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Player Encounter Quest
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12 Results Found

The Lost Realm (x1)
(1) 4 6 4 9
Undead.   Wraith.  
Indestructible.  
Cannot have attachments. Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir makes an immediate attack against the first player.

The Lost Realm (x3/x1)
(35) 3 5 2 6
Undead.   Wraith.  
Forced: After Thaurdir's Damned engages you, discard the top 2 cards of your deck and assign X damage among characters you control. X is the combined printed cost of the discarded cards.

The Lost Realm (x4)
(30) 2 2 1 5
Undead.   Wraith.  
Forced: When Baleful Shade attacks, the defending player discards the top card of his deck. If the discarded card is an ally, Baleful Shade gets +2 Attack for this attack.

Shadow: Exhaust a character you control.

The Lost Realm (x3/x2)
2 (6)
Fornost.   Ruins.  
Time 3.  
Forced: After the last time counter is removed from Broken Battlements, each player discards the top 5 cards of his deck and places 1 time counter here. Travel: Each player discard the top card of his deck.

The Lost Realm (x2)
2 (5)
Fornost.   Ruins.  
While Norbury Tombs is the active location, it gains: "Respnse: When Norbury Tombs is explored, each player shuffles the top 5 cards of his discard pile into his deck." Travel: Return the topmost enemy in the encounter discard pile to the staging area.

The Lost Realm (x3)
1 (4)
Fornost.   Ruins.  
Fornost Square gets +1 Threat for each resource token on it. Forced: After the first player discards any number of cards from the top of his deck, place 1 resource token here.

The Lost Realm (x3/x2)
3 (3)
Fornost.   Ruins.  
While Haunted Keep is the active location, the first Undead enemy revealed each round gains surge.

Shadow: Defending player discards the top card of his deck. Attacking enemy gets +X Attack where X is the discarded card's printed cost.

The Lost Realm (x2/x1)
4 (4)
Fornost.   Ruins.  
While Deadmen's Gate is the active location, it gains: "Forced: After a player triggers an 'Action' or 'Response' effect, he must discard the top card of his deck."

Shadow: Discard an attachment you control.

The Lost Realm (x2/x1)
Sorcery.  
Doomed 2.  
When Revealed: Each player must either discard 1 card from the top of his deck for each questing character he controls, or remove each character he controls from the quest.

The Lost Realm (x1)
(5)

Surge.  
Forced: At the end of the refresh phase, each player discards the top X cards of his deck, where X is the number of Undead enemies engaged with him.

The Lost Realm (x1)
1A-B (11)

Setup: Put Iârion into play. Set Thaurdir aside, out of play. Add 1 copy of Fornost square to the staging area. Shuffle the encounter deck.

When Revealed: Each player must search the encounter deck for a Baleful Shade and put it into play engaged with him. Shuffle the encounter deck and reveal 1 encounter card per player. Forced: At the end of the refresh phase, each player discards the top card of his deck. If a player has no cards in his deck, he is eliminated from the game.

The Lost Realm (x1)
2A-B (13)

When Revealed: Add Thaurdir to the staging area. Then, reveal 1 encounter card per player.

Forced: After Thaurdir attacks and destroys a character, that character's controller must either discard the top 3 cards of his deck, or return Thaurdir to the staging area. If a player has no cards in his deck, he is eliminated from the game. The players cannot defeat this stage while Thaurdir has any hit points remaining. If the players defeat this stage, they win the game.