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16 Results Found

Temple of the Deceived (x3)
[3] 1 2 1 2 (738)
Dale.   Scout.  
Response: After Rhovanion Outrider coomits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 Willpower until the end of the phase.

The Nîn-in-Eilph (x3)
[3] 2 0 1 2 (548)
Dale.   Scout.  
Secrecy 2. Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.

The Thing in the Depths (x1)
(9) 2 3 1 3 (91)
Dale.   Scout.  
Ranged. Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 Willpower until the end of the phase. (Limit twice per phase.)

The Wilds of Rhovanion (x1)
(9) 2 2 2 3 (85)
Dale.   Noble.  
While playing an Item attachment, Bard son of Brand is considered to have the printed Leadership, Lore, and Tactics icons. Response: When a character leaves play, return each attachment attached to that character to its owners hand. (Limit once per phase.)

The Wilds of Rhovanion (x1)
(10) 2 3 2 3 (70)
Dale.   Noble.  
Each Dale character you control with a player attachment gets +1 Willpower. Response: After you play an attachment on a Dale character without an attachment, draw a card.

The Hills of Emyn Muil (x1)
(10) 2 3 2 3 (65)
Dale.  
Ranged. Response: After Brand son of Bain attacks and defeats an enemy engaged with another player, choose and ready one of that player's characters.

The Wilds of Rhovanion (x3)
[2] 1 1 1 2 (227)
Dale.   Scout.  
North Realm Lookout gets +1 Willpower and does not exhaust to quest while it has an Item attachment.

The Wilds of Rhovanion (x3)
[3] 0 1 2 3 (211)
Dale.   Warrior.  
Reduce the cost to play Armor attachments on Redwater Sentry by 1. Redward Sentry gets +1 Defense and gains sentinel while it has an Armor attachment.

The Wilds of Rhovanion (x3)
[3] 0 2 1 3 (199)
Dale.   Warrior.  
Reduce the cost to play Weapon attachments on Warrior of Dale by 1. Warrior of Dale gets +1 Attack and gains ranged while it has a Weapon attachment.

The Wilds of Rhovanion (x3)
[2] 1 1 0 2 (175)
Dale.  
Action: Exhaust Long Lake Trader to move an Item attachment from a character you control to another eligible character.

The Dungeons of Cirith Gurat (x3)
[4] 2 2 1 3 (137)
Dale.   Warrior.  
Action: Spend 1 Leadership resource to ready Knight of Dale. (limit once per round). Valour Action: Ready Knight of Dale (limit once per round.)

The Withered Heath (x3)
[2] 1 1 0 2 (73)
Dale.  
Response: After Long Lake Fisherman enters play, name a number. Then, search the top 5 cards of your deck for a card whose printed cost is equal to that number and add it to your hand. Shuffle your deck.

The Withered Heath (x3)
[2] 1 1 1 1 (71)
Dale.  
Guardian of Esgaroth gets +1 Willpower, +1 Attack, +1 Defense, and +1 hit point for each different player card attachment it has. (Limit +3 to each.)

The Redhorn Gate (x3)
[3] 0 1 1 3 (63)
Dale.   Scout.  
Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location.

Roam Across Rhovanion (x3)
[5] 2 2 1 3 (12)
Dale.   Scout.   Warrior.  
Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost. Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)

The Ghost of Framsburg (x3)
[4] 2 2 2 2
Dale.  
Reduce the cost to play Item attachments on Descendant of Girion by 1.