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Trait Keyword Victory
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19 Results Found

Core Set (x2)
[1] (5953)

Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

The Hobbit: Over Hill and Under Hill (x3)
[0] (1653)

Action: Exhaust 2 allies you control to shuffle your deck and discard the top 5 cards. Put up to 2 allies discarded by this effect into play under your control. The total cost of the allies put into play cannot exceed the total cost of the allies exhausted to pay for this effect.

Core Set (x3)
[X] (1344)

Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control. (The chosen ally can belong to any sphere of influence.)

Shadow and Flame (x3)
[2] (1021)
Ring.   Artifact.  
Attach to Elrond. He gains a Spirit resource icon. Action: Exhaust Elrond and Vilya to reveal the top card of your deck. You can immediately play or put into play the revealed card for no cost, if able. Otherwise, move the revealed card to the bottom of your deck.

The Black Riders (x3)
[1] (805)
Artifact.   Item.  
Attach to the active location. Attached location gets +1 quest point. Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.

The Redhorn Gate (x3)
[4] (628)

Secrecy 3.  
Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play, if able. Shuffle all other revealed cards back into your deck.

The Dunland Trap (x3)
[0] (572)

Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.

The City of Corsairs (x1)
(11) 2 3 2 4 (154)
Gondor.   Noble.   Warrior.  
Combat Action: Spend 1 resource from Prince Imrahil's resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)

The Blood of Gondor (x1)
(8) 2 1 2 3 (106)
Gondor.  
Action: Discard Caldara to put 1 Spirit ally from your discard pile into play for each other hero you control with a printed Spirit resource icon. (Limit once per game.)

Trouble in Tharbad (x3)
[5] 2 3 1 4 (253)
Creature.   Eagle.  
Cannot have restricted attachments. Response: After Gwaihir enters play, search your discard pile for an Eagle ally and put it into play under your control. At the end of the round, if that ally is still in play, add it to your hand.

The Treachery of Rhudaur (x3)
[1] (6) (207)

Limit 1 per deck. Response: When this stage is defeated, each player may search the top 10 cards of his deck for an ally and put it into play under his control. Each player who did shuffles his deck.

The Hobbit: On the Doorstep (x3)
[1] (206)

Action: If you control at least 1 Dwarf hero, put a Dwarf ally from your discard pile into play under your control. Put that ally on the bottom of your deck at the end of the phase.

Beneath the Sands (x3)
[1] (190)
Artifact.   Item.  
Limit 1 per deck. Attach to a Gondor hero. Attached hero gets +1 Willpower. Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.

The Withered Heath (x3)
[2] 1 1 1 3 (162)
Beorning.  
Combat Action: Choose a Beorning ally with printed cost 3 or more in your hand or discard pile. Discard Beorning Skin-changer to put that ally into play.

The Treachery of Rhudaur (x3)
[3] (126)

You must use resources from 3 different heroes' pools to play this card. Action: The players, as a group, can put up to 2 allies into play from their hands. Each of these allies may enter play under any player's control. At the end of the phase, return each of those allies that are still in play to their owners' hands.

The Mountain of Fire (x3)
[1] (54)

Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.

The Fate of Wilderland (x3)
[1]

Play only if you control a unique character with the Istari trait and another unique character with the Eagle trait. Action: Search the top 5 cards of your deck for an Eagle or Istari ally and put it into play. Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.

Two-Player Limited Edition Starter (x2)
[1]

Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

Two-Player Limited Edition Starter (x2)
[1]
Artifact.   Item.  
Attach to the active location. Attached location gets +1 quest point. Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.