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Player Encounter Quest
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7 Results Found

Khazad-dûm (x3/x1)
1 (3)
Underground.   Dark.  
While Branching Paths is in the staging area, each Dark location gets +1 Threat.Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.

Khazad-dûm (x3)

When Revealed: Each enemy and location currently in the staging area gets +1 Threat until the end of the phase. (+3 Threat instead if it is a Dark location.) Players may exhaust a Cave Torch to cancel this effect.

Shadow: attacking enemy gets +2 Attack.

Khazad-dûm (x1)
Light.  
Restricted.  
Attach to a hero. Action: Exhaust Cave Torch to place up to 3 progress tokens on a Dark location.Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

Khazad-dûm (x4)
(33) 1 3 2 4
Goblin.   Orc.  
When Revealed: Goblin Follower engages the last player.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if attacking the last player.)

Khazad-dûm (x2/x1)
4 (4)
Underground.   Dark.  
Travel: Players must exhaust a Cave Torch to travel here.

Shadow: Cancel all combat damage dealt to attacking enemy.

Khazad-dûm (x1)

Surge.  
When Revealed: Shuffle all locations in the encounter discard pile back into the encounter deck.

Khazad-dûm (x3/x1)
5 (5)
Underground.   Dark.  
Action: Raise each player's threat by 1 to place 1 progress token on Zigil Mineshaft.