When Revealed: Each player must choose: raise his threat by the number of his characters commited to the quest, or deal 1 damage to each of his characters committed to the quest.
Shadow: If this attack destroys a character, raise your threat by the attacking enemy's
While Dark Abyss is the active location, characters cannot attack.
Forced: If Dark Abyss is the active location at the end of the quest phase, deal 1 damage to each character in play. Then, you may flip Dark Abyss to its Grotto side.
When Revealed: Each player must remove a character from the quest. If the active location is Underwater deal 2 damage to each character removed from the quest by this effect.
Shadow: Discard an attachment you control.
When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text:"Forced: When attached objective exhausts, deal 2 damage to it.Action: Exhaust 3 character you control to discard Taking on Water.")
Shadow: If defending character is a ship, attach Taking on Water to it.
If Tower of the Gull is free of encounters, add it to the staging area, controlled by the players.
Combat Action: If the players control Tower of the Gull, exhaust it to deal 2 damage to a non-unique Ship enemy. Any player may trigger this action.
When Revealed: Each player exhausts a character he controls and deals 1 damage to that character.
Shadow: Exhaust a character you control.
When Revealed: Remove a hero from the quest and attach Terrible Fever to that hero. (Counts as a Condition attachment with the text:"Forced: At the end of the round, deal 1 damage to attached character.")
Shadow: Defending character cannot ready until the end of the round.
When Revealed: Either flip the Search objective to Off Track, or deal 1 damage to each questing character.
Shadow: If On Track is in play, attacking enemy makes an additional attack against you after this one.
When Revealed: Each player must choose: either raise your threat by 1 for each ally you control, or deal 1 damage to each ally you control.
Shadow: Raise your threat by 1 for each enemy engaged with you.
Werewolf gets +1 for each damage on it.
Forced: After Werewolf is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.
Shadow: Deal 1 damage to the defending character.
When Revealed: For each ready character a player controls, he must choose: either exhaust that character, or deal 1 damage to it.
Shadow: Attacking enemy gets +1 (+2 instead if defending character is damaged).
Dagnir's fire spread from the outer wall to the nearby rooftops. If you don't put them out quickly, Hrogar's Hill will burn.
Forced: At the end of the quest phase, deal 5 damage to Hrogar's Hill.
Response: When Douse the Flames is defeated, remove 10 damage from Hrogar's Hill.
The Goblins of Mount Gundabad follow Dagnir in her assault on Hrogar's Hill. Their attacks spread the defense thin across the outer wall.
While Defend the Town is the current quest, reveal an additional encounter card during the quest phase.
Forced: At the end of the encounter phase, deal 1 damage to Hrogar's Hill for each enemy in the staging area.
Arrows and spears bounce off Dagnir's armored hide like raindrops. Nothing seems to slow her assault. Perhaps if you cold strike at her underbelly you wold find a way to injure the Dragon.
Forced: After Dagnir attacks and destroys a character, heal 5 damage from her.
Forced: After Face the Dragon is defeated, deal 5 damage to Dagnir.
Forced: After The Dragon's Thrall engages you, either deal 3 damage to Hrogar's Hill or it makes an immediate attack against you.
Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.
When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.
Shadow: Attacking enemy gets +1 (+2 instead if Hrogar's Hill has at least 25 damage on it).
While Town Gate is in the staging area, it gains:"Forced: At the end of the quest phase, place 1 resource here. Then, if there are 3 resources here, discard Town Gate and deal 4 damage to Hrogar's Hill."
Travel: Dagnir makes an immediate attack against the first player.
When Revealed: Discard the active location and deal X damage to Hrogar's Hill where X is that location's . If no damage is dealt this way, Powerful in Wraith gains surge.
Shadow: Excess damage from this attack must be dealt to Hrogar's Hill.
When Revealed: Each player exhausts a character he controls and deals 1 damage to it.
Shadow: Either exhaust a character you control, or return attacking enemy to the staging area after this attack.
X is 1 more than the number of quest stages in the victory display.
Forced: When Hall of Horrors leaves play, each player deals X damage to a character he controls.
...they had worshipped Sauron in the Dark Years.
–The Return of the King
When Revealed: Make Crumbling Passage the active location, returning any previously active location to the staging area.
Forced: When Crumbling Passage leaves play, deal 1 damage to each exhausted character.
...at that moment a stone hurtling from above smote heavily on his helm, and he fell with a crash and knew no more.
–The Hobbit
While Working Fields is in the staging area, characters cannot be healed.
Travel: Each player deals 1 damage to a character he controls.
Neither he nor Frodo knew anything of the great slave–worked fields away south in this wide realm...
–The Return of the King
When Revealed: Each player deals 1 damage to a character he controls. Then, each player must choose: either deal 1 damage to each damaged character you control, or raise your threat by 1 for each damaged character you control.
Shadow: Attacking enemy gets +2 until the end of the phase.
Forced: After Guard Dogs engages you, deal 1 damage to a character you control.
Shadow: Put Guard Dogs into play engaged with you.
When Revealed: Deal 1 damage to each exhausted character. Discard an attachment from each character damaged by this effect.
Shadow: Discard an attachment you control.
"His arm has grown long."
–Gandalf, The Fellowship of the Ring
When Revealed: Deal 1 damage to each ally. (2 damage instead if there is a Troll enemy in the staging area.)
Shadow: Search the encounter deck for Troll Camp and add it to the staging area. Then, shuffle the encounter deck.
While Great Cavern Room is the active location, it gains: “Forced: After a player engages a Goblin enemy, he must deal 1 damage to a character he controls.”
Forced: When faced with the option to travel, if The Great Goblin is in the victory display the players must travel to Great Cavern Room if able.
When Revealed: Each player must deal 2 damage to a character he controls.
Shadow: Deal 1 damage to defending character for each quest stage in play with no progress on it.
When Revealed: Each ally gets -1 until the end of the round. Deal 2 damage to each ally with 0 willpower.
Shadow: Discard a non-objective attachment you control.
When Revealed: The first player must deal X damage divided among heroes he controls where X is the number of players in the game.
Shadow: Deal 1 damage to defending character.
Immune to player card effects.
Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.
"Boats of the Elves would not sink, maybe." he said, "but that does not say that we should come through Sarn Gebir alive. None have ever done so yet." –Boromir, The Fellowship of the Ring
Setup: Add Grievous Wound to the staging area.
"Forced: After a hero takes damage, if Grievous Wound is unattached, attach to that hero. (Counts as a Condition attachment with the text:"Forced: After attached hero exhausts, deal 1 damage to it.")
Forced: After Grishn kh enters play, the first player attached 1 of the Captives to him. If Grishn kh is defeated, place the attached Captive faceup underneath To Isengard!
Forced: At the end of the quest phase, deal 1 damage to the attached Captive.
When Revealed: Either immediately end the quest phase and increase the pursuit value by 3, or deal 1 damage to each character commited to the quest. This effect cannot be canceled.
"We have come at last to a hard choice," he said. "Shall we rest by night, or shall we go on while our will and strength hold?" –Aragorn, The Two Towers
While Steaming Vent is in the staging area, it gains:"Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls."
Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.
When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.
Shadow: Raise your threat by the attacking enemy's
While Hills of Ithilien is the active location, it gains:"Forced: After a player engages a Harad enemy, deal 1 damage to that enemy."
Shadow: Discard a non-objective attachment you control.
When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted character he controls.
Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.
Forced: When Haradrim Pirate engages you, deal 1 damage to a character you control (2 damage instead if the active location is a Ship).
Shadow: Defending character gets -1 for each damage on it.
Minas Tirith has 30 hit points plus 10 for each player.
Forced: At the end of the round, deal 1 damage to Minas Tirith for each enemy in the staging area. Then, if Minas Tirith has no hit points remaining, the players lose the game.
Immune to player card effects.
X is the number of resources on Grond.
Forced: At the beginning of the quest phase, place 1 resource on Grond. Then, deal X damage to Minas Tirith.
Travel: The Witch-king makes an immediate attack against each player, in turn order.
Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional attack after this one.
Shadow: Deal 1 damage to Minas Tirith
When Revealed: Either deal 2 damage to a hero you control, or deal 2 damage to Minas Tirith.
Shadow: Attacking enemy gets +1 (+2 instead if it has the Mordor trait).
When Revealed: Remove a hero you control from the quest and attach Black Dart to that hero. Limit 1 per hero. (Counts as a Condition attachment with the text:"Forced: At the end of the round, deal 1 damage to attached hero.")
Shadow: If this attack damages a hero, attach Black Dart to that hero.
When Revealed: Either deal 1 damage to each exhausted character, or deal 5 damage to Minas Tirith.
Shadow: Attacking enemy gets +1 If this attack destroys a character, deal 2 damage to Minas Tirith.
When Revealed: Each player deals 1 damage to a hero he controls. Until the end of the round, treat the printed text box of each damaged character as if it were blank, except for Traits.
...a great cloud streamed slowly westward from the Black Land, devouring light... –The Return of the King