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Player Encounter Quest
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11 Results Found

The Voice of Isengard (x1)
2 1 2 3
Rohan.  
If free of encounters, the first player gains control of Gríma. Action: Exhaust Gríma to draw a card. If Gríma leaves play, the players lose the game.

The Voice of Isengard (x1/x1)
1 (1)
River.  
Immune to player card effects. While Iselet is the active location, each Dunland enemy in play gets +1 Threat.

The Voice of Isengard (x3/x3)
3 (4)
River.  
While Fords of Isen is in the staging area, players cannot gain resources from card effects. Forced: After Fords of Isen becomes the active location, each player with fewer than 5 cards in his hand draws cards until he has 5 in his hand.

The Voice of Isengard (x2/x2)
2 (2)
Road.  
While any player has 3 or more cards in hand, The King's Road gets +3 quest points. While any player has 5 or more cards in hand, The King's Road gains: "When faced with the option to travel, the players must travel to The King's Road, if able."

The Voice of Isengard (x4/x2)
2 (3)
Valley.  
While Gap of Rohan is in the staging area, Dunland enemies get +1 Attack.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the current quest.

The Voice of Isengard (x2/x1)

When Revealed: Each player draws a card. Each player raises his threat by 1 for each card in his hand.

Shadow: Defending player discards an attachment he controls (each attachment he controls instead if this attack is undefended).

The Voice of Isengard (x1/x0)

When Revealed: Each player must choose: Either remove 1 time counter from the current quest, or search the encounter deck and discard pile for a Dunland enemy, reveal it, and add it to the staging area. Shuffle the encounter deck. If any player has 5 or more cards in hand, this effect cannot be canceled.

The Voice of Isengard (x2/x2)

When Revealed: The first player draws this card into his hand. Ill Tidings cannot leave that player's hand. Then, if the first player has 5 or more cards in his hand, Ill Tidings gains surge.

The Voice of Isengard (x1)
1A-B (6)

Time 5.  
Setup: Add The Islet to the staging area and attach Gríma to that location. Each player searches the encounter deck for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.

Forced: After the last time counter is removed from this stage, discard Gríma from play. The players cannot advance unless the first player controls Gríma.

The Voice of Isengard (x1)
2A-B (14)

Time 2.  
When Revealed: Each player searches the encounter deck and discard pile for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck. Forced: After the last time counter is removed from this stage, each player assigns X damage among characters he controls where X is the number of cards in his hand. Place 2 time counters on this stage.

The Voice of Isengard (x1)
3A-B (16)

Time 3.  
When Revealed: Each player searches the encounter deck and discard pile for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.

Forced: After the last time counter is removed from this stage, discard the top X cards from the encounter deck. X is the number of cards in the first player's hand. Add each enemy discarded this way to the staging area. Put 3 time counters on this stage. While there is at least 1 enemy in play, the players cannot defeat this stage. If the players defeat this stage, they win the game.