: Until the end of the phase, raise the total Threat in the staging area by X, where X is the number of players in the game.

Shadow: Defending player raises his threat by the number of enemies with which he is engaged.

Core Set (x1)

When Revealed: Attach Iron Shackles to the top of the first player's deck. Counts as a Condition attachment with the text:

The next time a player would draw 1 or more cards from attached deck, discard Iron Shackles instead.

Shadow: Resolve the 'When Revealed' effect of Iron Shackles.

Core Set (x1/x0)

When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game.

Shadow: Deal X shadow cards to this attacker. X is the number of players in the game.