

When Revealed: Either immediately end the quest phase (without resolving the quest), or assign X damage among questing characters you control. X is the number of resources on The Corsair Fleet.

Shadow: Exhaust a character you control.



While at least 1 enemy is in the staging area, progress cannot be placed on locations in the staging area.

Shadow: Attacking enemy gets +1 (+2
instead if it has the Harad trait).






Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional attack after this one.

Shadow: Deal 1 damage to Minas Tirith






When Revealed: Put the topmost Orc enemy in the discard pile into play engaged with you.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.






When Revealed: Either deal 2 damage to a hero you control, or deal 2 damage to Minas Tirith.

Shadow: Attacking enemy gets +1 (+2
instead if it has the Mordor trait).






While Minas Tirith is in play, undefended damage dealt by Mordor Orc must be dealt to Minas Tirith.

Shadow: If Minas Tirith is in play, engage Mordor Orc and deal it a shadow card.


When Revealed: Each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

Shadow: Either deal 3 damage to Minas Tirith or attacking enemy makes an additional attack after this one.


When Revealed: Remove a hero you control from the quest and attach Black Dart to that hero. Limit 1 per hero. (Counts as a Condition attachment with the text:"Forced: At the end of the round, deal 1 damage to attached hero.")

Shadow: If this attack damages a hero, attach Black Dart to that hero.


When Revealed: Either deal 1 damage to each exhausted character, or deal 5 damage to Minas Tirith.

Shadow: Attacking enemy gets +1 If this attack destroys a character, deal 2 damage to Minas Tirith.








Wounded Uruk enters play with 2 damage on it.
Forced: After Wounded Uruk engages you, it gets +2 until the end of the round.

Shadow: Attacking enemy gets +1 for each damage on it.


When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 for each damage on it. If there are no enemies in the staging area, Orcish Howls gains surge.

Shadow: If you are engaged with another enemy, resolve this attack against that enemy.






When Revealed: Deal 1 damage to a questing character you control.

Shadow: After this attack, attacking enemy engages the next player then makes an attack.






When Revealed: Choose a questing character you control and remove it from the quest.

Shadow: Defending character cannot ready until the end of the round.


When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard the highest cost ally you control.

Shadow: Discard a non-objective attachment you control.


When Revealed: Each player assigns X damage among characters he controls, where X is the number of resources on The Black Gate.

Shadow: Shadow: Attacking enemy gets +1 for each resource on The Black Gate.


When Revealed: The Mouth of Sauron makes an immediate attack against you. If this attack destroys a character, raise your threat by 4.

Shadow: Attacking enemy gets +1 (+3
instead if it is The Mouth of Sauron).


When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 and cannot be healed.

Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.






Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck.
(|) (|)

Shadow: If this attack destroys a character, return attacking enemy to the staging area.






Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you.
(|)

Shadow: Attacking enemy gets +1 for each ally you control.








When Revealed: Gollum makes an immediate attack against the first player. If Gollum is not in play, search the encounter deck and discard pile for Gollum and put him into play engaged with the first player.

Shadow: If attacking enemy is Gollum he makes an additional attack after this one.


When Revealed: Make a Fortitude test. If The One Ring is exhausted, add (|) (|) to the test. If you fail this test, raise your threat by 10.
(|) (|)

Shadow: Attacking enemy gets +1 (+2
instead if you failed a Fortitude test this round).


When Revealed: Each player makes a Fortitude test. If you fail this test, deal 1 damage to each character you control. Until the end of the round, treat the printed text box of each damaged character as if it were blank (except for Traits).
(|) (|)

Shadow: If you failed a Fortitude test this round, this attack is considered undefended.






Forced: After Orc of Mordor engages you, exhaust a character you control.

Shadow: Exhaust a character you control.






Forced: After Snaga Archer engages you, deal 2 damage to a character you control.

Shadow: Attacking enemy gets +1 (+2
instead if the defending character is damaged).






Forced: After Uru Soldier engages you, raise your threat by 2.

Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.


When Revealed: The first player must choose: either exhaust The One Ring and reveal an encounter card, or discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with him.

Shadow: Discard a non-objective attachment you control.


When Revealed: Each player must choose: either discard your hand (with at least 3 cards in it), or reveal and encounter card.

Shadow: Attacking enemy makes an additional attack after this one.


When Revealed: Each player must choose: either discard a questing character you control, or raise your threat by 1 for each questing character you control.

Shadow: Attacking enemy gets +1 If this attack destroys a character, reveal the top card of the encounter deck.


When Revealed: Each player exhausts a character he controls. If The Eye of Sauron is in the staging area, characters cannot be readied by player card effects this round.

Shadow: If The Eye of Sauron is in the staging area, attacking enemy gets +2 and returns to the staging area after this attack.






Forced: After Wolves from Mordor attack and destroy a character, shuffle Wolves from Mordor into the encounter deck.

Shadow: Deal 2 damage to the defending character.












If the players have crossed the Anduin, Uruk Vanguard gets +3 .

Shadow: attacking enemy gets +1 (+2
instead if players have crossed the Anduin).



If the players have crossed the Anduin, Captured Watchtower gets +3 .

Shadow: Remove all defending characters from combat. This attack is considered undefended.



While Morgulduin is the active Location, it gains:
Forced: When a character commits to a quest, deal 1 damage to that character.

Shadow: If the players have not yet crossed the Anduin, return any current active location to the staging area. Morgulduin becomes the active location.






When Revealed: The first player takes control of Ranger of Ithilien exhausted and committed to the quest. Then, Ranger of Ithilien gains surge.

Shadow: Deal 2 damage to attacking enemy. The defending player may exhaust a character he controls to take control of Ranger of Ithilien.


When Revealed: Deal 1 damage to each character in play

Shadow: Deal 1 damage to each character in play. Any player may discard a hero to cancel this effect


When Revealed: Resolve all burn damage from all locations in play.

Shadow: Resolve this card's 'When Revealed' effect. Any player may discard a hero to cancel this effect.


When Revealed: Each player must choose and discard 1 ally he controls if able. Deal 2 damage to Lake-Town for each player that cannot.

Shadow: If this attack destroys a character, Smaug engages the next player and makes an immediate attack against that player.


When Revealed: Choose and shuffle 1 Pier location from the victory display back into the encounter deck. If no location was shuffled into the encounter deck by this effect, Catching Fire gains surge

Shadow: Defending character gets -2 .


When Revealed: If Smaug is in play, he gets +2 , +2
, -2
and gains the text: "Allies cannot be declared as defenders." This effect lasts until the end of the round.

Shadow: If this attack destroys a character, resolve all burn damage on locations in play.


















When Revealed: Players cannot play events until the end of the round.

Shadow: Attacking enemy gets +1 (Dusk. +2
instead. Midnight. +3
instead).