Shadow and Flame
(x1)

(1)
4
6
3
27




Balrog.
Flame.
Shadow.
Regenerate 3. Indestructible.
Players cannot play attachments on Durin's Bane.Durin's Bane cannot leave the staging area, is considered to be engaged with each player whose threat is 1 or greater, and attacks each of those players in turn during the combat phase (deal and discard a new shadow card each attack).
The Lost Realm
(x1)

The Treachery of Rhudaur
(x1)

The Battle of Carn Dûm
(x1)

The Battle of Carn Dûm
(x1)

The Mûmakil
(x4)

Roam Across Rhovanion
(x1)

Mount Gundabad
(x1)

(50)
X
7
5
20




Dragon.
Indestructible. Immune to player card effects. X is 1 more than the number of quest cards in the victory display.
Cannot take more than X damage each round.
While there are 5 or more quest cards in the victory display, Dagnir cannot leave the staging area and is considered to be engaged with each player.
A Shadow in the East
(x1)

The City of Ulfast
(x1)

Challenge of the Wainriders
(x1)

The Hobbit: On the Doorstep
(x1)

The Hobbit: On the Doorstep
(x1)

The Road Darkens
(x1)

The Road Darkens
(x1)

(50)
5
8
9
25




Balrog.
Shadow.
Flame.
Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.
While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.
The Treason of Saruman
(x1)

The Land of Shadow
(x1)

The Old Forest
(x1)

Attack on Dol Guldur
(x1)

Attack on Dol Guldur
(x1)

Attack on Dol Guldur
(x1)

Attack on Dol Guldur
(x1)

The Treachery of Rhudaur Nightmare
(x2)
