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Trait Keyword Victory
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Player Encounter Quest
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Results: 701 - 750 of 863 Cards
The Dungeons of Cirith Gurat (x3)
2 1 1 1 3 3 ★ 2 
Noldor.

As long as you do not have cards in your hand, Eregion Survivor gets +1 Willpower +1 Attack and +1 Defense

The Dungeons of Cirith Gurat (x3)
0
3 
Item. Weapon.

Attach to a hero. Restricted.

Attached hero gets +1 Attack for each side quest in the victory display (Limit +3 Attack.)

...glad would he have been to know its fate who wrought it slowly long ago in the North-kingdom when the Dúnedain were young...
–The Return of the King

The Dungeons of Cirith Gurat (x3)
1
5 

Action: Search the top 10 cards of your deck for a Weapon or Armor attachment and add it to your hand. Shuffle your deck.

Valour Action: Search the top 5 cards of your deck for a Weapon or Armor attachment and put it into play. Shuffle your deck.

The Crossings of Poros (x3)
3 0 3 1 3 5 ★ 1 
Beorning.

Response: After Beorning Guardian participates in an attack that destroys an enemy, discard Beorning Guardian to place X progress on a location, where X is the destroyed enemy's printedThreat

"...if it were not for the Beornings, the passage from Dale to Rivendell would long ago have become impossible."
–Glóin, The Fellowship of the Ring

The Crossings of Poros (x3)
2
1 

Play only if you control a Noldor or Silvan hero.

Planning Action: Shuffle a set aside Wind from the Sea into the encounter deck. Then, remove Flight to the Sea from the game.

"...they may pass to the Sea unhindered and leave the Middle–earth forever."
–Haldir, The Two Towers

The Crossings of Poros (x3)
2
6 
Artifact. Item. Ring.

Attach to a hero. Limit 1 per hero and 1 per deck.

Action: Exhaust Magic Ring and raise your threat by 1 to (choose 1): heal 1 damage from attached hero, add 1 resource to attached hero's pool, or ready attached hero.

"In Eregion long ago many Elven–rings were made, magic rings as you call them, and they were, of course, of various kinds..."
–Gandalf, The Fellowship of the Ring

The Wilds of Rhovanion (x3)
3 0 2 1 3 4 ★ 3 
Dale. Warrior.

Reduce the cost to play Weapon attachments on Warrior of Dale by 1.

Warrior of Dale gets +1 Attack and gains ranged while it has a Weapon attachment.

The Wilds of Rhovanion (x3)
0
5 
Item. Weapon.

Attach to a Dale or Warrior character. Restricted.

Response: After attached character is declared as an attacker, exhaust Bow of Yew to deal 1 damage to the defending enemy.

“They would shoot at us with their great bows of yew...”
–The Lord of the Eagles, The Hobbit

The Wilds of Rhovanion (x3)
0
1 

Response: After a character is declared as an attacker or defender against an enemy with an attachment, that character gets +3Attack and +3Defense until the end of this attack.

"Dwarf–mail may be good, but they will soon be hard put to it."
–Bard the Bowman, The Hobbit

The Withered Heath (x1)
11 0 3 3 5 7 ★ 3 
Beorning. Warrior.

Sentinel.

Response: After Grimbeorn the Old defends an attack, spend 1 resource from his pool to declare him as an attacker against that enemy (and resolve his attack). The defending enemy gets -2 Defense for this attack.

The Withered Heath (x3)
2 1 1 1 1 2 ★ 2 
Dale.

Guardian of Esgaroth gets +1 Willpower +1 Attack +1 Defense and +1 hit point for each different player card attachment it has. (Limit +3 to each.)

The men of the lake–town Esgaroth were mostly indoors, for the breeze was from the black East and chill, but a few were walking on the quays, and watching...
–The Hobbit

The Withered Heath (x3)
2
2 

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

The Withered Heath (x3)
1
1 

Response: After a Beorning character is declared as an attacker or defender against an enemy, that enemy gets -2 Attack and -2 Defense until the end of the phase.

Swiftly he returned and his wrath was redoubled, so that nothing could withstand him, and no weapon seemed to bite upon him. –The Hobbit

Roam Across Rhovanion (x3)
1
3 
Artifact. Item. Weapon.

Guarded (enemy or location).

Attach to a hero or Gandalf. Restricted.

Attached character gets +2 Attack.

Response: After attached character destroys an enemy, draw 1 card.

Roam Across Rhovanion (x3)
1
2 
Condition.

Attach to a location with no progress tokens on it.

While attached location is the active location, reduce its quest point value to 1.

It was a path made by strong arms and heavy feet.
–The Fellowship of the Ring

Roam Across Rhovanion (x3)
0
3 

Action: Return an Eagle ally to your hand to shuffle a set-aside Eagle of the North into the encounter deck. Then, remove Flight of the Eagles from the game.

Behind them in long swift lines came all their vassals from the northern mountains, speeding on a gathering wind.
–The Return of the King

Roam Across Rhovanion (x3)
2 1 1 1 1 2 ★ 4 
Creature.

Cannot have attachments.

Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1 Willpower +1 Attack +1 Defense and +1 hit point.")

Roam Across Rhovanion (x3)
0
1 
Song.

Travel Action: Choose a location in the staging area with a player card attachment and make it the active location, returning any previous active location to the staging area. Reduce each player's threat by X, where X is the number of attachments on the active location.

South away! and South away!
Seek the sunlight and the day.
–The Hobbit

Roam Across Rhovanion (x3)
- 2 3 1 3 6 ★ 1 
Creature. Eagle.

Encounter. Surge.

Cannot have restricted attachments.

When Revealed: The first player chooses a player to take control of Eagle of the North. The chosen player may choose and discard a non-unique enemy in the staging area.

Fire in the Night (x3)
1
2 
Artifact. Item. Weapon.

Guarded (enemy or location).

Attach to a hero. Restricted.

Attached hero gets +2 Attack.

Response: After attach hero destroys an enemy, add 1 resource to attached hero's pool.

Fire in the Night (x3)
2 1 1 1 2 3 ★ 1 
Woodman. Scout.

Forest Road Traveler gets +1 Willpower +1 Attack and +1 Defense for each attachment on the active location.

Only on the Road would travellers be found...
–The Fellowship of the Ring

Fire in the Night (x3)
1
3 
Item.

Attach to a or Ranger character. Limit 1 per character.

Response: After a Location is revealed from the encounter deck, exhaust Leather Boots to ready attached character.

His legs were stretched out before him, showing high boots of supple leather the fitted him well...
–The Fellowship of the Ring

Fire in the Night (x3)
5 0 4 3 4 7 ★ 4 
Creature. Beorning.

Cannot have attachments.

Action: Ready Giant Bear. At the end of the phase in which you trigger this effect, shuffle Giant Bear into your deck. (Limit once per phase.)

"As a bear he ranged far and wide"
–Gandalf, The Hobbit

Fire in the Night (x3)
1
2 
Condition. Trap.

Play into your play area unattached.

If unattached, attach to the next eligible enemy that engages you.

Response: After attached enemy resolves its attack, ready the defending character.

Fire in the Night (x3)
0 0 0 0 1 2 
Silvan.

Cannot attack or defend.

Response: After Galion enters play, he gets +1 Willpower until the end of the round.

"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit

The Ghost of Framsburg (x1)
11 1 2 3 5 7 ★ 1 
Dwarf. Noble. Warrior.

While Dáin Ironfoot is defending, he gains,"Action: Discard the top card of your deck to give Dáin Ironfoot +1 Defense for this attack. (Limit 3 times per phase.)"

"The time of my thought is my own to spend."
–The Fellowship of the Ring

The Ghost of Framsburg (x3)
5 0 3 3 3 6 ★ 2 
Dwarf. Warrior.

Action: Discard the top 3 cards from your deck to ready Soldier of Erebor. (Limit once per round.)

The Ghost of Framsburg (x3)
1
3 
Item. Weapon.

Attach to a or Warrior character. Restricted.

Limit 1 per character.

Attached character gets +1 Attack for each enemy engaged with you. (Limit +3Attack

He gripped tighter on the hilt of his sword and went on doggedly.–The Fellowship of the Ring

The Ghost of Framsburg (x3)
1
1 
Song.

Response: After a character you control attacks and destroys an enemy, exhaust a Weapon attached to that character to ready that character and give it +2 Attack for its next attack this phase.

The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
–The Hobbit

The Ghost of Framsburg (x3)
1
2 
Artifact. Ring.

Guarded (enemy or location).

Attach to a Dwarf hero.

Action: Exhaust Ring of Thrór and discard the top card of your deck to ready attached hero. If the discarded card is an attachment, put it into play.

Mount Gundabad (x3)
2 1 1 0 1 2 ★ 4 
Hobbit.

Combat Action: Return Gaffer Gamgee to your hand to choose an enemy with engagement cost higher than your threat. Until the end of the round, that enemy cannot attack you.

"Why? Why's none of my business, or yours."
–The Fellowship of the Ring

Mount Gundabad (x3)
0
2 
Artifact. Item. Weapon.

Guarded (enemy).

Attach to a Hobbit hero. Restricted

Attach hero gets +1 Willpower, +1 Attack, and +1 Defense.

Response: After attached hero is declared as an attacker or defender against an enemy, deal 1 damage to that enemy.

Mount Gundabad (x3)
0
4 
Item. Armor.

Attach to a character. Restricted.

Response: After a shadow effect is triggered during combat, exhaust Round Shield to give attached character +2 Defense for this attack.

The Fate of Wilderland (x3)
1 1 0 0 1 1 ★ 1 
Creature.

Cannot attack, defend, or have attachments.

Refresh Action: Return Messenger Raven to it's owner's hand and name a card type. Choose a player to look at the top card of his deck. If that card is the named type, add it to its owner's hand. If it is not, discard it.

The Fate of Wilderland (x3)
2 1 1 1 2 3 ★ 2 
Hobbit. Shirriff.

Bywater Shirriff gets +1 Willpower +1 Attack and +1 Defense while you are engaged with an enemy with engagement cost higher than your threat.

The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit

The Fate of Wilderland (x3)
1
2 

Play only if you control a unique character with the Istari trait and another unique character with the Eagle trait.

Action: Search the top 5 cards of your deck for an Eagle or Istari ally and put it into play. Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.

A Shadow in the East (x1)
0
3 
Artifact. Ring. Master.

Restricted. Immune to non-Master card effects.

Setup: Attach to a hero you control and search your deck for a Master card. Add it to your hand and shuffle your deck. Your threat elimination level is reduced by 5.

If The One Ring leaves play, the players lose the game.

A Shadow in the East (x3)
2 2 0 0 2 3 ★ 2 
Hobbit.

Pippin gets +2 Attack while attacking an enemy with an engagement cost higher than your threat.

Response: After you engage an enemy with an engagement cost higher than your threat, ready Pippin.

"Down on your knees in the road and ask pardon, or I will set this troll's bane in you!"
–The Return of the King

A Shadow in the East (x3)
3 1 2 1 2 4 ★ 1 
Gondor. Warrior.

Ranged.

Response: After Derufin participates in an attack that destroys an enemy engaged with a player, discard Derufin to reduce the engaged player's threat by X, where X is the destroyed enemy's printed Threat.

A Shadow in the East (x3)
0
1 

Planning Action: Search the top 5 cards of the encounter deck for an enemy. Add that enemy to the staging area to reduce the cost of the first ally you play this phase by X, where X is that enemy'sThreat Shuffle the encounter deck.

A Shadow in the East (x3)
1
1 
Condition.

Attach to the active location. Limit 1 per location.

Attached location gets +2 quest points.

Response: After attached location is explored, discard cards from the encounter deck until a location is discarded. Add that location to the staging area to choose an non-unique enemy in the staging area and shuffle it into the encounter deck.

A Shadow in the East (x3)
0
2 
Master.

Response: Exhaust The One Ring and raise your threat by 1 to cancel the effects of an encounter card just revealed from the encounter deck and discard that card. Then, reveal an encounter card.

“If I, wearing it, were to command you, you would obey, even if it were to leap from a precipice or to cast yourself into the fire.”
–Frodo, The Two Towers

A Shadow in the East (x3)
0
1 
Master.

Combat Action: Exhaust The One Ring and raise your threat by 1 to choose a non-Nazgul enemy engaged with you. Until the end of the phase, that enemy cannot attack you.

“He vanished. I have never seen such a thing happen before...”
–Boromir, The Fellowship of the Ring

A Shadow in the East (x3)
0
1 
Master.

Action: Exhaust The One Ring and raise your threat by 1 to ready the hero with The One Ring Attached. That hero gets +1 Willpower, +1 Attack, and +1 Defense until the end of the phase.

“And behold! in our need chance brings to light the Ring of Power.”
–Boromir, The Fellowship of the Ring

A Shadow in the East (x1)
3 2 2 2 3 5 ★ 1 
Gollum.

Cannot have attachments.

Setup: Shuffle 2 copies of Stinker into the encounter deck.

Response: After you travel to a location, raise your threat by 1 to draw 1 card.

Wrath and Ruin (x1)
9 1 3 1 4 6 ★ 1 
Dwarf. Noble. Warrior.

Response: After Thorin Stonehelm is declared as an attacker, discard the top card of your deck to deal 1 damage to an enemy engaged with you.

Thorin III Stonehelm, Dain's son, became King under the mountain.
–The Return of the King

Wrath and Ruin (x3)
2 1 1 1 2 3 ★ 3 
Gondor.

Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.

Wrath and Ruin (x3)
2 1 0 1 2 3 ★ 1 
Hobbit.

Response: After Cautious Halfling enters play, look at the top card of the encounter deck. If that card is not an enemy, draw a card.

"I thought I had been both careful and clever."
–Frodo, The Fellowship of the Ring

Wrath and Ruin (x3)
2
1 
Song.

Play only if you control a Hobbit hero. You cannot play this card if there is a copy of Tom Bombadillo! in the victory display.

Planning Action: Add Tom Bombadillo the the victory display to shuffle a set-aside copy of Tom Bombadil into the encounter deck.

Wrath and Ruin (x3)
1
1 
Artifact. Item. Weapon.

Guarded (enemy). Restricted.

Attach to a hero. Attached hero gets +2 Attack

Response: After attach hero attacks and destroys an enemy, deal 1 damage to an enemy engaged with you.