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27 Results Found

The City of Ulfast (x1)
(8) 3 1 1 3 6โ˜… 3 [2090]
Gondor.   Noble.  
If Éomer is in play, Lothíriel gains the Rohan trait. Response: After Lothíriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.

The City of Ulfast (x3)
[2] 2 1 0 2 4โ˜… 2 [33912]
Gondor.   Warrior.  
While your threat is 40 or higher, Angbor the Fearless gets +2 Attack and does not exhaust to quest.

The City of Ulfast (x3)
[3] 1 [7788]

Action: Each player whose threat is 40 or higher readies all characters he controls.

The City of Ulfast (x3)
[3] 1 1 1 2 3โ˜… 1 [11792]
Silvan.  
Response: After you play Woodland Sentry from your hand, choose an enemy or location in play. If there is a copy of that card in the victory display, discard the chosen card.

The City of Ulfast (x3)
[2] 1 [11699]
Item.   Weapon.  
Attach to a Lore hero. Limit 1 per hero. Restricted. Attached hero gains ranged. Response: After attached hero is declared an as attacker against an enemy, discard up to 3 cards from your hand to deal 1 damage to that enemy for each card discarded this way.

The City of Ulfast (x3)
[1] 3 [53712]
Item.   Weapon.  
Attach to a Tactics character. Limit 1 per character. Restricted. Attached characters gets +1 Attack for each attachment it has with the restricted keyword.

The City of Ulfast (x3)
[1] 1 [18590]
Master.  
Attach to the hero with The One Ring. Limit 1 per hero. Attached hero gets +1 Attack. Response: After attached hero is declared as an attacker, exhaust The One Ring and raise your threat by 1 to double attached hero's printed Attack for this attack.

The City of Ulfast (x3)
[2] 1 2 0 2 4โ˜… 2 [28446]
Gondor.   Warrior.  
Response: After Knight of Belfalas enters play, return a Gondor ally from your discard pile to your hand.

The City of Ulfast (x3)
[1] 2 [31812]
Artifact.   Item.  
Attach to a Rohan hero or Merry. Restricted. Response: When a character leaves play, if that character shares at least one trait with the attached hero, exhaust Horn of the Mark to draw 1 card.

The City of Ulfast (x3)
[4] 1 [15686]

Planning Action: Return each Silvan ally you control to your hand. Then, play each of those allies from your hand one at a time at no cost.

The City of Ulfast (x1)
(45) X 9 4 20
Easterling.  
Immune to player card effects. Indestructible. X is 1 more than the number of resources on the main quest. City Guard cannot leave the staging area but is considered to be engaged with each player whose threat is equal to or higher than its engagement cost.

The City of Ulfast (x3/x2)
(25) 2 X 1 3
Easterling.  
X is 1 more than the number of resources on the main quest. Forced: After Ulfast Sentry engages you, either place 1 resource on the main quest or Ulfast Sentry makes an attack.

The City of Ulfast (x2/x1)
(30) 3 5 2 5
Easterling.  
Cannot have player card attachments. Forced: When The King's Elite attacks, place 1 resource on the main quest.

Shadow: Attacking enemy makes an additional attack after this one.

The City of Ulfast (x2)
(32) 3 3 2 4
Mordor.  
When Revealed: Raise each player's threat by 3.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, raise each player's threat by 1.

The City of Ulfast (x2)
3 (5)
City.  
While The King's Lawn is in the staging area, each player must raise his threat by 1 additional point during the refresh phase. Travel: Place 1 resource on the main quest.

The City of Ulfast (x3/x2)
2 (4)
City.  
While Guarded Archway is in the staging area, each player engaged with City Guard cannot reduce his threat. Travel: City Guard makes an attack against the first player.

The City of Ulfast (x2)
2 (2)
City.  
While Crowded Market is the active location, City Guard gets +20 engagement cost. Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area.

The City of Ulfast (x3/x2)
X (5)
City.  
X is 1 more than the number of resources on the main quest. Travel: Raise each player's threat by X.

Shadow: Return attacking enemy to the staging area after this attack.

The City of Ulfast (x2)

When Revealed: Attach to City Guard. (Counts as a Condition attachment with the text: "City Guard gets -10 engagement cost. Response: After you attack and damage City Guard, raise your threat by 1 and discard Extra Vigil.")

Shadow: If attacking enemy is City Guard, attach Extra Vigil to it.

The City of Ulfast (x3/x1)

When Revealed: Each player must choose: either City Guard makes an attack against you, or raise your threat by X, where X is 1 more than the number of allies you control.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, excess damage must be assigned among characters you control.

The City of Ulfast (x3)

When Revealed: Place 1 resource on the main quest. Then, either progress cannot be placedon the current quest this phase, or raise each player's threat by X, where X is 1 more than the number of resources on the main quest.

Shadow: Attacking enemy gets +1 Attack for each resource on the main quest.

The City of Ulfast (x1)
(10)

Each enemy in the staging area gets -10 engagement cost. Response: After Cat and Mouse is defeated, each player may discard a non-unique enemy engaged with him.

The City of Ulfast (x1)
10 [4158]

Your deck cannot include ally cards. Each of your heroes can have 1 additional restricted attachment. Reduce the cost of the first restricted attachment you play on each of your heroes each round by 1. Refresh Action: If each of your heroes has at least 2 restricted attachments, flip this card over.

Each of your heroes can have 1 additional restricted attachment and gets +1 Willpower for each restricted attachment on it. Action: Exhaust this card to heal 1 damage from each of your heroes.

The City of Ulfast (x1)
1A-B (5)

Setup: Add City Guard to the staging area. Each player adds a different location to the staging area. Shuffle the encounter deck.

City Guard cannot have more than 5 damage, and it gets -5 engagement cost for each resource here. Forced: At the end of the round, place 1 resource here.

The City of Ulfast (x1)
2A-B (10)

When Revealed: Each player must choose: either raise your threat by 5, or reveal an encounter card.

City Guard cannot have more than 10 damage, and it gets -5 engagement cost for each resource here. Forced: At the end of the round, place 1 resource here.

The City of Ulfast (x1)
3A-B (15)

When Revealed: Each player must choose: either raise your threat by 5, or City Guard makes an immediate attack against you.

City Guard cannot have more than 15 damage, and it gets -5 engagement cost for each resource here. Forced: At the end of the round, place 1 resource here.

The City of Ulfast (x1)
4A-B (20)

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded. X is the number of players. Add each enemy discarded this way to the staging area.

City Guard cannot have more than 20 damage, and it gets -5 engagement cost for each resource here. Forced: At the end of the round, place 1 resource here. This stage cannot be defeated while City Guardhas hit points remaining. When this stage is defeated, the players win the game.