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Results: 101 - 150 of 156 Cards
The Two Towers (x4/x3)
2
4
Marsh.

Mire 1. Forced: When Soft Mires is discarded by the Mire keyword, the first player reveals an encounter card.

Travel: Raise each player's threat by 1 to travel here.

The hobbits soon found that what had looked like one vast fen was really an endless network of pools, and soft mires... -The Two Towers

The Two Towers (x2/x1)

Surge. Doomed 1.

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text:"Forced: At the end of the refresh phase, place 1 mire token on each location in the staging area. Then, discard Creeping Marshes.")

The Two Towers (x3/x2)

Peril.

When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.

Shadow: Raise your threat by the attacking enemy'sThreat

The Two Towers (x2/x1)

Peril.

When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack.

Shadow: Put the topmost Undead enemy in the discard pile into play engaged with you.

The Two Towers (x4)

The Searching Eye functions like a player card.

Forced: After you draw this card, either exhaust each hero you control, or reveal an encounter card.

...that horrible growing sense of a hostile will that strove with great power to pierce all shadows of cloud, and earth, and flesh... -The Two Towers

The Two Towers (x1)

You are playing campaign mode.

Setup: Each player must choose: either add 1 resource to each of his heroes' pools, or shuffle 1 copy of Brace of Coneys into his deck. Remove each burden with the following burden set icons from the encounter deck and each player's deck: Helm's Deep, The Road to Isengard

So they passed into the northern marches of that land that Men once called Ithilien, a fair country of climbing woods and swift–falling streams. -The Two Towers

Resolution: Each player who chose to shuffle a copy of Brace of Coneys into his deck during setup has earned that boon. Add each earned copy to the campaign pool. Record the name and quantity of each enemy underneath The Black Gate in the notes section of the campaign log.

"Here is the last parting of our ways," said Faramir.
"If you take my counsel, you will not turn eastward yet. Go straight on, for thus you will have the cover of the woodland for many miles." –The Two Towers

The Two Towers (x1)
Stage
1 A

"These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower. Yea, up the very roads that craft of Gondor made." -Mablung, The Two Towers

Setup: Add The Black Gate and The Cross-roads to the staging area. Shuffle the Harad encounter set and place it facedown under The Cross-roads. Each player, except for the first player, searches the encounter deck for a different non-unique location and adds it to the staging area. Shuffle the encounter deck.

1 B
20

Forced: At the beginning of the quest phase, reveal the top facedown card from under The Cross-roads and add it to the staging area.

The players cannot defeat this stage while The Cross-roads is in play. When The Cross-roads is explored, the players win the game.

"The road may pass, but they shall not!"
—Mablung, The Two Towers

The Two Towers (x1)
Mordor.

Forced: At the end of the planning phase, place each Harad enemy in the staging area facedown underneath The Black Gate.

If there are at least X facedown cards underneath The Black Gate, the players lose the game. X is 3 more than the number of players.

The Two Towers (x4)
36 1 3 1 4
Harad.

Surge. Archery 1.

Forced: After Man of Harad engages you, discard 1 random card from your hand.

Shadow: Discard 1 random card from your hand.

The Two Towers (x3/x2)
38 4 4 3 5
Harad.

Forced: After Captain of Harad engages you, each Harad enemy gets +1 Attack and -10 engagement cost until the end of the round.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Two Towers (x1)
9
9
Road.

Immune to player card effects.

The Cross-roads gets -1 Threat for each facedown card under it. The players cannot travel here unless there are 0 facedown cards under The Cross-roads and at least 20 progress tokens on stage 1B.

"We must go to the Cross–roads. But make haste! Be silent!" -Gollum, The Two Towers

The Two Towers (x1)
1
1
Refuge.

While Henneth Ann–n is the active location, skip both the encounter phase and combat phase, and ignore the Forced effects on stage 1B and The Black Gate.

Forced: After Henneth Ann–n becomes the active location, return each engaged enemy to the staging area.

"This is the Window of the Sunset, Henneth Ann–n, fairest of all the falls of Ithilien..." -Faramir, The Two Towers

The Two Towers (x2/x1)
4
5
Forest. Road.

While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase.

Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.

"These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower." -Mablung, The Two Towers

The Two Towers (x3)
3
6
Forest. Hills.

While Foothills of Ephel Dúath is the active location, each Harad enemy gets -1Threat

Travel: The first player engages an enemy in the staging area to travel here.

"And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them." -Mablung, The Two Towers

The Two Towers (x2)
2
3
Forest.

While Ithilien Woods is the active location, it gains:"Forced: After a player engages a Harad enemy, he readies a character he controls."

Travel: The first player reveals an encounter card to travel here.

Ithilien, the garden of Gondor now desolate kept still a dishevelled dryad loveliness. -The Two Towers

The Two Towers (x4)
2
4
Forest. Hills.

While Hills of Ithilien is the active location, it gains:"Forced: After a player engages a Harad enemy, deal 1 damage to that enemy."

Shadow: Discard a non-objective attachment you control.

The Two Towers (x3)
Mordor.

Peril.

When Revealed: Either place the lowestAttack Harad enemy engaged with you facedown under The Black Gate or reveal the top card from under The Cross-roads and put it into play engaged with you.

"Always more people coming to Mordor. One day all the peoples will be inside." -Gollum, The Two Towers

The Two Towers (x2/x1)

When Revealed: Each player must either return an enemy engaged with him to the staging area, or search the encounter deck for a Harad enemy and put it into play engaged with him.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place attacking enemy facedown under The Black Gate.

The Two Towers (x2/x1)

Peril.

When Revealed: Either place the lowestThreat Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you.

"Not nice; very cruel wicked Men they look. Almost as bad as Orcs..." -Gollum, The Two Towers

The Two Towers (x3)

When Revealed: Until the end of the round, each Harad enemy gains Archery 2.

Shadow: Either place attacking enemy facedown under The Black Gate after this attack, or it makes an additional attack against you after this one.

The Two Towers (x4)
0
Gift.

Play only if you control the Ring-bearer.

Planning Action: Brace of Coneys to the victory display to (choose 2): heal up to 2 damage from a hero, add 2 resources to a hero's pool, draw 2 cards, or reduce a player's threat by 2.

“'Sméagol always helps,' he said. 'He has brought rabbits, nice rabbits.'”
—Gollum, The Two Towers

The Two Towers (x1)

You are playing campaign mode.

Setup: Attach A Heavy Burden to the Ring-bearer. Remove each burden with the following burden set icons from the encounter deck and each player's deck: Helm's Deep, The Road to Isengard

"There is another way. O yes indeed there is. Another way, darker, more difficult to find, more secret. But Sméagolnknows it. Let Sméagol show you!" -The Two Towers

Resolution: Add a Heavy Burden to the campaign pool. The players have earned that burden.

"Master, dear master," he said, but Frodo did not speak. Ass hehad run forward, eager, rejoicing to be free, Shelob with hideous speed had come behind and with one swift stroke had stung him in the neck. He lay now pale, and heard no voice, and did not move.
–The Two Towers

The Two Towers (x1)
Stage
1 A

Sméagol has led Frodo and Sam to the Morgul Vale, where he promises to show them a secret way over the Mountains of Shadow and into the land of Mordor, but Sam fears that Gollum may be leading them into a trap...

Setup: Set Cleft of Cirith Ungol, Shelob and The Great Spider encounter set aside, out of play. Put Sméagol into play under the first player's control. Make Morgul Vale the active location. Add Sméagol's Secret Way to the staging area. Shuffle the encounter deck.

1 B
-

Progress cannot be placed on Underground locations.

Response: After Sméagol's Secret Way is explored, discard 3 random cards from each player's hand to discard each Nazgûl enemy in the staging area.

Forced: At the end of the quest phase, if Sméagol's Secret Way is in the victory display, advance to stage 2A.

The Two Towers (x1)
Stage
2 A

Presently they were under the shadow, and there in the midst of it they saw the opening of a cave. "This is the way in," said Gollum softly. "This is the entrance to the tunnel." He did not speak its name: Torech Ungol, Shelob's Lair. -The Two Towers

When Revealed: Add Shelob to the staging area and shuffle all cards from The Great Spider encounter set and the encounter discard pile into the encounter deck.

2 B
16

Shelob cannot leave the staging area and Sméagol cannot attack or defend.

Each player cannot play, or put into play, more than 1 ally each round.

No more than 4 progress can be placed on this stage each round.

They had not gone more than a few yards when from behind them came a sound, startling and horrible in the heavy padded silence: a gurgling, bubbling noise, and a long venomous hiss. —The Two Towers

The Two Towers (x1)
Stage
3 A

"Got him!" hissed Gollum in his ear. "At last, my precious, we've got him, yet, the nassty hobbit. We takes this one. She'll get the other. O yes, Selob will get him, not Sméagol: he promised; he won't hurt Master at all. But he's got you, you nassty filthy little sneak!" He spat on Sam's neck. –The Two Towers

When Revealed: Add Cleft of Cirith Ungol to the staging area. Flip Sméagol to Gollum and heal all damage from Shelob. Each player places 1 resource on Shelob.

3 B
8

If Gollum is defeated, add him to the victory display. (Do not flip him over.)

While Shelob has at least 1 resource on her, she gains:"Forced: When Shelob is dealt any amount of damage, cancel that damage and discard 1 resource from Shelob instead."

The players cannot defeat this stage unless both Shelob and Gollum are in the victory display. If the players defeat this stage, they win the game.

The Two Towers (x1)
50 4 4 4 8
Creature. Spider.

Indestructible.Cannot have attachments.

Shelob gets +1 Threat for each resource on her.

Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.

The Two Towers (x4/x3)
35 1 3 2 3
Orc. Uruk.

Peril.

When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

The Two Towers (x3/x2)
40 2 4 2 5
Orc. Uruk.

Peril.

When Revealed: Either discard 1 random card from each player's hand, or Orc of Cirith Ungol makes an immediate attack against you.

"I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right." -Gorbag, The Two Towers

The Two Towers (x1)
4
2
Vale.

Immune to player card effects.

Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring or discard 1 random card from each player's hand.

The Two Towers (x1)
2
2
Mountain.

Immune to player card effects.

Travel: Either exhaust Sméagol, or discard 1 random card from each player's hand.

Forced: After Sméagol's Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.

"...a stair, a narrow stair, O yes, very long and narrow. And then more stairs." -Gollum, The Two Towers

The Two Towers (x1)
4
4
Mountain.

Immune to player card effects.

While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 Attack loses the Indestructible keyword, and gains: "Shelob engages the first player."

Travel: Place 1 resource on Shelob to travel here.

The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge... -The Two Towers

The Two Towers (x2)
3
4
Underground.

Forced: When The Spider's Lair is explored, remove 1 resource from Shelob.

Forced: After The Spider's Lair becomes the active location, Shelob makes an attack against the first player.

There agelong she had dwelt, an evil thing in spider–form, even such as once of old had lived in the Land of the Elves in the West that is now under the Sea... -The Two Towers

The Two Towers (x2/x1)
2
3
Underground.

While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains:"Forced: After this enemy engages a player, deal it a shadow card."

Shadow: Deal the attacking enemy 2 additional shadow cards.

The Two Towers (x3)
2
5
Underground.

While Deep Dark Passage is in the staging area, it gains:"Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount by 1."

Travel: Exhaust Sméagol to travel here.

Not since the lightless passages of Moria had Frodo or Sam known such darkness, and if possible here it was deeper and denser. -The Two Towers

The Two Towers (x3)
1
4
Underground.

While Den of Night is in the staging area, it gains:"Forced: After a `When Revealed' effect is canceled, place 1 resource on Shelob."

Travel: Place 1 resource on Shelob to travel here.

Here was some opening in the rock far wider than any they had yet passed; and out of it came a reek so foul, and a sense of lurking malice so intense, that Frodo reeled. -The Two Towers

The Two Towers (x2)

When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls.

Shadow: Discard a non-objective attachment you control.

"Ugh! That smell!" he said. "It's getting stronger and stronger." -The Two Towers

The Two Towers (x2/x1)

When Revealed: Each location in the staging area gets +1 Threat until the end of the round. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card.

Shadow: Attacking enemy gets +XAttack where X is the active location'sThreat

The Two Towers (x1)
Condition.

Permanent.

Setup: Attach to the Ring-bearer.

Forced: At the end of the planning phase, either raise each player's threat by 1, or exhaust the Ring-bearer.

"It's heavy on me, Sam lad, very heavy. I wonder how far I can carry it?"
-Frodo Baggins, The Two Towers

The Two Towers (x1)
Artifact. Item. Ring.

Setup: The first player claims The One Ring and attaches it to the Ring-bearer.

Attached hero does not count against the hero limit. The first player gains control of attached hero.

If The One Ring leaves play, the players lose the game.

The Two Towers (x3/x2)
34 2 3 1 4
Orc. Uruk-hai

Peril. Toughness 1. Archery 2.

When Revealed: Either assign 3 damage among characters you control, or reveal an additional encounter card.

"Seldom will Orcs journey in the open under the sun, yet these have done so." –Legolas, The Two Towers

The Two Towers (x3)
29 3 3 2 3
Orc. Uruk-hai

Toughness 2.

Forced: After Uruk-hai Fighter attacks and destroys a character, return it to the staging area.

Shadow: Discard a non-objective attachment you control.

The Two Towers (x2/x1)

Peril.

When Revealed: Search the encounter deck and discard pile for an Uruk-hai enemy, reveal it, and put it into play engaged with you. Shuffle the encounter deck. Until the end of the round, each enemy engaged with you adds itsThreat to the total Threat in the staging area.

The Two Towers (x3/x2)
44 1 3 1 3
Orc.

Peril. Archery 1.

When Revealed: Discard 1 random card from your hand. Snaga gets +XThreat until the end of the round, where X is the discarded card's printed cost.

Round them were many smaller goblins. –The Two Towers

The Two Towers (x2/x1)

When Revealed: Each player must choose: either return an enemy engaged with him to the staging area, or reveal an encounter card.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, return attacking enemy to the staging area.

The Two Towers (x2/x1)
45 4 5 4 9
Nazgûl.

Cannot have non-Morgul attachments.

While The One Ring is exhausted, Morgul Wraith gets -30 engagement cost and gains: "Immune to player card effects."

"They see everything, everything. Nothing can hide from them." -Gollum, The Two Towers

The Two Towers (x2/x1)

When Revealed: The first player must choose: either search the encounter deck, discard pile, and victory display for a Nazgul enemy and add it to the staging area, or exhaust The One Ring and reveal the top card of the encounter deck.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Two Towers (x1)
30 2 2 2 5
Gollum.

Immune to non- player card effects. Gollum engages the first player.

Forced: After Gollum engages the first player during the refresh phase, he makes an immediate attack.

Forced: When Gollum is defeated, flip him to Sméagol and exhaust Sméagol.

The Two Towers (x1)
2 2 2 5
Gollum.

Immune to player card effects. The first player gains control of Sméagol.

Forced: After the players quest unsuccessfully, flip Sméagol to Gollum.

If Sméagol is destroyed, the players lose the game.

The Two Towers (x2/x1)

Surge.

When Revealed: Either flip Sméagol to Gollum, or Gollum makes an immediate attack. The first player may spend 1 resource and exhaust The One Ring to cancel this effect.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if the attacking enemy is Gollum).

The Two Towers (x3)
44 3 6 2 9
Harad. Creature.

Cannot have attachments or take more than 3 damage each round.

Forced: After Oliphaunt engages you, exhaust each ally you control.

Shadow: Attacking enemy gets +3Attack