
Attach to Círdan the Shipwright or Gandalf.
Attached character gains a resource icon.
Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1 and +1
until the end of the phase.
"For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
–Círdan, The Return of the King

Attach to Prince Imrahil.
Price Imrahil gains the Outlands trait.
While you control Outlands allies that belong to 4 different spheres, add 1 additional resource to Prince Imrahil's resource pool when you collect resources during the resource phase (if Prince Imrahil is a hero).

Attach to a hero.
While you control 2 or fewer heroes, attached hero does not exhaust to commit to the quest.
While you control 5 or fewer characters, attached hero gets +2 .
"Strider can take you by paths that are seldom tridden. Will you have him?"
–Aragorn, The Fellowship of the Ring

Limit 1 per deck.
Planning Action: Add Justice Shall Be Done to the victory display to draw 3 cards and add 3 resources to the resource pool of each hero you control. At the end of the round, you are eliminated from the game.
"...it is the last move in a great jeopardy, and for one side or the other it will bring the end of the game."
–Aragorn, The Return of the King

Play only if you control 2 or fewer heroes.
Action: Until the end of the phase, if your threat is higher than 20, treat your threat as if it is 20.
"I see now little hope, if we do not soon vanish from sight for a while, and cover our trail."
–Gandalf, The Fellowship of the Ring

When Armor Plating leaves play, remove it from the game.
Attached Ship gets +1 .

When Armor Plating leaves play, remove it from the game.
Attached Ship gets +1
Response: After attached Ship defends against an enemy, discard 1 shadow card from another enemy.

When Enlarged Quarters leaves play, remove it from the game.
Attached Ship gets +3 hit points and can be commited to any Sailing test.

When Enlarged Quarters leaves play, remove it from the game.
Attached Ship gets +3 hit points and can be commited to any Sailing test. It counts as 1 additional character when committed to a Sailing test.

When Extra Sails leaves play, remove it from the game.
Attached Ship gets +1

When Extra Sails leaves play, remove it from the game.
Attached Ship gets +1
Response: When a non-unique Ship enemy engages you, spend 1 resource and exhaust Extra Sails to reduce that enemy's Boarding value by 1.

When Spyglass leaves play, remove it from the game.
Action: Exhaust Spyglass to choose one:
• Look at a shadow card. You may discard it.
• Look at the top and bottom card of your deck.
• Place 1 progress on a location (4 progress instead if it is Uncharted).

When Black Key leaves play, remove it from the game.
Attached character gets +1 , +1
, +1
.

When Black Key leaves play, remove it from the game.
Attached character gets +1 +1
+1
Response: After attached character quests successfully, place 1 resource on them.
Action: Exhaust Black Key and remove 3 resources from attached character to ready them.

Permanet. Restricted.
Attached hero gets +1 (+2
instead if it has 2 or more resources in its resource pool).

Action: Choose up to X characters. X is the level of Come Together, then add it to the victory display. Until the end of the round, each of those characters...
...get +2 if you control a
UNRECOGNIZED TYPE: leadership
hero....get +2 if you control a
UNRECOGNIZED TYPE: tactics
hero....get +2 if you control a
UNRECOGNIZED TYPE: spirit
hero....get a Trait of your choice and heal 2 damage from each of them if you control a
UNRECOGNIZED TYPE: lore
hero.

Action: Add Command
UNRECOGNIZED TYPE: leadership
to the victory display to choose up to X options, where X is its level:• A hero gets +2 until the end of the round.
• An enemy gets -2 until the end of the round.
• Ready a character with Círdan's Blessing on it.
• Put an ally with cost X or less in your discard pile into play. Discard it at the end of the phase.


Action: Add Command
UNRECOGNIZED TYPE: lore
to the victory display to choose up to X options, where X is its level:• Remove X resources from a non-unique enemy.
• Add 2 resources to each Círdan's Blessing.
• Add the bottom card of your deck to your hand.
• Look at the top 10 cards of the encounter deck, discard any number of them, and shuffle it.


Action: Add Command
UNRECOGNIZED TYPE: spirit
to the victory display to choose up to X options, where X is its level:• A hero gets +2 until the end of the round.
• Each character with Círdan's Blessing on it does not exhaust to commit to a quest this round.
• Place 2 progress on a non-unique location.
• Put Spyglass into play, attached to a hero.


Action: Add Command
UNRECOGNIZED TYPE: tactics
to the victory display to choose up to X options, where X is its level:• A hero gets +2 until the end of the round.
• An enemy gets -2 until the end of the round.
• Deal 2 damage to an enemy. You may engage it.
• Ready an attachment. You may move it to an eligible character.


Attach to a character.
Círdan's Blessing enters play with X resources on it. X is 1 more than the level of Círdan's Blessing
UNRECOGNIZED TYPE: leadership
Response: When attached character defends, remove 1 resource from Círdan's Blessing to give that character +3 for this attack.


Attach to a character.
Círdan's Blessing enters play with X resources on it. X is 1 more than the level of Círdan's Blessing
UNRECOGNIZED TYPE: tactics
Response: When attached character attacks, remove 1 resource from Círdan's Blessing to give that character +3 for this attack.


Attach to a character.
Círdan's Blessing enters play with X resources on it. X is 1 more than the level of Círdan's Blessing
UNRECOGNIZED TYPE: spirit
Action: Exhaust Círdan's Blessing and remove 1 resource from it to give attached hero +3 until the end of the phase.


Attach to a hero.
Círdan's Blessing enters play with X resources on it. X is 1 more than the level of Círdan's Blessing
UNRECOGNIZED TYPE: lore
Response: After the active location is explored, move 1 resource from Círdan's Blessing to attached hero's resource pool. Then, heal 1 damage from attached hero.


Surge.
When Revealed: Choose a player to search the top 10 cards of their deck for a card, draw it or play it at no cost, and shuffle their deck. If Send for Help
UNRECOGNIZED TYPE: leadership
is upgraded, repeat this effect. Remove Send for Help from the game
Shadow: Resolve this card's when revealed effect.
☸


Surge.
When Revealed: Search the players' collections for a hero and put it into play under any player's control. If Send for Help
UNRECOGNIZED TYPE: tactics
is upgraded, repeat this effect. At the end of the round, or if those heroes leave play, remove them from the game. Remove Send for Help from the game
Shadow: Resolve this card's when revealed effect.
☸


Surge.
When Revealed: Choose one: resource, planning, combat, or refresh. After the current phase, there is an additional instance of the chosen phase. If Send for Help
UNRECOGNIZED TYPE: spirit
is upgraded, choose two instead (resolve them in any order). Remove Send for Help from the game
Shadow: Resolve this card's when revealed effect.
☸


Surge.
When Revealed: Search the players' collections for Gandalf ally (Core Set 73) and put him into play under any player's control, ignoring uniqueness. If Send for Help
UNRECOGNIZED TYPE: lore
is upgraded, that player chooses up to 3 of Gandalf's options instead of 1. Remove Send for Help from the game.
Shadow: Resolve this card's when revealed effect.
☸














Response: After Bilbo Baggins commits to the quest, choose an enemy in the staging area. Until the end of the phase, Bilbo Baggins gets +X where X is that enemy's
If the players quest successfully, deal 1 damage to that enemy (2 damage instead if it is guarding a card).







Response: After Grimbeorn the Old defends an attack, spend 1 resource from his pool to declare him as an attacker against that enemy (and resolve his attack). The defending enemy gets -2 for this attack.







While playing an Item attachment, Bard son of Brand is considered to have the printed ,
, and
icons.
Response: When a character leaves play, return each attachment attached to that character to its owners hand. (Limit once per phase.)







Guardian of Esgaroth gets +1 , +1
, +1
, and +1 hit point for each different player card attachment it has. (Limit +3 to each.)
The men of the lake–town Esgaroth were mostly indoors, for the breeze was from the black East and chill, but a few were walking on the quays, and watching...
–The Hobbit






Cannot attack, defend, or have attachments.
Refresh Action: Return Messenger Raven to it's owner's hand and name a card type. Choose a player to look at the top card of his deck. If that card is the named type, add it to its owner's hand. If it is not, discard it.






Action: Discard the top 3 cards from your deck to ready Soldier of Erebor. (Limit once per round.)




Attach to a hero. Restricted.
Attached hero gets +2 .
Response: After attach hero destroys an enemy, add 1 resource to attached hero's pool.


Planning Action: Choose a Dale hero you control. Add 1 resource to its pool for each character you control with a player attachment. You can only play 1 copy of Traffic from Dale each round.
The talk was all of the trade that came and went on the waterways and the growth of the traffic on the river...
The Hobbit






Combat Action: Choose a Beorning ally with printed cost 3 or more in your hand or discard pile. Discard Beorning Skin-changer to put that ally into play.
"...sometimes he is a huge black bear, sometimes he is a great strong black–haired man with huge arms and a great beard."
–Gandalf, The Hobbit







Cannot have attachments.
Action: Ready Giant Bear. At the end of the phase in which you trigger this effect, shuffle Giant Bear into your deck. (Limit once per phase.)
"As a bear he ranged far and wide"
–Gandalf, The Hobbit



Attach to a character. Restricted.
Response: After a shadow effect is triggered during combat, exhaust Round Shield to give attached character +2 for this attack.


Response: After a character is declared as an attacker or defender against an enemy with an attachment, that character gets +3 and +3
until the end of this attack.
"Dwarf–mail may be good, but they will soon be hard put to it."
–Bard the Bowman, The Hobbit






Response: After you play Erebor Toymaker from your hand, reduce the cost of the next attachment played this phase by 2.
There were toys the like of which they had never seen before, all beautiful and some obviously magical.
–The Fellowship of the Ring






Cannot attack or defend.
Response: After Galion enters play, he gets +1 until the end of the round.
"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit






Response: After Long Lake Fisherman enters play, name a number. Then, search the top 5 cards of your deck for a card whose printed cost is equal to that number and add it to your hand. Shuffle your deck.






North Realm Lookout gets +1 and does not exhaust to quest while it has an Item attachment.
There were people on the look–out on the banks.
–The Hobbit


Attach to a Dale or Dwarf character. Restricted.
Attached character gets +1 and gains sentinel.
"We make good armour and keen swords, but we cannot again make mail or blade to match those that were made before the dragon came."
–Glóin, The Fellowship of the Ring


Attach to a hero.
Response: When attached hero is dealt any amount of damage, reduce that damage by 1.
It was of silver-steel which the Elves call mithril, and with it went a belt of pearls and crystals. –The Hobbit


Response: Return a Silvan ally you control to your hand to cancel a shadow effect just triggered during combat.
"You would die before your stroke fell."
–Legolas, The Two Towers