





Forced: When this enemy attacks, defending player must attach 1 poison to a character he controls.

Shadow: Defending character gets 2 poison.


When Revealed: Each character takes damage equal to the number of poison it has. If no characters were damaged by this effect, this card gains surge.

Shadow: Discard an unconscious character you control.




When Revealed: Until the end of the round, exhausted characters get -1 , -1
, and -1
.

Shadow: If the defending character is destroyed by this attack, its controller must raise his threat by 5.












Forced: When this enemy attacks, remove 1 progress from the current quest.

Shadow: Attacking enemy gets +1 for each quest stage in play with no progress on it.






This enemy gets +1 , +1
, and +1
for each quest stage in play with no progress on it.

Shadow: If this attack destroys a character, remove all progress from the current quest.






When Revealed: Each player must deal 2 damage to a character he controls.

Shadow: Deal 1 damage to defending character for each quest stage in play with no progress on it.






Forced: When Ravenous Warg attacks, the defending player must declare the character he controls with the most damage as the defender. (Even if exhausted.)

Shadow: Defending character gets -1 for each quest stage in play with no progress on it.


When Revealed: Each enemy engaged with a player makes an immediate attack. Do not deal shadow cards for attacks made by this effect. If no attacks were made by this effect, this card gains surge.

Shadow: Attacking enemy makes an additional attack immediately after this one.


When Revealed: Each player must search the encounter deck and discard pile for a Goblin enemy and put it into play, engaged with him. Then, shuffle the encounter deck. (This effect cannot be canceled.)

Shadow: Attacking enemy gets +1 for each Goblin enemy engaged with you.



While Green Hill Country is the active location, characters get +1 while committed to Hide tests.

Shadow: Attacking enemy gets +1 (+2
instead if you have failed a Hide test this round)



Forced: After a player fails a Hide test, shuffle a Nazgûl enemy from the discard pile into the encounter deck, if able.

Shadow: Attacking enemy gets +1 (+2
instead if the defending player failed a Hide test this round).






While Evil Crow is engaged with a player, that player adds 1 to the Hide value for each Hide test he makes.

Shadow: If you have failed a Hide test this round, this attack is considered undefended








While The One Ring is exhausted, Shady Bree-lander gains: "Cannot be optionally engaged."

Shadow: Defending character get -1 (-2
instead if The One Ring is exhausted).


When Revealed: You must either remove 2 heroes you control from the quest or shuffle an out of play Ringwraith into the encounter deck.

Shadow: Return attacking enemy to the staging area after this attack.


When Revealed: Each engaged enemy makes an immediate attack. If no attack is made this way, The Enemy is Upon Us! gains surge

Shadow: If this attack destroys a character, remove all progress from the current quest.


When Revealed: Reduce the Ring-bearer's life by 1. Then, reduce the Ring-bearer's ,
, and
to 0 until the end of the round.

Shadow: If this attack destroys a character, reduce the Ring-bearer's life by 1.








Cannot have non-Morgul attachments.
Forced: When Ringwraith attacks, deal it an additional shadow card if The One Ring is exhausted.

Shadow: Shuffle this card into the encounter deck.


When Revealed: Each ally gets -1 until the end of the round. Deal 2 damage to each ally with 0 willpower.

Shadow: Discard a non-objective attachment you control.



Pathless Country gets +4 quest points while in the staging area.

Shadow: After this attack, the attacking enemy engages the next player then makes an immediate attack.




When Revealed: Return each engaged Nazgûl enemy to the staging area. If no enemies were returned to the staging area by this effect, Rode Like a Gale gains surge.

Shadow: Return attacking enemy to the staging area after this attack.


When Revealed: The first player must either exhaust The One Ring or raise his threat 3.

Shadow: Attacking enemy gets +1 (+2
instead if The One Ring is exhausted).



When Revealed: The first player must either exhaust the Ring-bearer or reveal and additional encounter card

Shadow: Defending player raises his threat by 3.



When Revealed: The first player must deal X damage divided among heroes he controls where X is the number of players in the game.

Shadow: Deal 1 damage to defending character.



When Revealed: The first player must exhaust The One Ring. If The One Ring is already exhausted, the first player must discard 2 cards at random from his hand.

Shadow: Defending player discards 1 card at random from his hand.






Hound of Sauron gets -5 engagement cost for each enemy in the staging area.

Shadow: Attacking enemy gets +1 (+2
instead if it was engaged with round).






Forced: After Howling Warg attacks, place 1 damage on an active location.

Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 damage on an active location.



Forced: When Eregion is explored, the players, as a group, must discard X allies from play. X is the number of damage here.

Shadow: Defending player discards a non-objective attachment he controls.


When Revealed: Each player must choose: either discard each ally he controls, or raise his threat by 1 for each ally he controls.

Shadow: Attacking enemy makes an additional attack after this one.






When Revealed: Uruk from Mordor makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 If this attack destroys a character, attacking enemy makes an additional attack.






When Revealed: Either remove 1 damage from Doom Doom Doom or reveal an additional encounter card.

Shadow: The defending player raises his threat by 1 for each enemy engaged with him.



Whiles Mines of Moria is in the staging area, progress must be placed on Mines of Moria before it can be placed on the current quest.

Shadow: Defending player discards a non-objective attachment he controls (2 non-objective attachments instead if his threat is 35 or higher).



Many-pillared Hall gets +1 for each Many-pillared Hall in play.

Shadow: Attacking enemy gets +1 (+2
instead if the defending player's threat is 35 or higher).


When Revealed: Each player assigns X damage among characters he controls. X is the number of exhausted characters he controls.

Shadow: Assign X damage among characters you control. X is the number of enemies engaged with you.


When Revealed: Remove 1 damage token from Doom Doom Doom or The Balrog makes an attack, if able.

Shadow: If this attack destroys a character, reveal 1 card from the encounter deck.






Toughness 2. Cannot have attachments.
Allies with fewer printed hit points than Uruk-hai Captain cannot defend against Uruk-hai Captain.

Shadow: Attacking enemy makes an additional attack after this one.






Surge. Toughness 1. Archery 1.
Uruk-hai Tracker gets +2 against characters with 2 or fewer printed hit points.

Shadow: Discard a non-objective attachment you control.



Travel: A player at this staging area must engage an enemy in any staging area to travel here.

Shadow: Attacking enemy gets +1 (+2
instead if the defending character has fewer printed hit points than the attacking enemy).




When Revealed: Remove all damage from each enemy at this stage. Each enemy at this stage gets +1 +1
and +1
until the end of the round.

Shadow: If the defending character has fewer printed hit points than the attacking enemy, this attack is considered undefended.


When Revealed: Until the end of the round, add 1 to the archery total at this stage for each ally currently at this stage.

Shadow: Attacking enemy gets +1 (+2
instead if the defending character has fewer printed hit points than the attacking enemy).









X is the number of locations in the staging area.

Shadow: Attacking enemy gets +1 If this attack destroys a character, increase the pursuit value by 1.
...the green plains of the Rohirrim stretched away before them to the edge of sight. –The Two Towers



Forced: After any amount of progress is placed on Banks of Entwash, increase the pursuit value by 1.

Shadow: Either increase the pursuit value by 1, or this attack is considered undefended.
"...north–west to the issuing of the Entwash there lies still a wide land." –Aragorn, The Two Towers