Forced: After The Dragon's Thrall engages you, either deal 3 damage to Hrogar's Hill or it makes an immediate attack against you.
Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.
When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.
Shadow: Attacking enemy gets +1 (+2 instead if Hrogar's Hill has at least 25 damage on it).
While Town Gate is in the staging area, it gains:"Forced: At the end of the quest phase, place 1 resource here. Then, if there are 3 resources here, discard Town Gate and deal 4 damage to Hrogar's Hill."
Travel: Dagnir makes an immediate attack against the first player.
When Revealed: Discard the active location and deal X damage to Hrogar's Hill where X is that location's . If no damage is dealt this way, Powerful in Wraith gains surge.
Shadow: Excess damage from this attack must be dealt to Hrogar's Hill.
When Revealed: Each player exhausts a character he controls and deals 1 damage to it.
Shadow: Either exhaust a character you control, or return attacking enemy to the staging area after this attack.
X is 1 more than the number of quest stages in the victory display.
Forced: When Hall of Horrors leaves play, each player deals X damage to a character he controls.
...they had worshipped Sauron in the Dark Years.
–The Return of the King
When Revealed: Make Crumbling Passage the active location, returning any previously active location to the staging area.
Forced: When Crumbling Passage leaves play, deal 1 damage to each exhausted character.
...at that moment a stone hurtling from above smote heavily on his helm, and he fell with a crash and knew no more.
–The Hobbit
While Working Fields is in the staging area, characters cannot be healed.
Travel: Each player deals 1 damage to a character he controls.
Neither he nor Frodo knew anything of the great slave–worked fields away south in this wide realm...
–The Return of the King
When Revealed: Each player deals 1 damage to a character he controls. Then, each player must choose: either deal 1 damage to each damaged character you control, or raise your threat by 1 for each damaged character you control.
Shadow: Attacking enemy gets +2 until the end of the phase.
Forced: After Guard Dogs engages you, deal 1 damage to a character you control.
Shadow: Put Guard Dogs into play engaged with you.
When Revealed: Deal 1 damage to each exhausted character. Discard an attachment from each character damaged by this effect.
Shadow: Discard an attachment you control.
"His arm has grown long."
–Gandalf, The Fellowship of the Ring
When Revealed: Deal 1 damage to each ally. (2 damage instead if there is a Troll enemy in the staging area.)
Shadow: Search the encounter deck for Troll Camp and add it to the staging area. Then, shuffle the encounter deck.
While Great Cavern Room is the active location, it gains: “Forced: After a player engages a Goblin enemy, he must deal 1 damage to a character he controls.”
Forced: When faced with the option to travel, if The Great Goblin is in the victory display the players must travel to Great Cavern Room if able.
When Revealed: Each player must deal 2 damage to a character he controls.
Shadow: Deal 1 damage to defending character for each quest stage in play with no progress on it.
When Revealed: Each ally gets -1 until the end of the round. Deal 2 damage to each ally with 0 willpower.
Shadow: Discard a non-objective attachment you control.
When Revealed: The first player must deal X damage divided among heroes he controls where X is the number of players in the game.
Shadow: Deal 1 damage to defending character.
Immune to player card effects.
Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.
"Boats of the Elves would not sink, maybe." he said, "but that does not say that we should come through Sarn Gebir alive. None have ever done so yet." –Boromir, The Fellowship of the Ring
Setup: Add Grievous Wound to the staging area.
"Forced: After a hero takes damage, if Grievous Wound is unattached, attach to that hero. (Counts as a Condition attachment with the text:"Forced: After attached hero exhausts, deal 1 damage to it.")
Forced: After Grishn kh enters play, the first player attached 1 of the Captives to him. If Grishn kh is defeated, place the attached Captive faceup underneath To Isengard!
Forced: At the end of the quest phase, deal 1 damage to the attached Captive.
When Revealed: Either immediately end the quest phase and increase the pursuit value by 3, or deal 1 damage to each character commited to the quest. This effect cannot be canceled.
"We have come at last to a hard choice," he said. "Shall we rest by night, or shall we go on while our will and strength hold?" –Aragorn, The Two Towers
While Steaming Vent is in the staging area, it gains:"Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls."
Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.
When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.
Shadow: Raise your threat by the attacking enemy's
While Hills of Ithilien is the active location, it gains:"Forced: After a player engages a Harad enemy, deal 1 damage to that enemy."
Shadow: Discard a non-objective attachment you control.
When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted character he controls.
Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.
Forced: When Haradrim Pirate engages you, deal 1 damage to a character you control (2 damage instead if the active location is a Ship).
Shadow: Defending character gets -1 for each damage on it.
Minas Tirith has 30 hit points plus 10 for each player.
Forced: At the end of the round, deal 1 damage to Minas Tirith for each enemy in the staging area. Then, if Minas Tirith has no hit points remaining, the players lose the game.
Immune to player card effects.
X is the number of resources on Grond.
Forced: At the beginning of the quest phase, place 1 resource on Grond. Then, deal X damage to Minas Tirith.
Travel: The Witch-king makes an immediate attack against each player, in turn order.
Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional attack after this one.
Shadow: Deal 1 damage to Minas Tirith
When Revealed: Either deal 2 damage to a hero you control, or deal 2 damage to Minas Tirith.
Shadow: Attacking enemy gets +1 (+2 instead if it has the Mordor trait).
When Revealed: Remove a hero you control from the quest and attach Black Dart to that hero. Limit 1 per hero. (Counts as a Condition attachment with the text:"Forced: At the end of the round, deal 1 damage to attached hero.")
Shadow: If this attack damages a hero, attach Black Dart to that hero.
When Revealed: Either deal 1 damage to each exhausted character, or deal 5 damage to Minas Tirith.
Shadow: Attacking enemy gets +1 If this attack destroys a character, deal 2 damage to Minas Tirith.
When Revealed: Each player deals 1 damage to a hero he controls. Until the end of the round, treat the printed text box of each damaged character as if it were blank, except for Traits.
...a great cloud streamed slowly westward from the Black Land, devouring light... –The Return of the King
While Bloodied Courtyard is the active location, it gains:"Forced: After an enemy enters the staging area, deal 1 damage to it."
Travel: Raise each player's threat by 1 to travel here.
At once he saw that up here the fighting has been fiercest. All the court was choked with dead orcs or their severed and scattered heads and limbs. The place stank of death.
–The Return of the King
When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 for each damage on it. If there are no enemies in the staging area, Orcish Howls gains surge.
Shadow: If you are engaged with another enemy, resolve this attack against that enemy.
When Revealed: Deal 1 damage to a questing character you control.
Shadow: After this attack, attacking enemy engages the next player then makes an attack.
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 and cannot be healed.
Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.
When Revealed: Each player makes a Fortitude test. If you fail this test, deal 1 damage to each character you control. Until the end of the round, treat the printed text box of each damaged character as if it were blank (except for Traits).
(|) (|)
Shadow: If you failed a Fortitude test this round, this attack is considered undefended.
Forced: After Snaga Archer engages you, deal 2 damage to a character you control.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is damaged).
While Morgulduin is the active Location, it gains:
Forced: When a character commits to a quest, deal 1 damage to that character.
Shadow: If the players have not yet crossed the Anduin, return any current active location to the staging area. Morgulduin becomes the active location.
When Revealed: Deal 1 damage to each character in play
Shadow: Deal 1 damage to each character in play. Any player may discard a hero to cancel this effect
When Revealed: Each player must choose and discard 1 ally he controls if able. Deal 2 damage to Lake-Town for each player that cannot.
Shadow: If this attack destroys a character, Smaug engages the next player and makes an immediate attack against that player.
When Revealed: Deal 1 damage to each character with less than 2 (Dusk. less than 3 insread. Midnight. less than 4 instead).
When Revealed: Each player removes a character he controls from the quest and deals 2 damage to that character (3 damage instead if that character is an ally).
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is an ally.)
Forced: At the end of the round, deal 1 damage to Annúminas for each enemy at each stage.
If the city strength of Annúminas reaches 0, the city is overrun by the forces of Angmar and all teams lose the game.
X is 1 more than the number of resources on Battering Ram. Immune to player card effects.
Forced: At the end of the round, place 1 resource on Battering Ram. Then, deal X damage to Annúminas.
Travel: Reveal 1 encounter card per player to travel here.
Immune to player card effects.
Forced: At the end of the round, place 1 resource on City Wall. Then, if there are 3 resources here, discard City Wall to deal 4 damage to Annúminas and reveal an encounter card.
Travel: Reveal the top card of the encounter deck to travel here.
While Arnor Battlefield is in the staging area, each non-unique enemy gets -5 engagement cost.
Travel: Each player deals 1 damage to a hero he controls to travel here.
A smoke as of fire and battle arose, and again the sun went down in a burning red that faded into a grey mist...
–The Fellowship of the Ring