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Trait Keyword Victory
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Player Encounter Quest
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Results: 15 Cards

The Antlered Crown (x1)
1A-B (10)

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Setup: The first player takes control of Chief Turch. Set Raven Chief and Raven Chief%27s Camp aside, out of play. Reveal 1 copy of Dunland Battlefield and make it the active location. Reveal 1 copy of Raven War-camp and add it to the staging area. Create the Raven deck (see insert) and set it next to the quest deck. Each player chooses 1 different enemy from the Raven deck and adds it to the staging area. Shuffle the encounter deck and Raven deck.

On your return journey to Isengard, you find war in Dunland. The Raven Clan has refused the Boar's claim to The Antlered Crown, and chief Turch asks you to join his Clan as they march to battle. Seeing an opportunity to earn Saruman the friendship of a unified Dunland, you agree to join forces and fight...

Time 3.

Forced: After the last time counter is removed from this stage, remove 1 time counter from each location in play. Place 3 time counters on this stage.


The Antlered Crown (x1)
2A-B (15)

Chief Turch's goal is to defeat the Raven Clan before they can marshal their full strength, but Dunland is a vast country and there is much ground to cover. The longer it takes to subdue the enemy, the more time they have to gather...

When Revealed: Shuffle the Raven deck discard pile into the Raven deck. Then, starting with the first player, each player takes the top card of the Raven deck and adds it to the staging area.

Time 3.

Forced: After the last time counter is removed from this stage, reveal the top card of the Raven deck and add it to the staging area. Place 3 time counters on this stage.

Each location in the staging area gets +2 quest points.


The Antlered Crown (x1)
3A-B (-)

The warriors of the Raven Clan won't stop figting as long as their leader spurs them on. You must find the Raven Chief and defeat him in order to break the spirit of his men and bring and end to this conflict...

When Revealed: Add Raven Chief and Raven Chief%27s Camp to the staging area. Take the top X cards from the Raven deck and add them to the staging area. X is the number of players minus 1.

Time 2.

Forced: After the last time counter is removed from this stage, each engaged enemy makes an attack. Place 2 time counter on this stage.

At the end of the round, if Raven Chief is in the victory display, the players win the game.


The Antlered Crown (x1)
1 3 2 5
Dunland.   Boar Clan.  

The first player gains control of Chief Turch.

Immune to player card effects. Chief Turch does not exhaust to defend.

If Chief Turch leaves play, the players lose the game.


The Antlered Crown (x1)
(15) 4 5 5 9
Dunland.   Raven Clan.  

Cannot have attachments. While Raven Chiefโ€™s Camp is in play, Raven Chief cannot be damaged.

Forced: When Raven Chief attacks, remove 1 time counter from the active location, if able.


The Antlered Crown (x1)
4 (9)
Dunland.  

Time 3.

Immune to player card effects.

Forced: After the last time counter is removed from this location, exhaust each damaged character. Place 3 time counters on this location.


The Antlered Crown (x4/x3)
(36) 3 4 2 5
Dunland.   Raven Clan.  

Forced: After Raven Warrior engages a player. remove X time counters from locations in play. X is the number of cards in engaged player's hand.

Shadow: Defending player discards an attachment he controls.


The Antlered Crown (x3/x2)
(26) 2 3 2 2
Dunland.   Raven Clan.  

When Revealed: Either remove 1 time counter from the active location, or reveal an additional encounter card.

Shadow: Attacking enemy gets +X where X is the Time X value on the active location.


The Antlered Crown (x4/x2)
2 (4)
Dunland.  

Time 3.

Forced: After the last time counter is removed from this location, starting with the first player, each player draws the top card of the Raven deck and puts it into play engaged with him.

All the camp was soon astir. –The Two Towers


The Antlered Crown (x3)
2 (3)
Dunland.  

Time 2.

Forced: After the last time counter is removed from this location, reveal the top card of the Raven deck and add it to the staging area.

Shadow: Deal attacking enemy 2 additional shadow cards from the Raven deck.


The Antlered Crown (x3)
3 (5)
Dunland.  

Time 3.

Forced: After the last time counter is removed from this location, each player assigns X damage among characters he controls, where X is the number of cards in his hand.

Shadow: Deal 1 damage to the defending character.


The Antlered Crown (x2)
3 (6)
Dunland.  

Time 4.

Forced: After the last time counter is removed from this location, each player raises his threat by the number of cards in his hand.

Shadow: Defending player assigns X damage among characters he controls. X is the Time X value on the active location.


The Antlered Crown (x3/x2)

When Revealed: Remove 1 time counter from each location in play. Place X time counters on each location in play with no time counters on it. X is the "Time X" value on that location. If there are not locations in the staging area, Raising the Cry gains Surge.

...a cry went up into the shuddering air...
–The Return of the King


The Antlered Crown (x2/x1)

Doomed 3.

When Revealed: Each player draws 3 cards. Until the end of the round, players cannot play events.

Shadow: Attacking enemy gets +1 . If this attack destroys a character, remove 1 time counter from the active location.


The Antlered Crown (x2)

When Revealed: Remove all progress from each location in the staging area. Increase the total in the staging area by 1 for each progress removed this way. If no progress was removed by this effect, Driven Back gains Surge.

"We are overmastered." –Ceorl, The Two Towers