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Player Encounter Quest
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18 Results Found

Flight of the Stormcaller (x1)
1A-B (8)

Sailing.  
Setup: Prepare the Corsair deck. Players prepare their fleet. Prepare the Stormcaller’s area with a second quest deck consisting of only stages 2C, 3C, and 4C, as well as the Stormcaller (see insert). Search the encounter deck for 1 copy of Rolling Seas, and add it to the staging area (2 copies instead if there are 3 or more players in the game). Shuffle the encounter deck.

Forced: At the end of the quest phase, if you are off-course (Cloudy, Rainy, or Stormy), move 2 progress from Swift Departure to the Stormcaller's quest stage.

Flight of the Stormcaller (x1)
2A-B (12)

Sailing.  
When Revealed: Search the encounter deck and discard pile for 1 copy of Swift Raider and add it to the staging area. Shuffle the encounter deck.

No more than 8 progress can be placed here each round. If you are off-course (Cloudy, Rainy, or Stormy), no more than 4 progress can be placed here each round instead. When you defeat this stage, if the Stormcaller is at stage 2, you have caught up to the Stormcaller and win the game. Otherwise, advance to the next stage.

Flight of the Stormcaller (x1)
3A-B (18)

Sailing.  
Forced: At the end of the staging step, if you are off-course (󲂒, 󲂓, or 󲂔), reveal an additional encounter card from the top of the encounter deck. When you defeat this stage, if the Stormcaller is still at stage 3, you have caught up to the Stormcaller and win the game. Otherwise, advance to the next stage.

Flight of the Stormcaller (x1)
4A-B (24)

Sailing.  
When Revealed: Discard cards from the top of the encounter deck until a Weather treachery is discarded. Resolve that card’s “when revealed” effect. That effect cannot be canceled.

Forced: After a Weather treachery is revealed, deal 1 damage to each Ship objective and Ship enemy at this stage. If you defeat this stage, you have caught up to the Stormcaller and win the game.

Flight of the Stormcaller (x1)
2C-D (12)


If the players are off-course (Cloudy, Rainy, or Stormy), the Stormcaller gets +2 Threat. No more than 4 damage may be placed on the Stormcaller each round. Forced: At the end of the round, discard the top card of the encounter deck. the Stormcaller places progress on this stage equal to its Threat plus the Threat of the discarded card.

Flight of the Stormcaller (x1)
3C-D (18)

When Revealed: Search the encounter deck and discard pile for 1 copy of Sahír's Escort and add it to the Stormcaller's area. Shuffle the encounter deck.

If the players are off-course (Cloudy, Rainy, or Stormy), the Stormcaller gets +2 Threat. No more than 8 damage may be placed on the Stormcaller each round. Forced: At the end of the round, discard the top card of the encounter deck. the Stormcaller places progress on this stage equal to its Threat plus the Threat of the discarded card.

Flight of the Stormcaller (x1)
4C-D (24)


Forced: At the end of the round, discard the top card of the encounter deck. the Stormcaller places progress on this stage equal to its Threat plus the Threat of the discarded card. If the Stormcaller defeats this stage, Captain Sahír has gotten away with the key, and the players lose the game.

Flight of the Stormcaller (x1)
(50) 2 6 6 18
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. When the Stormcaller advances to the next quest stage, return it to the Stormcaller's area. If the Stormcaller leaves play, the players win the game.

Flight of the Stormcaller (x3/x2)
(46) 2 4 3 6
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. While Sahír's Escort is in the Stormcaller’s area, it contributes its Threat to the amount of progress the Stormcaller places on its quest stage each round. When Revealed: Add Sahír’s Escort to the Stormcaller’s area, instead of the players’ staging area.

Flight of the Stormcaller (x2/x1)
(38) 3 5 4 8
Cosair.   Ship.  
Boarding 2.  
Cannot have attachments. While Swift Raider is in the staging area, it gains: “Forced: After a player commits 4 or more characters to a Sailing test or to the quest, Swift Raider engages that player.”

Flight of the Stormcaller (x2)
(24) 1 2 2 5
Corsair.   Ship.  
Surge.  
Cannot have attachments. Forced: When Corsair Skiff engages you from the staging area, either raise your threat by 3 or it gains Boarding 1.

Flight of the Stormcaller (x2)
(26) 2 2 2 3
Corsair.   Raider.  
Corsair Seafarer gets +1 Attack for each resource on it. Forced: After the engaged player commits a hero to a Sailing test or to a quest, move 1 resource from that hero's resource pool to Corsair Seafarer.

Flight of the Stormcaller (x2/x1)
(10) 3 3 3 4
Corsair.  
Forced: When the Stormcaller advances to the next quest stage, Serpent's Blade makes an immediate attack against the engaged player.

Flight of the Stormcaller (x2)
1 (4)
Coastland.   Ocean.  
Surge.  
Forced: At the beginning of the travel phase, if you are on-course (Sunny), place 2 progress on Jagged Reef. If you are off-course (Cloudy, Rainy, or Stormy), deal 2 damage to each Ship objective instead.

Flight of the Stormcaller (x2)
3 (3)
Coastland.   Ocean.  
Travel: Move 2 progress from the main quest to the Stormcaller's quest stage. Response: After Hidden Cove becomes the active location, heal 4 damage from each Ship objective.

Flight of the Stormcaller (x2/x1)
6 (4)
Coastland.   Ocean.  
When Revealed: Add Vast Coastland to the Stormcaller’s area.

Shadow: Attacking enemy gets +2 Attack if you are at the same stage as The Stormcaller.

Flight of the Stormcaller (x2)

When Revealed: Each player contributing at least 8 Willpower to the quest must discard a questing character. If your heading is at the worst setting (Stormy), this effect cannot be canceled.

Shadow: Attacking enemy gets +X Attack, where X is The Stormcaller's current quest stage.

Flight of the Stormcaller (x2/x1)

Doomed 2.  
When Revealed: Attach Raging Squall to the current quest. (Counts as a Condition attachment with the text: “Forced: After an ally is committed to the quest, deal 1 damage to that ally if you are off-course.”)