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Card Type Subtype Deck Type
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 101 - 126 of 126 Cards
Temple of the Deceived (x3)
4 0 1 3 3 5 ★ 3 
Rohan. Warrior.

Sentinel.

Response: While Déorwine is defending, spend 1 resource to cancel a shadow effect dealt to the attacking enemy. Any player may trigger this action.

The Black Serpent (x1)
9 1 2 3 3 6 ★ 2 
Rohan. Warrior.

Response: After Fastred defends an enemy attack, return that enemy to the staging area to reduce your threat by 2. (Limit once per phase.)

"King's man! King's man!" his heart cried within him.
–The Return of the King

The Black Serpent (x3)
3
1 

Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait.

Response: At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. (Each other player resolves the combat phase as normal after you resolve your attacks.)

The Dungeons of Cirith Gurat (x3)
2 0 2 0 2 3 ★ 3 
Rohan. Warrior.

Response: After Riddermark Knight is declared as an attacker, it gets +2 Attack for this attack. At the end of this attack, discard Riddermark Knight.

The City of Ulfast (x1)
8 3 1 1 3 6 ★ 2 
Gondor. Noble.

If Éomer is in play, Lothíriel gains the Rohan trait.

Response: After Lothíriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.

The City of Ulfast (x3)
1
3 
Artifact. Item.

Attach to a Rohan hero or Merry. Restricted.

Response: When a character leaves play, if that character shares at least one trait with the attached hero, exhaust Horn of the Mark to draw 1 card.

Then Éowyn gave to Merry an ancient horn, small but cunningly wrought all of fair silver with a baldric of green.
–The Return of the King

Challenge of the Wainriders (x3)
2 1 1 0 2 3 ★ 1 
Rohan. Scout.

Action: Discard Rohirrim Scout to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this round.

Swiftly a scout rode back and reported that wolf–riders were abroad in the valley...
–The Two Towers

The Fortress of Nurn (x3)
3 2 2 0 2 4 ★ 2 
Rohan. Warrior.

Response: After Westfold Lancer quests successfully, discard it to choose a non-unique enemy in the staging area. Deal 2 damage to the chosen enemy.

...the white fury of the Northmen burned the hotter, and more skilled was their knighthood with long spears...
–The Return of the King

The City of Ulfast Preorder Promotion (x1)
8 3 1 1 3 6 ★ 2 
Gondor. Noble.

If Éomer is in play, Lothíriel gains the Rohan trait.

Response: After Lothíriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.

The Treason of Saruman (x3)
3 1 2 2 2 4 ★ 6 
Rohan. Warrior.

Combat Action: Ready Háma. He gets +3 Defense until the end of the phase. At the end of the phase, discard Háma. (Limit once per round.)

"I am the Doorward of Théoden," he said. "Háma is my name." –The Two Towers

The Treason of Saruman (x3)
3
6 
Item. Weapon.

Attach to a Rohan hero. Restricted.

Reduce the cost to play Herugrim on Théoden by 1.

Response: After attached hero is declared as an attacker, exhaust Herugrim to add attached hero's Willpower to its Attack for this attack.

"Here, lord, is Herugrim, your ancient blade." –Háma, The Two Towers

The Treason of Saruman (x3)
2
2 

Play only after the resolving enemy attacks step is complete.

Combat Action: Exhaust and discard a Rohan ally you control to choose and discard a non-unique enemy engaged with you.

"Helm is arisen and comes back to war. Helm for Théoden King!" –Riders of Rohan, The Two Towers

The Treason of Saruman (x1/x0)
1 3 2 3 3
Rohan. Traitor.

Doomed 2.

Forced: After Gríma attacks a player, that player shuffles Gríma back into the encounter deck and reveals an encounter card.

Shadow: This attack is considered undefended.

The Land of Shadow (x3)
1
7 
Mount.

Attach to a Rohan hero. Restricted.

If attached hero is Théoden, Snowmane loses the restricted keyword.

Response: After attached hero quests successfully, ready attached hero.

Suddenly the king cried to Snowmane and the horse sprang away. –The Return of the King

The Flame of the West (x1)
9 4 1 1 3 7 ★ 10 
Rohan. Noble.

Setup: Reduce your threat by 3.

Action: Raise your threat by 3 to ready Éowyn. She gets +9 Attack until the end of the phase. (Limit once per game for the group.)

"But no living man am I! You look upon a woman. Éowyn I am, Éomund's daughter."
–The Return of the King

The Flame of the West (x3)
3 2 1 1 2 4 ★ 6 
Rohan. Warrior.

Combat Action: Discard Grimbold to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

Grimbold's men turned aside and passed round to a great gap in the wall further eastward.
–The Return of the King

The Flame of the West (x3)
1
7 
Item. Armor.

Attach to a Rohan hero. Restricted.

Response: After attached hero is declared as a defender, exhaust Golden Shield to add attached hero's Willpower to its Defense for this attack.

His golden shield was uncovered, and lo! it shone like an image of the Sun...
–The Return of the King

The Flame of the West (x1)
Stage
1 A

"Here will the hammer–stroke fall hardest. And for that reason Mithrandir came hither in such haste. For if we fall, who shall stand?
–Beregond, The Return of the King

Setup: Set Minas Tirith, Grond, The Witch-king, and each copy of Wraith of Wings aside, out of play. Search the encounter deck for a copy of Pelennor Field and make it the active location. Shuffle the encounter deck. The players may attach Esquire of Rohan and Esquire of Gondor to different heroes.

1 B
2

...companies came and were hailed and cheered and passed through the Gate, men of the Outlands marching to defend the City of Gondor in a dark hour.
–The Return of the King

Skip the quest phase and combat phase.

Forced: At the end of the planning phase, place 1 progress here.

The Mountain of Fire (x1)
10 1 3 2 4 7 ★ 2 
Rohan. Noble. Warrior.

Response: After Éomer commits to the quest, spend 1 resource from his resource pool to immediately declare him as an attacker (and resolve his attack) against an enemy in the staging area.

...he was young, and he was king; the lord of a fell people.
–The Return of the King

The Mountain of Fire (x3)
2
3 
Item. Weapon.

Attach to a Rohan hero. Restricted.

Response: After attached hero is declared as an attacker, exhaust Gúthwinë to give that hero +2 Attack for this attack. If this attack destroys an enemy, return a Rohan ally from your discard pile to your hand.

“Gúthwinë!” cried Éomer. “Gúthwinë for the Mark!”
–The Two Towers

The Woodland Realm (x1)
9 4 1 1 3 7 ★ 10 
Noble. Rohan.

Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round.

The Return of the King (x1)

Setup: Set each Harad enemy recorded in the campaign log aside, out of play. The first player attaches Andúril and Banner of Elendil to Aragorn and set him aside, out of play. Add The Corsair Fleet to the staging area (Gondor side faceup) and place X resources on it, where X is the number recorded in the campaign log. Remove each burden with the following burden set icons from the encounter deck, then

Forced: When the players advance to stage 5B, add each set aside Harad enemy to the staging area.

Resolution: Add 1 copy, per player, of Wraith on Wings to the campaign pool. The players have earned those burdens. If Esquire of Gondor, or Esquire of Rohan, is attached to a hero, that hero's controller

The Flame of the West (x1)

Setup: Set each Harad enemy recorded in the campaign log aside, out of play. The first player attaches Andúril and Banner of Elendil to Aragorn and set him aside, out of play. Add The Corsair Fleet to the staging area (Gondor side faceup) and place X resources on it, where X is the number recorded in the campaign log. Remove each burden with the following burden set icons from the encounter deck, then flip this card over.

Forced: When the players advance to stage 5B, add each set aside Harad enemy to the staging area.

Resolution: Add 1 copy, per player, of Wraith on Wings to the campaign pool. The players have earned those burdens. If Esquire of Gondor or Esquire of Rohan is attached to a hero, that hero's controller has earned that boon.

Thus came Aragorn son of Arathorn, Elessar, Isildur's heir, out of the Paths of the Dead, borne upon a wind from the Sea to the kingdom of Gondor.
–The Return of the King

The Hills of Emyn Muil Nightmare (x1)
Stage
A

You are playing in Nightmare mode.

No more than 1 progress can be placed on each location in the staging area each round.

Over them was a lane of pale–blue sky, around them the dark overshadowed River, and before them black, shutting out the sun, the hills of Emyn Muil, in which no opening could be seen.
–The Fellowship of the Ring

Stage
B

Begin with the standard quest deck and encounter deck for The Hills of Emyn Muil scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

1x The East Wall of Rohan

1x The North Stair

2x The Shores of Nen Hithoel

4x The Highlands

2x Slick Footing

2x Impassable Chasm

2x Dol Guldur Orcs

1x Chieftan Ufthak

2x Dol Guldur Beastmaster

2x The Necromancer's Reach

2x Necromancer's Pass

2x Enchanted Stream

3x Evil Storm

2x Pursued by Shadow

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Hills of Emyn Muil encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

The Fords of Isen Nightmare (x1)
Stage
A

You are playing Nightmare mode.

Forced: After the players advance to a new quest stage, each player with fewer than 3 cards in his hand draws 3 cards.

"Not in half a thousand years have they forgotten their grievance that the lords of Gondor gave the Mark to Eorl the young and made alliance with him." –Gamling, The Two Towers

Stage
B

Begin with the standard quest deck and encounter deck for the The Fords of Isen scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Dunland Prowler

2x Dunlending Bandit

1x Dunland Berserker

2x Gap of Rohan

2x The King's Road

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Fords of Isen encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

The Uruk-hai Nightmare (x1)

You are playing Nightmare mode.

Each Captive is immune to player card effects.

Setup: Set Mauhúr aisde, out of play.

Forced: When the players advance to stage 2A, add Mauhúr to the staging area.

“You'll run with me behind you,” said Uglúk. “Run! Or you'll never see your beloved holes again.”

—The Two Towers

Begin with the standard quest deck and encounter deck for The Uruk-hai scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

  • 3x Uruk-hai Figter
  • 1x Snaga
  • 2x Eastemnet
  • 2x Plains of Rohan
  • 3x The Wold
  • 2x Unseen Barrier

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Uruk-hai encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.