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Trait Keyword Victory
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Player Encounter Quest
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Results: 15 Cards

The Voice of Isengard (x1)
3A-B (16)

The Dunlendings' assault is relentless and your arms grow weary. "Take me to Isengard!" Grรญma pleads, but you will not abandon the defense. You will either break the will of the enemy, or give your life in a heroic last stand...

When Revealed: Each player searches the encounter deck and discard pile for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.

Time 3.

Forced: After the last time counter is removed from this stage, discard the top X cards from the encounter deck. X is the number of cards in the first player's hand. Add each enemy discarded this way to the staging area. Put 3 time counters on this stage.

While there is at least 1 enemy in play, the players cannot defeat this stage. If the players defeat this stage, they win the game.


The Voice of Isengard (x1)
3A-B (15)

You've found Mugash, but the Orc captain won't be taken without a fight! He howls and rages against you with the ferocity of a cornered animal. All the commotion is sure to draw more Orcs to the fray, yet you must subdue the huge Uruk before you can retreat down the mountain...

Time 3.

Forced: After the last time counter is removed from this stage, return Mugash to the staging area and reveal X encounter cards. X is the number of players in the game minus 1. Place 3 time counters on this stage.

Progress cannot be placed on this stage unless Mugash is attached to a hero.

If the players defeat this stage, they win the game.


The Voice of Isengard (x1)
3A-B (-)

Mugash has disappeared deeper into the woods. As you continue to search for him, the trees close in around you and you can feel their roots and limbs shaking with anger. Their branches rattle like a raging temptest, but without any wind. You're beginning to regret the decision to enter Fangorn. You need to find Mugash and get out...

Time 3.

Forced: After the last time counter is removed from this stage, discard the top 5 cards of the encounter deck. Each player must choose an enemy or objective in the discard pile, reveal it and add it to the staging area. Place 3 time counters on this stage.

Forced: After placing progress here, if there is at least 6 progress on this stage and Mugash is attached to a hero, advance to stage 2A.


The Three Trials (x1)
(50) 2 5 3 12
Guardian.   Wolf.  

Time 3.

Cannot have non-Key attachments.

Forced: After the last time counter is removed from Wolf's Guardian it makes an immediate attack against the engaged player. Place 3 time counters on Wolf's Guardian.


Celebrimbor's Secret (x1)
1A-B (14)

Time 3.

Setup: Add Bellach, The Orcs%27 Search, and The Secret Chamber to the staging area. Attach Celebrimbor%27s Mould to The Secret Chamber. Each player adds a different Ost-in-Edhil location to the staging area. Shuffle the encounter deck.

You have finally reached the ruins of Ost–in–Edhil, but Bellach and his Orcs have arrived before you. They appear to be searching for the hidden chamber. If you want to reach it first, you will have to move quickly and carefully...

Time 3.

Forced: After the last time counter is removed from this stage, trigger each Scour effect currently in play. Place 3 time counters on this stage.

Bellach is immune to player card effects and cannot be engaged.

The players cannot advance unless Celebrimbor%27s Mould is attached to a hero.


Celebrimbor's Secret (x1)
2A-B (12)

Time 3.

When Revealed: Trigger each Scour effect currently in play. Bellach makes an attack against the player who controls Celebrimbor%27s Mould. Then, attach Celebrimbor's Mould to Bellach.

You have just recovered a partial ring–mould from Celebrimbor's secret forge when you are struck from behind. You look up to see Bellach holding the mould and gloating, "Fools! My master will be pleased." As he turns to leave, he shouts to his servants, "Kill them!" You must escape the Orcs and recapture the mould!

Time 3.

Forced: After the last time counter is removed from this stage, trigger each Scour effect currently in play. Place 3 time counters on this stage.

Unless there is at last 12 progress on this stage, Bellach is immune to player card effects and cannot be engaged.

The players cannot win unless Celebrimbor%27s Mould is attached to a hero. If the players defeat this stage, they win the game.


The Antlered Crown (x1)
1A-B (10)

>

Setup: The first player takes control of Chief Turch. Set Raven Chief and Raven Chief%27s Camp aside, out of play. Reveal 1 copy of Dunland Battlefield and make it the active location. Reveal 1 copy of Raven War-camp and add it to the staging area. Create the Raven deck (see insert) and set it next to the quest deck. Each player chooses 1 different enemy from the Raven deck and adds it to the staging area. Shuffle the encounter deck and Raven deck.

On your return journey to Isengard, you find war in Dunland. The Raven Clan has refused the Boar's claim to The Antlered Crown, and chief Turch asks you to join his Clan as they march to battle. Seeing an opportunity to earn Saruman the friendship of a unified Dunland, you agree to join forces and fight...

Time 3.

Forced: After the last time counter is removed from this stage, remove 1 time counter from each location in play. Place 3 time counters on this stage.


The Antlered Crown (x1)
2A-B (15)

Chief Turch's goal is to defeat the Raven Clan before they can marshal their full strength, but Dunland is a vast country and there is much ground to cover. The longer it takes to subdue the enemy, the more time they have to gather...

When Revealed: Shuffle the Raven deck discard pile into the Raven deck. Then, starting with the first player, each player takes the top card of the Raven deck and adds it to the staging area.

Time 3.

Forced: After the last time counter is removed from this stage, reveal the top card of the Raven deck and add it to the staging area. Place 3 time counters on this stage.

Each location in the staging area gets +2 quest points.


The Antlered Crown (x1)
4 (9)
Dunland.  

Time 3.

Immune to player card effects.

Forced: After the last time counter is removed from this location, exhaust each damaged character. Place 3 time counters on this location.


The Antlered Crown (x4/x2)
2 (4)
Dunland.  

Time 3.

Forced: After the last time counter is removed from this location, starting with the first player, each player draws the top card of the Raven deck and puts it into play engaged with him.

All the camp was soon astir. –The Two Towers


The Antlered Crown (x3)
3 (5)
Dunland.  

Time 3.

Forced: After the last time counter is removed from this location, each player assigns X damage among characters he controls, where X is the number of cards in his hand.

Shadow: Deal 1 damage to the defending character.


The Lost Realm (x3/x2)
2 (6)
Fornost.   Ruins.  

Time 3.

Forced: After the last time counter is removed from Broken Battlements, each player discards the top 5 cards of his deck and places 1 time counter here.

Travel: Each player discard the top card of his deck.

"Men call it Deadman's Dike, and they fear to tread there." –Elrond, The Fellowship of the Ring


The Nîn-in-Eilph Nightmare (x1)
2A-B (13)

As you trudge through endless swamp, you begin to wonder if you will ever reach the other side.

When Revealed: Raise each player's threat by 1.

Time 3.Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck.

Allies enter play exhausted.

Forced: When the players defeat this stage, advance to a random stage 3A.


The Nîn-in-Eilph Nightmare (x1)
3A-B (16)

Lost as you are, your presence in the marsh has not gone unnoticed. An ancient and foul swamp creature stalks your company...

When Revealed: Raise each player's threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.

Time 3.Forced: After the last time counter is removed from this stage, advance to a different stage 3A at random. Return this stage to the quest deck.

Treachery card effects cannot be canceled.


The Antlered Crown Nightmare (x4)
2 (5)
Dunland.  

Time 3.

Forced: After the last time counter is removed from this location, each player reveals the top card of the Raven deck and adds it to the staging area.

Forced: When this location is explored, add the top card of the Raven deck to the staging area.