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Player Encounter Quest
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25 Results Found

The Road Darkens (x1)

You are playing in Campaign Mode. Setup: Shuffle the burder treachery cards Pursued by the Enemy and Shadow of Fear, into the encounter deck. Add the burden objective cards Grievous Wound and Overcome by Grief to the staging area.

Resolution: The first player must choose one of the burden treachery cards (Pursued by the Enemy or Shadow of Fear), and one of the burden objective cards (Grievous Wound or Overcome by Grief) and add to the Campaign Pool. If The Balrog is still in play, the first player must choose all 4 burden cards instead. The chosen burdens have been earned by the players.

The Road Darkens (x1)
1A-B (14)

Setup: Set The Balrog, The Great Bridge, and Chamber of Mazarbul aside out of play. Add Doom, Doom, Doom to the staging area and place 10 damage tokens on it. Each player adds 1 different location to the staging area.

Forced: After a player optionally engages an enemy, remove 1 damage from Doom, Doom, Doom.

The Road Darkens (x1)
2A-B (9)

When Revealed: Add Chamber of Mazarbul to the staging area.

If there are no enemies in the staging area at the beginning of the quest phase, the first player reveals an additional encounter card during the staging step. The players cannot advance unless there are X resource tokens on this stage. X is the number of players times 3. Forced: After an enemy is defeated, place 1 resource token on this stage.

The Road Darkens (x1)
3A-B (15)

When Revealed: Add The Great Bridge to the staging area. Each player reveals 1 encounter card and removes 1 damage token from Doom, Doom, Doom.

No more than 5 progress can be placed on this stage each round. The players cannot defeat this stage while The Great Bridge is in play. If the players defeat this stage, they win the game.

The Road Darkens (x1)
Shadow.   Flame.  
Forced: At the end of the quest phase, remove 1 damage token from Doom, Doom, Doom. Then, if there are no damage tokens here, add The Balrog to the staging area. Forced: At the end of the quest phase, The Balrog makes an attack if it is in play.

The Road Darkens (x1)
(50) 5 8 9 25
Balrog.   Shadow.   Flame.  
Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects. While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.

The Road Darkens (x1)
(40) 4 4 3 6
Orc.   Uruk.  
Cannot have attachmnets. Allies cannot defend against Orc-chieftain. Forced: At the beginning of the encounter phase, Orc-chieftain engages the first player.

The Road Darkens (x2/x1)
(36) 3 6 4 6
Troll.  
Cannot have attachments. For each point of excess damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.

The Road Darkens (x3/x2)
(34) 2 4 2 5
Orc.   Uruk.  
When Revealed: Uruk from Mordor makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, attacking enemy makes an additional attack.

The Road Darkens (x3)
(38) 2 3 1 3
Orc.  
When Revealed: Either remove 1 damage from Doom, Doom, Doom, or reveal an additional encounter card.

Shadow: The defending player raises his threat by 1 for each enemy engaged with him.

The Road Darkens (x3/x2)
(42) X 3 3 3
Orc.  
X is the number of players in the game. When Revealed: Assign X damage among characters you control.

The Road Darkens (x1)
5 (5)
Underground.   Bridge.  
Immune to player card effects. Response: When The Great Bridge is explored, discard a hero from play to deal X damage to The Balrog. X is that hero's threat cost. Then, The Balrog loses all keywords for the remainder of the game. Any player may trigger this response.

The Road Darkens (x1)
4 (4)
Underground.  
Immune to player card effects. The player cannot advance to the next stage. Travel: Each player searches the encounter deck and discard pile for a different enemy and adds it to the staging area to travel here. One of those enemies must be Orc-chieftain, if able.

The Road Darkens (x4)
2 (4)
Underground.  
Whiles Mines of Moria is in the staging area, progress must be placed on Mines of Moria before it can be placed on the current quest.

Shadow: Defending player discards a non-objective attachment he controls (2 non-objective attachments instead if his threat is 35 or higher).

The Road Darkens (x4/x3)
1 (6)
Underground.  
Many-pillared Hall gets +1 Threat for each Many-pillared Hall in play.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player's threat is 35 or higher).

The Road Darkens (x2/x1)
4 (2)
Underground.  
Forced: After Darkened Stairway is explored, discard the top card of the encounter deck. If the discarded card is a location, add it to the staging area.

The Road Darkens (x2)
3 (3)
Underground.  
While Ancient Guardroom is the active location, each enemy in play gets -1 Attack. Travel: Discard the top card of the encounter deck to travel here. Each player raises his threat by X, where X is the discarded card's Threat.

The Road Darkens (x2/x1)

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until X enemies are discarded. X is the number of players in the game. Add each enemy discarded this way to the staging area.

The Road Darkens (x3/x2)

When Revealed: Each player assigns X damage among characters he controls. X is the number of exhausted characters he controls.

Shadow: Assign X damage among characters you control. X is the number of enemies engaged with you.

The Road Darkens (x3)
Hazard.  
When Revealed: Remove a character you control from the quest and discard the top card of the encounter deck. If that character's printed Willpower is less than the discarded card's Threat, discard that character.

The Road Darkens (x2/x1)

When Revealed: Remove 1 damage token from Doom, Doom, Doom, or The Balrog makes an attack, if able.

Shadow: If this attack destroys a character, reveal 1 card from the encounter deck.

The Road Darkens (x1)

When Revealed: Treat the printed text box of each character in play as blank (except for Traits) until the end of the round.

Shadow: Defending character does not count its Defense.

The Road Darkens (x1)

When Revealed: Each enemy engaged with a player, and not in the staging area, makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.

The Road Darkens (x1)
Despair.  
Setup: Add Overcome by Grief to the staging area. Forced: After a character is destroyed, if Overcome by Grief is unattached, attach to a hero. (Counts as a Condition attachment with the text: "Forced: After a character you control is destroyed, exhaust attached hero. Until the end of the round, attached hero cannot ready.")

The Road Darkens (x1)
Wound.  
Setup: Add Grievous Wound to the staging area. "Forced: After a hero takes damage, if Grievous Wound is unattached, attach to that hero. (Counts as a Condition attachment with the text: "Forced: After attached hero exhausts, deal 1 damage to it.")