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Scenario Encounter
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Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 101 - 150 of 178 Cards
Challenge of the Wainriders (x2/x1)
Easterling.

Surge.

While attached, counts as a Weapon attachment with the text: "Attached enemy gets +1 Attack Excess damage dealt by attached enemy must be placed on The Wainriders' stage."

When Revealed: Attach to a non-unique Easterling enemy without a Wainrider Chariot attached.

Under the Ash Mountains (x2)
30 3 3 3 6
Nameless.

Forced: When Nameless Beast attacks you, discard the top card of your deck. Nameless Beast gets +XAttack for this attack, where X is that card's cost.

Shadow: Attacking enemy gets +XAttack where X is the cost of the top card of your discard pile.

Under the Ash Mountains (x3/x2)
12 1 2 1 2
Creature. Spider.

Surge.

Forced: After Spawn of Shelob engages you, either discard the top card of your deck, or Spawn of Shelob gets +2 Attack until the end of the round.

Shadow: Exhaust a character you control.

The Land of Sorrow (x1)
1
4
Camp.

Forced: After The Storehouse becomes the active location, add the enemy under it to the staging area. That enemy gets +3Attack and -30 engagement cost until the end of the round.

Forced: When The Storehouse is explored, the first player gains control of the objective ally it was guarding.

The Hobbit: Over Hill and Under Hill (x3)
25 2 1 2 2
Goblin. Orc.

Goblin Axeman gets +1 Attack for each Cave location in play.

Shadow: Defending character gets -1Defense

The Hobbit: Over Hill and Under Hill (x4)
25 3 3 2 3
Creature.

Forced: If Wild Wargs is dealt a shadow card with a riddle, it gets +2Attack.

Riddle: The first player names a card type, shuffles his deck, and discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.

The Hobbit: On the Doorstep (x4/x3)
28 2 1 1 6
Creature. Spider.

Venom.

This enemy gets +3Attack while engaged with a player who controls at least 1 poisoned character.

Shadow: Defending character gets 1 poison. (Give 2 poison to a character you control if undefended.)

The Hobbit: On the Doorstep (x4/x3)
20 1 1 1 4
Goblin. Orc.

This enemy gets +1 Threat, +1 Attack, and +1 Defense for each quest stage in play with no progress on it.

Shadow: If this attack destroys a character, remove all progress from the current quest.

The Hobbit: On the Doorstep (x3/x2)
3
3
Mountain.

While Northern Slopes is in the staging area, each Goblin enemy gets +1 Attack and +1 Defense.

While Northern Slopes is the active location, it gains: "Forced: When a character leaves play, remove 1 progress from the current quest, if able."

The Black Riders (x3)
2
2
Forest.

While Chetwood is in the staging area, Spy enemies get +1 Threat and +1 Attack

Shadow: Defending player discards 1 random card from his hand.

On the third day out from Bree they came out of the Chetwood. –The Fellowship of the Ring

The Black Riders (x1)
1
2
Forest.

While The Troll's Camp is the active location, each hero gets +1 Willpower +1 Attack and +1 Defense.

"We are forgetting our family history! These must be the very three that were caught by Gandalf, quarrelling over the right way to cook thirteen dwarves and one hobbit."
–Frodo, The Fellowship of the Ring

The Black Riders (x3/x1)
Morgul.

Surge.

When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Weapon attachment with the text: "Limit 1 per enemy. Attached enemy gets +1 Attack and cannot take non-combat damage.")

...in their haggard hands were swords of steel.
–The Fellowship of the Ring

The Road Darkens (x3/x2)
33 1 3 1 3
Orc. Uruk-hai.

Surge. Toughness 1. Archery 1.

Uruk-hai Tracker gets +2 Attack against characters with 2 or fewer printed hit points.

Shadow: Discard a non-objective attachment you control.

The Road Darkens (x2)

When Revealed: Remove all damage from each enemy at this stage. Each enemy at this stage gets +1 Threat +1 Attack and +1 Defense until the end of the round.

Shadow: If the defending character has fewer printed hit points than the attacking enemy, this attack is considered undefended.

The Treason of Saruman (x2)
3
2
Helm's Deep.

While Postern Door is the active location, each hero gets +1 Attack

Forced: When Postern Door is explored, until the end of the round, players cannot declare attacks.

There was a small postern–door that opened in an angle of the burg–wall on the west, where the cliff stretched out to meet it. –The Two Towers

The Treason of Saruman (x2/x1)
5
3
Helm's Deep.

While Helm's Gate is the active location, if any player is not engaged with an enemy, the first player reveals an encounter card at the end of each staging step.

Forced: When Helm's Gate is explored, each enemy gets -20 engagement cost and +2 Attack until the end of the round.

The Land of Shadow (x3/x2)
38 4 4 3 5
Harad.

Forced: After Captain of Harad engages you, each Harad enemy gets +1 Attack and -10 engagement cost until the end of the round.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Land of Shadow (x1)
4
4
Mountain.

Immune to player card effects.

While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 Attack loses the Indestructible keyword, and gains: "Shelob engages the first player."

Travel: Place 1 resource on Shelob to travel here.

The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge... -The Two Towers

The Land of Shadow (x3/x2)

When Revealed: Shelob gets +2 Attack until the end of the phase. Then, she makes an immediate attack against each player in turn order.

Shadow: If attacking enemy is Shelob, she makes an additional attack against you after this one.

The Flame of the West (x3)
29 2 2 1 3
Corsair.

If the active location is a Ship Corsair of Umbar gets +2 Attack and +2 Defense

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Ship).

The Flame of the West (x2/x1)
Morgul.

Surge.

When Revealed: Attach to a Nazgûl enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and -10 engagement cost.Forced: At the end of the round, return attached enemy to the staging area.

...horrible as carrion–fowl yet greater than eagles, cruel as death. –The Return of the King

The Mountain of Fire (x3)
34 2 3 2 4
Orc. Uruk.

Wounded Uruk enters play with 2 damage on it.

Forced: After Wounded Uruk engages you, it gets +2 Attack until the end of the round.

Shadow: Attacking enemy gets +1 Attack for each damage on it.

The Mountain of Fire (x2/x1)
Morgul.

Peril.

When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazgûl enemy and add it to the staging area, or attach Hell-hawk to a Nazgûl enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat +2 Attack +2 Defense and is immune to play card effects.")

The Massing at Osgiliath (x3)
45 2 2 1 8
Uruk. Orc.

If the players have crossed the Anduin, Uruk Vanguard gets +3 Attack.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if players have crossed the Anduin).

The Battle of Lake-town (x2)

When Revealed: If Smaug is in play, he gets +2 Threat, +2 Attack, -2 Defense and gains the text: "Allies cannot be declared as defenders." This effect lasts until the end of the round.

Shadow: If this attack destroys a character, resolve all burn damage on locations in play.

The Stone of Erech (x2)
42 3 4 1 6
Undead. Oathbreaker.

Spectral.

Dusk. Shadow Host Captain gets +1 Attack and +1 Defense

Midnight. Shadow Host Captain gets +2 Attack and +2 Defense

The Ruins of Belegost (x1)
Artifact. Item. Weapon.

Loot. Restricted.

If unattached, the first player claims Sword of Belegost and attaches it to a hero he controls.

Attached hero gets +4 Attack

Response: Exhaust Sword of Belegost to cancel a shadow effect just triggered.

Fog on the Barrow-downs (x4/x3)
3
3
Ruins. Downs.

While Stone Ring is in the staging area, each Wight enemy engaged with a player gets +1 Attack and +1 Defense and applies the first sentence of its game text to each player at this stage as if it were engaged with him.

Stone rings grinned out of the ground like broken teeth in the moonlight. –The Fellowship of the Ring

Murder at the Prancing Pony (x1)
5
5
Hideout.

Immune to player card effects.

While Chetwood Campsite is in the victory display, each Suspect gets +1 Threat, +1 Attack, and +1 Defense.

Travel: Search the encounter deck and discard pile for a Chetwood Outlaw and add it to the staging area. Shuffle the encounter deck.

Murder at the Prancing Pony (x3)
35 2 3 2 3
Brigand.

While engaged with a player with threat 35 or higher, Lawless Ruffian gets +2 Attack

Shadow: Attacking enemy makes an additional attack against you after this one.

Murder at the Prancing Pony (x2)

Surge.

When Revealed: Attach to a Brigand enemy without a copy of Hired Muscle attacked and return that enemy to the staging area. (Counts as a Condition attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense, and gains:'Forced: When attached enemy is defeated, look at the bottom of the Investigation deck.'")

Attack on Dol Guldur (x1)
45 3 5 3 9
Lieutenant. Troll. Olog-hai.

Indestructible. Immune to player card effects.

Forced: When Bane of Amon Lanc attacks you, discard a random card from your hand. Bane of Amon Lanc gets +XAttack for this attack, where X is that card's printed cost.

Attack on Dol Guldur (x4)
24 2 3 1 3
Orc.

Dol Guldur Marauder gets +1 Attack and +1 Defense for each resource on it.

Forced: When Dol Guldur Marauder attacks, either remove 1 progress from the main quest or place 1 resource on Dol Guldur Marauder.

The Wizard's Quest (x2) 23
32 2 3 2 4
Warg.

Forced: After Hunting Warg engages a player, it makes an immediate attack. If Hunting Warg is dealt a shadow card with no shadow effect for this attack, it gets +2 Attack until the end of the phase.

The Woodland Realm (x1) 5
3
5
Mountain. Cave.

While The Goblins' Caves is in the staging area, each Orc enemy gets +1 Attack

Forced: When The Goblin's Caves is explored, the opposing team searches the encounter deck and discard pile for a non-unique Orc enemy and adds it to the staging area.

The Woodland Realm (x1) 5

When Revealed: The opposing team attaches Driven by Shadow to an enemy and returns it to the staging area. (Counts as a Condition attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat +2 Attack +2 Defense and is immune to player card effects.") If there is no enemy in play, Driven by Shadow gains surge.

The Woodland Realm (x1) 6
28 3 3 1 8
Creature.

Beast of Taur-nu-Fuin gets +1 Attack for each damage on it.

Forced: When Beast of Taur-nu-Fuin is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.

The Mines of Moria (x2) 4

When Revealed: The opposing team attaches Denizen of the Deep to a non-unique enemy and returns it to the staging area. If there are no non-unique enemies in play, Denizens of the Deep gains surge. (Counts as Condition attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and is immune to player card effects.)

The Mines of Moria (x1) 14
2
6
Underground.

While Goblin Tunnels is in the staging area, each Goblin enemy gets +1 Attack

Forced: When Goblin Tunnels is explored, the opposing team searches the encounter deck and discard pile for a Goblin enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.

Escape from Khazad-dûm (x2) 16
28 2 3 1 5
Spider.

Forced: When Cave Spider attacks, either remove 2 progress from the main quest, or Cave Spider gets +2 Attack for this attack.

Shadow: Either remove 2 progress from the main quest or attacking enemy gets +2 Attack

Escape from Khazad-dûm (x2) 21
34 2 2 2 5
Creature.

Forced: When Unspeakable Thing attacks you, discard the top card of your deck. Unspeakable thing gets +XAttack for this attack, where X is the discarded card's printed cost.

Shadow: Attacking enemy gets +1 Attack

Escape from Khazad-dûm (x2) 25
30 3 3 2 5
Orc. Uruk.

While Black Uruks is attacking, it gets +1 Attack for each shadow card dealt for this attack.

Shadow: The opposing team searches the top 5 cards of the encounter deck for a card and deals it to attacking enemy as a shadow card.

Escape from Khazad-dûm (x2) 28
33 1 1 1 4
Creature.

Forced: After Nameless Thing enters play, the first player attaches the top card of his deck to it faceup as a guarded attached. Nameless Thing gets +XThreat +XAttack and +XDefense where X is that card's printed cost. When Nameless Thing leaves play, discard that card.

The Hunt for the Dreadnaught (x1)
28 4 4 3 8
Corsair. Ship.

Cannot have attachments.

Forced: After Ramming Ship engages you, it gets +4Attack until the end of the round.

Shadow: Put the top card of the Corsair deck into play engaged with you and deal it 1 shadow card.

Conflict at the Carrock Nightmare (x1)
34 3 4 2 10 7 
Troll.

Immune to player events.

While Morris is in the victory display, each Troll enemy gets +1 Attack and gains "Immune to player events.".

A Journey to Rhosgobel Nightmare (x3)
2
5
7 
Forest.

While Labyrinthine Woods is in the staging area, Creature enemies get +1 Threat and +1 Attack

Shadow: After this attack, attacking enemy engages the next player and makes an immediate attack.

The Hills of Emyn Muil Nightmare (x2)
39 2 2 3 5 7 
Mordor. Orc.

Orc Interceptor gets +1 Threat and +1 Attack for each resource token on it.

Forced: After a location leaves play as an explored location, place a resource token on Orc Interceptor.

Into the Pit Nightmare (x3)
50 3 2 2 4 5 
Goblin. Orc.

Cannot be optionally engaged.

If the active location is a Dark location, Goblin Lurker gets +3Attack and -40 engagement cost.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if the active location is a Dark location.)

The Seventh Level Nightmare (x1)
20 3 3 3 12 1 
Mordor. Orc.

Overseer Maurûl gets +X Threat +X Attack and +X Defense where X is the highest number of resources on a Goblin enemy in play.

The Players cannot win the game unless Overseer Maurûl is in the victory display.

The Seventh Level Nightmare (x3)
15 2 4 2 3 1 
Goblin. Orc.

Each Goblin enemy gets +1 Attack for each resource on it. This ability does not stack with other copies of Goblin Skirmisher.

Shadow: Deal X damage to the defending character. X is the number of resources on attacking enemy.