Aragorn halted and examined the tracks closely. –The Tower Towers
Limit 1 per deck.
Response: After this stage is defeated, each player may search his deck for 1 card and add it to his hand. Each player shuffles his deck.
While you are engaged with any enemy, Halbarad does not exhaust to commit to a quest.
You may optionally engage 1 additional enemy during the encounter phase.
"Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not." –The Return of the King
Response: After Weather Hills Watchman enters play, search the top 5 cards of your deck for a Signal card and add it to your hand. Shuffle the other cards back into your deck.
"Rangers use runes, and they come here sometimes." –Aragorn, The Fellowship of the Ring
Attach to a DĂșnedain hero.
Planning Action: Exhaust Heir of Valandil to reduce the cost of the next DĂșnedain ally you play this phase by 1 for each enemy engaged with you.
"But my home, such as I have, is in the North. For here the heirs of Valandil have ever dwelt in long line unbroken from father unto son for many generations." –Aragorn, The Fellowship of the Ring
Play only if you control a DĂșnedain hero.
Planning Action: Shuffle 1 of your set aside Ranger of the North allies with the encounter keyword into the encounter deck. Then, remove Ranger Summons from the game.
"We rode as swiftly as we might when your summons came." –Halbarad, The Return of the King
Each enemy engaged with you gets -1 .
Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.
"I serve no man," said Aragorn; "but the servants of Sauron I pursue into whatever land they may go." –The Two Towers
Forced: After DĂșnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard DĂșnedain Hunter. Shuffle the encounter deck.
Attach to an enemy. Limit 1 per enemy.
Attached enemy gets -1 .
Response: When attached enemy is destroyed, reduce each player's threat by the attached enemy's printed .
"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so." –Aragorn, The Fellowship of the Ring
Play only before the resolving enemy attacks step.
Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.
"Many evil things there are that your strong walls and bright swords do not stay." –Aragorn, The Fellowship of the Ring
Warden of AnnĂșminas gets +1 for each enemy engaged with you.
Rangers passed at times beyond the hills, but they were few and did not stay. –The Fellowship of the Ring
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.
"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring
Attach to a DĂșnedain or Healer character.
Action: Discard Athelas and exhaust attached character to heal all damage on a character. You may discard a Condition attachment from that character.
"...it is a healing plant that the Men of the West brought to Middle–earth. Athelas they named it..." –Aragorn, The Fellowship of the Ring