





If รomer is in play, Lothรญriel gains the Rohan trait.
Response: After Lothรญriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.








Response: After you play Woodland Sentry from your hand, choose an enemy or location in play. If there is a copy of that card in the victory display, discard the chosen card.
In the Wide World the Wood–elves lingered in the twilight of our Sun and Moon but loved best the stars...
–The Hobbit






Attach to a Rohan hero or Merry. Restricted.
Response: When a character leaves play, if that character shares at least one trait with the attached hero, exhaust Horn of the Mark to draw 1 card.
Then ยรowyn gave to Merry an ancient horn, small but cunningly wrought all of fair silver with a baldric of green.
–The Return of the King





Immune to player card effects. Indestructible.
X is 1 more than the number of resources on the main quest.
City Guard cannot leave the staging area but is considered to be engaged with each player whose threat is equal to or higher than its engagement cost.











Too many Easterlings have noted your presence in their city. Now you must throw them off your trail if you are to continue your pursuit of Ulchor unnoticed.
Each enemy in the staging area gets -10 engagement cost.
Response: After Cat and Mouse is defeated, each player may discard a non-unique enemy engaged with him.

Your deck cannot include ally cards.
Each of your heroes can have 1 additional restricted attachment. Reduce the cost of the first restricted attachment you play on each of your heroes each round by 1.
Refresh Action: If each of your heroes has at least 2 restricted attachments, flip this card over.
"...we that remain cannot forsake our companions while we have strength left."
–Aragorn, The Two Towers
Each of your heroes can have 1 additional restricted attachment and gets +1 for each restricted attachment on it.
Action: Exhaust this card to heal 1 damage from each of your heroes.
"With hope or without hope we will follow the trail of our enemies. And woe to them, if we prove the swifter!"
–Aragorn, The Two Towers

After his defeat in Dorwinion. Ulchor fled east with the remnants of his army. You have pursued him to the City of Ulfast on the southern shore of the Sea of Rhโn. Determined to bring the villain to justice, you sneak into the city at night and begin searching for him.
Setup: Add City Guard to the staging area. Each player adds a different location to the staging area. Shuffle the encounter deck.
Ulfast is a city of Easterlings, and they do not take kindly to intruders. You must take care to avoid the city guard as you search about.
City Guard cannot have more than 5 damage, and it gets -5 engagement cost for each resource here.
Forced: At the end of the round, place 1 resource here.

So far your search has revealed nothing of Ulchor's whereabouts, so you attempt to blend in with the city populace in order to learn what you can. It is a risky but necessary decision.
When Revealed: Each player must choose: either raise your threat by 5, or reveal an encounter card.
City Guard cannot have more than 10 damage, and it gets -5 engagement cost for each resource here.
Forced: At the end of the round, place 1 resource here.

You've learned that Ulchor seeks an audience with the King of Ulfast, but your attempts to blend in with the locals have backfired: the city guard has been alerted to your presence!
When Revealed: Each player must choose: either raise your threat by 5, or City Guard makes an immediate attack against you.
You must escape the notice of the city guard if you hope to reach Ulchor.
City Guard cannot have more than 15 damage, and it gets -5 engagement cost for each resource here.
Forced: At the end of the round, place 1 resource here.

You have reached the King's palace only to discover the city guard waiting for you. Ulchor must have warned the King that you were coming and urged him to lay this trap for you. It will be a bitter fight if you are to escape.
When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded. X is the number of players. Add each enemy discarded this way to the staging area.
You must escape the notice of the city guard if you hope to reach Ulchor.
City Guard cannot have more than 20 damage, and it gets -5 engagement cost for each resource here.
Forced: At the end of the round, place 1 resource here.
This stage cannot be defeated while City Guardhas hit points remaining. When this stage is defeated, the players win the game.