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Card Set Scenario Encounter
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Player Encounter Quest
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15 Results Found

The Voice of Isengard (x1)
3A-B (16)

Time 3.  
When Revealed: Each player searches the encounter deck and discard pile for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.

Forced: After the last time counter is removed from this stage, discard the top X cards from the encounter deck. X is the number of cards in the first player's hand. Add each enemy discarded this way to the staging area. Put 3 time counters on this stage. While there is at least 1 enemy in play, the players cannot defeat this stage. If the players defeat this stage, they win the game.

The Voice of Isengard (x1)
3A-B (15)

Time 3.  
If the players defeat this stage, they win the game.

The Voice of Isengard (x1)
3A-B (-)

Time 3.  
Forced: After placing progress here, if there is at least 6 progress on this stage and Mugash is attached to a hero, advance to stage 2A.

The Three Trials (x1)
(50) 2 5 3 12
Guardian.   Wolf.  
Time 3.  
Cannot have non-Key attachments. Forced: After the last time counter is removed from Wolf's Guardian, it makes an immediate attack against the engaged player. Place 3 time counters on Wolf's Guardian.

Celebrimbor's Secret (x1)
1A-B (14)

Time 3.  
Setup: Add Bellach, The Orcs' Search, and The Secret Chamber to the staging area. Attach Celebrimbor's Mould to The Secret Chamber. Each player adds a different Ost-in-Edhil location to the staging area. Shuffle the encounter deck.

Forced: After the last time counter is removed from this stage, trigger each Scour effect currently in play. Place 3 time counters on this stage. Ballach is immune to player card effects and cannot be engaged. The players cannot advance unless Celebrimbor's Mould is attached to a hero.

Celebrimbor's Secret (x1)
2A-B (12)

Time 3.  
When Revealed: Trigger each Scour effect currently in play. Bellach makes an attack against the player who controls Celebrimbor's Mould. Then, attach Celebrimbor's Mould to Bellach.

Forced: After the last time counter is removed from this stage, trigger each scour effect currently in play. Place 3 time counters on this stage. Unless there is at last 12 progress on this stage, Bellach is immune to player card effects and cannot be engaged.The players cannot win unless Celebrimbor's Mould is attached to a hero. If the players defeat this stage, they win the game.

The Antlered Crown (x1)
1A-B (10)

Time 3.  
Setup: The first player takes control of Chief Turch. Set Raven Chief and Raven Chief's Camp aside, out of play. Reveal 1 copy of Dunland Battlefield and make it the active location. Reveal 1 copy of Raven War-camp and add it to the staging area. Create the Raven deck (see insert) and set it next to the quest deck. Each player chooses 1 different enemy from the Raven deck and adds it to the staging area. Shuffle the encounter deck and Raven deck.

Forced: After the last time counter is removed from this stage, remove 1 time counter from each location in play. Place 3 time counters on this stage.

The Antlered Crown (x1)
2A-B (15)

Time 3.  
When Revealed: Shuffle the Raven deck discard pile into the Raven deck. Then, starting with the first player, each player takes the top card of the Raven deck and adds it to the staging area.

Forced: After the last time counter is removed from this stage, reveal the top card of the Raven deck and add it to the staging area. Place 3 time counters on this stage. Each location in the staging area gets +2 quest points.

The Antlered Crown (x1)
4 (9)
Dunland.  
Time 3.  
Immune to player card effects. Forced: After the last time counter is removed from this location, exhaust each damaged character. Place 3 time counters on this location.

The Antlered Crown (x4/x2)
2 (4)
Dunland.  
Time 3.  
Forced: After the last time counter is removed from this location, starting with the first player, each player draws the top card of the Raven deck and puts it into play engaged with him.

The Antlered Crown (x3)
3 (5)
Dunland.  
Time 3.  
Forced: After the last time counter is removed from this location, each player assigns X damage among characters he controls, where X is the number of cards in his hand.

Shadow: Deal 1 damage to the defending character.

The Lost Realm (x3/x2)
2 (6)
Fornost.   Ruins.  
Time 3.  
Forced: After the last time counter is removed from Broken Battlements, each player discards the top 5 cards of his deck and places 1 time counter here. Travel: Each player discard the top card of his deck.

The Nîn-in-Eilph Nightmare (x1)
2A-B (13)

Time 3.  
When Revealed: Raise each player's threat by 1.

Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck. Allies enter play exhausted. Forced: When the players defeat this stage, advance to a random stage 3A.

The Nîn-in-Eilph Nightmare (x1)
3A-B (16)

Time 3.  
Forced: After the last time counter is removed from this stage, advance to a different stage 3A at random. Return this stage to the quest deck. Treachery card effects cannot be canceled.

The Antlered Crown Nightmare (x4)
2 (5)
Dunland.  
Time 3.  
Forced: After the last time counter is removed from this location, each player reveals the top card of the Raven deck and adds it to the staging area. Forced: When this location is explored, add the top card of the Raven deck to the staging area.