Clear Sort View
Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Details
Artist Popularity Errata
8 Results Found

Escape from Mount Gram (x2)
(36) 2 3 2 3
Goblin.   Orc.  
Capture 1. Forced: When Cruel Torturer would damage an ally by an attack, capture that ally underneath Cruel Torturer instead.

Escape from Mount Gram (x3)
(16) 1 2 1 2
Goblin.   Orc.  
Capture 1. Response: After the captured card(s) underneath Dungeon Guard are rescued, the players may put 1 of them into play at no cost.

Escape from Mount Gram (x2/x0)
(28) 2 X 1 3
Goblin.   Orc.  
Capture 1. X is the number of cards in play with 1 or more captured cards underneath them.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has no captured cards underneath it).

Escape from Mount Gram (x4)
1 (3)
Underground.  
Capture 1. Response: After the players travel to Prison Cell, look at the captured card(s) underneath it and choose 1 to put into play at no cost. Place the other cards back underneath Prison Cell.

Escape from Mount Gram (x2)
X (4)
Underground.  
Capture 1. X is the number of captured cards underneath Tunnels of Mount Gram.

Shadow: Capture each attachment attached to the defending character underneath the attacking enemy.

Escape from Mount Gram Nightmare (x3)
(26) 2 2 1 4
Goblin.   Orc.  
Capture 1. While you are engaged with Prison Guard, it gainst: "Planning Action: Rescue a random card from underneath Prison Guard. Then, raise each player's threat by X, where X is that card's printed cost. (Limit once per round)."

Escape from Mount Gram Nightmare (x4)
2 (3)
Underground.  
Capture 1. While Prison Cell is the active location, it gains: "Planning Action: Rescue a random card from underneath Prison Cell. Then, raise each player's threat by X, where X is that card's printed cost. (Limit once per round)."

Escape from Mount Gram Nightmare (x2)
0 (X)
Underground.  
Capture 1. Surge. X is twice the number of cards captured underneath Torture Chamber. Forced: At the end of the combat phase, if Torture Chamber is in the staging area, deal 1 damage to each exhausted character.